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File:KeyBlockCheckerIcon.png Key block checker icon ingame(16 × 16 (332 bytes)) - 02:59, 30 March 2024- If the shoot key is pressed (uncharged shot), the player will shoot out a projectile akin to If they hold the shoot key down then release it (charged shot), they will perform a dash damaging any2 KB (351 words) - 00:23, 2 May 2024
- ...eaches five tiles outward. If the gauge is full when the user releases the key, they will unleash a fully-charged shot that reaches two tiles out and can2 KB (274 words) - 02:11, 23 January 2024
- |[[Key]] • [[Key Door]] • [[Press]] • [[Crash Lift]] • [[Wanaan]] • [[Magnet]] • [1 KB (155 words) - 19:24, 7 February 2024
- ...and falls after a short distance. However, if the player presses the shoot key again, the drill becomes smaller and splits in half: this can be done up to1 KB (192 words) - 00:19, 2 May 2024
- |[[Music Changer]] • [[Key]] • [[Key Door]] • [[Magnetic Ceiling]] • [[Target]] • [[Health Modifier]] •2 KB (175 words) - 00:01, 18 April 2024
- ...rrain up to nine times. The kick itself does no damage, and holding the up key before kicking the ball will raise the angle it travels at. Setting a Mega Mega Ball can also be used to boost jumps by holding the jump key while touching it. With proper timing, it can be used for infinite midair j3 KB (440 words) - 00:57, 2 February 2024
- ...cale it quickly for as long the wheel is touching it. Releasing the attack key will make the wheel drop down as normal.1 KB (235 words) - 19:32, 9 February 2024
- If the shoot key is pressed, the player slashes in front of them and sends out a wave at the If the slide key is pressed with the weapon equipped, the player dashes and slashes in front1 KB (221 words) - 00:20, 2 May 2024
- ...ser can adjust their height while flying by repeatedly pressing the attack key. While in Nado form, enemies can be safely contacted while also dealing mul2 KB (376 words) - 19:53, 2 December 2023
- |[[Weapon Block|Horizontal Weapon Block]] • [[Key Door|Horizontal Key Door]] • [[Moving Cog]] • [[Sheep Block]] • [[Moving Elevator]] • [2 KB (243 words) - 19:25, 7 February 2024
- ...l lower the maximum height they can reach. Pressing and releasing the jump key can allow the user to adjust their altitude. Additionally, the user is immu2 KB (271 words) - 02:11, 23 January 2024
- ...regardless of whether or not the shot defeated them. By holding the attack key, the weapon can be charged up to two levels. A half-charged shot is slightl2 KB (272 words) - 22:55, 21 August 2023
- When either the attack key or slide key is pressed, the user will perform a damaging slide that can let them pass t2 KB (301 words) - 14:50, 1 November 2023
- ...tiles forward. A boost jump is also possible if the user presses the jump key while airborne, and this extra jump reaches three tiles upward and four til2 KB (298 words) - 02:12, 23 January 2024
- ...r do a spinning slash that covers the area around them. Holding the attack key will allow the weapon to be charged, and releasing it will unleash a strong2 KB (328 words) - 00:13, 18 April 2024
- ...he will flap his wings up to reach two tiles upward. By pressing the jump key, the user can keep flying, and up to thirty-five flaps can be done with a f2 KB (318 words) - 00:15, 18 April 2024
- ...e through exposed enemies and each deal two ticks of damage. If the attack key is let go while there are bullets on the screen, they will stop in place fo2 KB (307 words) - 16:50, 6 December 2023
- ...form in the area in front of them for three seconds. By holding the attack key, the platform can be extended further, to a maximum length of 10.5 tiles lo2 KB (309 words) - 18:50, 10 December 2023
- ...ntribution he made was adding multiple color variations for [[Keys]] and [[Key Doors]] for [[1.7.0]]. Meka edited the collisions to improve situations rel |[[Key Door]]6 KB (807 words) - 22:06, 21 May 2023