1.3.0: Difference between revisions
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m just some small changes and some fixes |
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==Changelog== | ==Changelog== | ||
===New Features=== | ===New Features=== | ||
==== Player Characters ==== | |||
*Proto Man | *Proto Man | ||
*Bass | *Bass | ||
===Bosses=== | |||
==== Bosses ==== | |||
*Ring Man | *Ring Man | ||
*Skull Man | *Skull Man | ||
*Crystal Man | *Crystal Man | ||
*Charge Man | *Charge Man | ||
===Enemies=== | |||
==== Enemies ==== | |||
*Minoan | *Minoan | ||
*Wall Blaster | *Wall Blaster | ||
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*Pukapucker | *Pukapucker | ||
*Bounder | *Bounder | ||
===Weapons=== | |||
==== Weapons ==== | |||
*Drill Bomb | *Drill Bomb | ||
*Power Stone | *Power Stone | ||
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*Bass Buster (Bass only) | *Bass Buster (Bass only) | ||
*Treble Boost (Bass only) | *Treble Boost (Bass only) | ||
===Level Objects=== | |||
==== Level Objects ==== | |||
*Ring Platform | *Ring Platform | ||
*Coil Platform | *Coil Platform | ||
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*Rolling Drill Spawner | *Rolling Drill Spawner | ||
*Teckyun | *Teckyun | ||
===Pickups=== | |||
==== Pickups ==== | |||
*Character Capsule | *Character Capsule | ||
*Health Spawner | *Health Spawner | ||
*Weapon Energy Spawner | *Weapon Energy Spawner | ||
===Backgrounds=== | |||
==== Backgrounds ==== | |||
*Cossack 3 BG | *Cossack 3 BG | ||
*Cossack 4 BG | *Cossack 4 BG | ||
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*MM5 Wily 3 BG | *MM5 Wily 3 BG | ||
*MM5 Wily 4 BG | *MM5 Wily 4 BG | ||
===Tilesets=== | |||
==== Tilesets ==== | |||
*Cossack 1 Tile | *Cossack 1 Tile | ||
*Cossack 3 Tile | *Cossack 3 Tile | ||
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*Dark Man 3 Tile | *Dark Man 3 Tile | ||
*MM5 Wily 1 Tile | *MM5 Wily 1 Tile | ||
===Changes=== | |||
=== Changes === | |||
*Character abilities and weapon slots are now displayed on the boss intro screen, even online. | *Character abilities and weapon slots are now displayed on the boss intro screen, even online. | ||
*You can now right-click an enemy's color icon to go back to the previous color. | *You can now right-click an enemy's color icon to go back to the previous color. | ||
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*Restarting from the last checkpoint when you haven't touched a checkpoint now acts as restarting the stage, which means ammo gets refilled and tanks *respawn. Also applies to quick restarting. | *Restarting from the last checkpoint when you haven't touched a checkpoint now acts as restarting the stage, which means ammo gets refilled and tanks *respawn. Also applies to quick restarting. | ||
*Charge Man's second background now moves at 60 fps, making it much smoother. | *Charge Man's second background now moves at 60 fps, making it much smoother. | ||
===Fixed Bugs=== | |||
=== Fixed Bugs === | |||
*Enemies, most notably Fan Fiends, sometimes face the wrong way when playing a level online. | *Enemies, most notably Fan Fiends, sometimes face the wrong way when playing a level online. | ||
*Loading a level from the menu without playing a level first can result in all empty weapon slots getting filled with Silver Tomahawk. | *Loading a level from the menu without playing a level first can result in all empty weapon slots getting filled with Silver Tomahawk. |
Revision as of 18:53, 13 July 2021
Version 1.3.0 was a major update to Mega Man Maker released on March 23, 2018. This update focused primarily on adding content from Mega Man 4 and 5, and introduced the ability to play as characters other than Mega Man.
The version was delayed for a few hours on the release day because of trying to set up the announcement video.
