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  • ...ion=Fires a miniature sun that splits into two fire waves. Splits early on impact. ...sun is sent four tiles forward that will explode after one second or upon impact with a destructible object or enemy with more than 3 HP. Upon doing so, two
    1 KB (175 words) - 00:20, 18 April 2024
  • ...are 2 bosses, 7 enemies, 11 level objects, 17 tilesets, 20 backgrounds, 4 weapons, 8 spikes, 11 ladders and 15 music tracks available from Mega Man 11 in Meg ===Weapons===
    2 KB (319 words) - 23:48, 16 January 2023
  • |category=[[Weapons]] Pile Driver is Impact Man's signature weapon, originating from ''[[Mega Man 11]]''. It is feature
    2 KB (316 words) - 19:36, 9 February 2024
  • ...iption=Drops condensed bombs of napalm that bounce a little and explode on impact. ...tructible object, they will explode after two seconds. Unlike most crawler weapons, they are unaffected by the low gravity induced by [[Water]], and they can
    1 KB (199 words) - 00:18, 18 April 2024
  • [[Category:Weapons]] [[Category:Impact weapons]] [[Category:Mega Man 4 Assets]]
    1 KB (184 words) - 00:17, 18 April 2024
  • |category=[[Weapons]] ...[Freeze Man]]'s signature weapon from ''[[Mega Man 7]]'' and is one of the weapons featured in ''[[Mega Man Maker]]'' since its [[1.7.0]] version.
    2 KB (272 words) - 00:19, 18 April 2024
  • ...ce Wall, then push it. The wall will rebound once then shatter on the next impact. ...tric weapon]] is set as a weakness, Cold Man will get stunned by it. These weapons include
    2 KB (243 words) - 13:57, 1 April 2024
  • ===[[Weapons]]=== |Impact Tile
    2 KB (308 words) - 04:32, 7 January 2023
  • ...leaving behind two shockwaves that split three tiles out from the point of impact. This shockwave is three tiles tall, can pierce through armored enemies, an [[Category:Weapons]] [[Category:Explosive weapons]] [[Category:Mega Man 10 Assets]]
    2 KB (262 words) - 19:32, 9 February 2024
  • ...all straight down. These bricks cannot be deflected, and will crumble upon impact with an enemy or destructible object regardless of whether or not damage is ...This was changed in ''Mega Man Maker'' so as to be consistent with similar weapons, but it's still possible to move while firing if the user is on icy tiles.
    2 KB (301 words) - 03:19, 26 April 2024
  • ...tting solid terrain or an enemy. One orb flies backwards from the point of impact, while the other two fly off at a 60 degree angle. They will continue to bo [[Category:Weapons]] [[Category:Mega Man 5 Assets]]
    1 KB (228 words) - 02:32, 8 January 2024
  • ===Weapons=== |Impact BG
    3 KB (426 words) - 19:47, 5 September 2023
  • ...ls and ceilings: said sparks will turn into a larger stationary spark upon impact with an [[Enemies|enemy]] or [[Bosses|boss]], dealing contact damage to any [[Category:Weapons]] [[Category:Electric weapons]] [[Category:Mega Man 11 Assets]]
    2 KB (385 words) - 19:36, 9 February 2024
  • [[Category:Weapons]] [[Category:Impact weapons]] [[Category:Mega Man 8 Assets]]
    3 KB (440 words) - 00:57, 2 February 2024
  • ==== Weapons ==== * Impact BG
    15 KB (2,157 words) - 06:11, 28 December 2022
  • ...sed. In other words, whether or not a section is connected doesn't have an impact on tiles anymore. This should fix a bug where some terrain isn't solid (lev ...to double jump; now, you can double jump regardless of whether you switch weapons or not, but you can only do so at the end of the slide. Mega Man flashes to
    5 KB (930 words) - 21:14, 26 June 2022
  • ...of Metal Man's own Metal Blade projectiles back at him through reflecting weapons or Proto Shield, the blade will defeat him in one hit regardless of what hi ...other boss. This potential oversight is purely visual in nature and has no impact on gameplay.
    4 KB (676 words) - 14:52, 30 January 2024
  • [[File:WeaponList.png|thumb|right|The weapons menu in the [[Level Builder]] of [[Mega Man Maker]].]] '''Weapons''' are a category of assets used by the [[Playable Characters|player]] to d
    26 KB (3,611 words) - 03:01, 28 April 2024
  • *Boobeam on rails can now be frozen by ice weapons when considered enemies. *Impact Spike is always looking up.
    11 KB (1,886 words) - 04:50, 28 September 2023
  • |rowspan="3"|A reflective block which can only be destroyed by certain [[weapons]]. |rowspan="3"|<center>Available Weapons, [[File:Nothing.png]]</center>
    50 KB (6,644 words) - 14:08, 16 April 2024