Damage Boost: Difference between revisions
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Created page with "thumb|right|a gif showing Damage Boosting in action '''Damage Boost''' is a level type in Mega Man Maker. These levels are often covered in instant death..." |
Clean up, no longer a dead end |
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[[File:Dboost.gif|thumb|right| | [[File:Dboost.gif|thumb|right|Damage Boosting in action]] | ||
'''Damage Boost''' is a level type in Mega Man Maker. These levels are often covered in instant death and the only way to make progress is to continually taking damage to walk on spikes or cross red lasers. Sometimes these levels involve calculating which enemies do less damage so you have enough health to make it through the rest of the level. | '''Damage Boost''' is a level type in ''[[Mega Man Maker]]''. These levels are often covered in instant death and the only way to make progress is to continually taking damage to walk on [[spikes]] or cross red lasers. Sometimes these levels involve calculating which enemies do less damage so you have enough health to make it through the rest of the level. | ||
Damage boosting levels are often some of the lowest rated levels in Mega Man Maker | Damage boosting levels are often some of the lowest rated levels in ''Mega Man Maker'': the general consensus is that the majority of players do not like or do not understand the concept of damage boost levels and downvote them. | ||
==Trivia== | ==Trivia== | ||
*The first level with Damage boosting in the title is [https://megamaker.webmeka.io/level-data.php?id=16179 16179 - Damage Boost]. The level is all about taking damage to stay alive from instant death. Although this is not the first damage boost level, this is the first level that acknowledged itself as being this level type. | |||
[[Category:Level Types]] | [[Category:Level Types]] |
Latest revision as of 15:34, 6 August 2024
Damage Boost is a level type in Mega Man Maker. These levels are often covered in instant death and the only way to make progress is to continually taking damage to walk on spikes or cross red lasers. Sometimes these levels involve calculating which enemies do less damage so you have enough health to make it through the rest of the level.
Damage boosting levels are often some of the lowest rated levels in Mega Man Maker: the general consensus is that the majority of players do not like or do not understand the concept of damage boost levels and downvote them.
Trivia
- The first level with Damage boosting in the title is 16179 - Damage Boost. The level is all about taking damage to stay alive from instant death. Although this is not the first damage boost level, this is the first level that acknowledged itself as being this level type.