Changelog
New Features
Player Characters
- Proto Man
- Bass
Bosses
- Ring Man
- Skull Man
- Crystal Man
- Charge Man
Enemies
- Minoan
- Wall Blaster
- Totem Polen
- Pakatto 24
- Docron
- Docron Spawner
- Mummira
- Garyoby
- Whopper
- Bomb/Rock Thrown
- Metall Cannon
- Subeil
- Giree
- Giree Spawner
- Tondeall
- Pukapucker
- Bounder
Weapons
- Drill Bomb
- Power Stone
- Water Wave
- Crystal Eye
- Super Arrow
- Proto Buster (Proto Man only)
- Proto Jet (Proto Man only)
- Proto Coil (Proto Man only)
- Bass Buster (Bass only)
- Treble Boost (Bass only)
Level Objects
- Ring Platform
- Coil Platform
- Quicksand
- Rolling Drill
- Rolling Drill Spawner
- Teckyun
Pickups
- Character Capsule
- Health Spawner
- Weapon Energy Spawner
Backgrounds
- Cossack 3 BG
- Cossack 4 BG
- MM4 Wily 1 BG
- MM4 Wily 2 BG
- MM4 Wily 3 BG
- Dark Man 1 BG
- Dark Man 2 BG
- Dark Man 3 BG
- Dark Man 4 BG
- MM5 Wily 2 BG
- MM5 Wily 3 BG
- MM5 Wily 4 BG
Tilesets
- Cossack 1 Tile
- Cossack 3 Tile
- MM4 Wily 1 Tile
- MM4 Wily 2 Tile
- Dark Man 1 Tile
- Dark Man 2 Tile
- Dark Man 3 Tile
- MM5 Wily 1 Tile
Changes
- Character abilities and weapon slots are now displayed on the boss intro screen, even online.
- You can now right-click an enemy's color icon to go back to the previous color.
- Added Bass to the profile icons selection.
- Two new example levels: Automata Fortress by Nickelasse and Escape from the Space Station Puzzle by Meka, both winners from the level contest.
- Spines are weak to more weapons, all of which were effective against Spine-like enemies in the original games.
- Pressing the Map and UI switches in the editor has been made more lenient.
- Weapon blocks and barriers now default to having no weapon, allowing you to place reflecting blocks with a full weapon set.
- By default, the editor now starts about a quarter into the level horizontally. This allows you to easily expand your level to the left.
- Restarting from the last checkpoint when you haven't touched a checkpoint now acts as restarting the stage, which means ammo gets refilled and tanks *respawn. Also applies to quick restarting.
- Charge Man's second background now moves at 60 fps, making it much smoother.
Fixed Bugs
- Enemies, most notably Fan Fiends, sometimes face the wrong way when playing a level online.
- Loading a level from the menu without playing a level first can result in all empty weapon slots getting filled with Silver Tomahawk.
- Brain Break cannot be killed while Flash Stopper is active.
- There is one pixel horizontally where you can active the Map and UI switches in the editor at the same time.
- Tama, its fleas and its yarn balls cannot be frozen by Ice Slasher.
- Mag Fly can still carry you when climbing a ladder.
- You can start climbing a ladder while sliding under a ceiling, allowing you to clip.
- Moving an Oil Slider blob by a jumpthrough moving platform can cause the game to crash under certain circumstances.
- On large resolutions, a bit of Mega Man's blue palette may be visible when using a different palette.
- Elec Beams, Fire Beams and Flame Pillars are affected by Gravity Hold.
- Key Doors can be despawned with pixel-perfect movement.
- Search Snake can clip on certain terrain layouts.
- If you're standing on a solid that's two blocks into the screen below, then move to an empty space, you can transition into the solid and get stuck.
- Magnet Man, Hard Man and Wood Man can't destroy weapon blocks or barriers.
- When standing directly against a wall, Magnet Man can't hurt you with his Magnet Missiles.
- Sometimes you can't enter or change your level name.
- You can clip into magnets sometimes.
- Bosses drop an item when crushed by a moving platform.
- If you slide onto Oil Slider, you can still move below one block tall ceilings for a short while.
- When shooting Gemini Laser directly against a wall, parts of it can go through the wall.
- The Energy Balancer doesn't reliably fill up the weapon with the least ammo.
- Moving platforms can still move you if you're in a teleporter.
- If you slide into spikes while on a moving platform at a specific height, you can slide through them.