Boobeam Trap: Difference between revisions

From MegaManMaker Wiki
Jump to navigation Jump to search
mNo edit summary
mNo edit summary
Line 10: Line 10:
The boss consists of two parts: the pads and a controller. If no controller is present, each pad will function as a singular enemy; however, if a controller is present, the pads will work like their original appearance in ''Mega Man 2'', with some differences: it is now possible to place pads on floors and ceilings, and the pads can also be damaged by any weapon, and not just [[Crash Bomber]] like in the original game.
The boss consists of two parts: the pads and a controller. If no controller is present, each pad will function as a singular enemy; however, if a controller is present, the pads will work like their original appearance in ''Mega Man 2'', with some differences: it is now possible to place pads on floors and ceilings, and the pads can also be damaged by any weapon, and not just [[Crash Bomber]] like in the original game.


[[Category:Bosses]]
[[Category:Bosses]] [[Category:Fortress Bosses]]

Revision as of 21:02, 23 December 2022

Boobeam Trap
Information
Level Builder
Category: Bosses
Game information
Added in version: 1.8.0
Series information
Game of origin: Mega Man 2
Development
{{{sprite}}}


Boobeam Trap is one of the fortress bosses in Mega Man 2, originating from the fourth Wily stage. It is featured in Mega Man Maker in version 1.8.0.

The boss consists of two parts: the pads and a controller. If no controller is present, each pad will function as a singular enemy; however, if a controller is present, the pads will work like their original appearance in Mega Man 2, with some differences: it is now possible to place pads on floors and ceilings, and the pads can also be damaged by any weapon, and not just Crash Bomber like in the original game.