1.3.0: Difference between revisions

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mNo edit summary
m just some small changes and some fixes
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==Changelog==
==Changelog==
===New Features===
===New Features===
*Player Characters
==== Player Characters ====
*Proto Man
*Proto Man
*Bass
*Bass
===Bosses===
 
==== Bosses ====
*Ring Man
*Ring Man
*Skull Man
*Skull Man
*Crystal Man
*Crystal Man
*Charge Man
*Charge Man
===Enemies===
 
==== Enemies ====
*Minoan
*Minoan
*Wall Blaster
*Wall Blaster
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*Pukapucker
*Pukapucker
*Bounder
*Bounder
===Weapons===
 
==== Weapons ====
*Drill Bomb
*Drill Bomb
*Power Stone
*Power Stone
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*Bass Buster (Bass only)
*Bass Buster (Bass only)
*Treble Boost (Bass only)
*Treble Boost (Bass only)
===Level Objects===
 
==== Level Objects ====
*Ring Platform
*Ring Platform
*Coil Platform
*Coil Platform
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*Rolling Drill Spawner
*Rolling Drill Spawner
*Teckyun
*Teckyun
===Pickups===
 
==== Pickups ====
*Character Capsule
*Character Capsule
*Health Spawner
*Health Spawner
*Weapon Energy Spawner
*Weapon Energy Spawner
===Backgrounds===
 
==== Backgrounds ====
*Cossack 3 BG
*Cossack 3 BG
*Cossack 4 BG
*Cossack 4 BG
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*MM5 Wily 3 BG
*MM5 Wily 3 BG
*MM5 Wily 4 BG
*MM5 Wily 4 BG
===Tilesets===
 
==== Tilesets ====
*Cossack 1 Tile
*Cossack 1 Tile
*Cossack 3 Tile
*Cossack 3 Tile
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*Dark Man 3 Tile
*Dark Man 3 Tile
*MM5 Wily 1 Tile
*MM5 Wily 1 Tile
===Changes===
 
=== Changes ===
*Character abilities and weapon slots are now displayed on the boss intro screen, even online.
*Character abilities and weapon slots are now displayed on the boss intro screen, even online.
*You can now right-click an enemy's color icon to go back to the previous color.
*You can now right-click an enemy's color icon to go back to the previous color.
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*Restarting from the last checkpoint when you haven't touched a checkpoint now acts as restarting the stage, which means ammo gets refilled and tanks *respawn. Also applies to quick restarting.
*Restarting from the last checkpoint when you haven't touched a checkpoint now acts as restarting the stage, which means ammo gets refilled and tanks *respawn. Also applies to quick restarting.
*Charge Man's second background now moves at 60 fps, making it much smoother.
*Charge Man's second background now moves at 60 fps, making it much smoother.
===Fixed Bugs===
 
=== Fixed Bugs ===
*Enemies, most notably Fan Fiends, sometimes face the wrong way when playing a level online.
*Enemies, most notably Fan Fiends, sometimes face the wrong way when playing a level online.
*Loading a level from the menu without playing a level first can result in all empty weapon slots getting filled with Silver Tomahawk.
*Loading a level from the menu without playing a level first can result in all empty weapon slots getting filled with Silver Tomahawk.

Revision as of 18:53, 13 July 2021

Promotional picture by Gaem

Version 1.3.0 was a major update to Mega Man Maker released on March 23, 2018. This update focused primarily on adding content from Mega Man 4 and 5, and introduced the ability to play as characters other than Mega Man.

The version was delayed for a few hours on the release day because of trying to set up the announcement video.

Changelog

New Features

Player Characters

  • Proto Man
  • Bass

Bosses

  • Ring Man
  • Skull Man
  • Crystal Man
  • Charge Man

Enemies

  • Minoan
  • Wall Blaster
  • Totem Polen
  • Pakatto 24
  • Docron
  • Docron Spawner
  • Mummira
  • Garyoby
  • Whopper
  • Bomb/Rock Thrown
  • Metall Cannon
  • Subeil
  • Giree
  • Giree Spawner
  • Tondeall
  • Pukapucker
  • Bounder

Weapons

  • Drill Bomb
  • Power Stone
  • Water Wave
  • Crystal Eye
  • Super Arrow
  • Proto Buster (Proto Man only)
  • Proto Jet (Proto Man only)
  • Proto Coil (Proto Man only)
  • Bass Buster (Bass only)
  • Treble Boost (Bass only)

Level Objects

  • Ring Platform
  • Coil Platform
  • Quicksand
  • Rolling Drill
  • Rolling Drill Spawner
  • Teckyun

Pickups

  • Character Capsule
  • Health Spawner
  • Weapon Energy Spawner

Backgrounds

  • Cossack 3 BG
  • Cossack 4 BG
  • MM4 Wily 1 BG
  • MM4 Wily 2 BG
  • MM4 Wily 3 BG
  • Dark Man 1 BG
  • Dark Man 2 BG
  • Dark Man 3 BG
  • Dark Man 4 BG
  • MM5 Wily 2 BG
  • MM5 Wily 3 BG
  • MM5 Wily 4 BG

Tilesets

  • Cossack 1 Tile
  • Cossack 3 Tile
  • MM4 Wily 1 Tile
  • MM4 Wily 2 Tile
  • Dark Man 1 Tile
  • Dark Man 2 Tile
  • Dark Man 3 Tile
  • MM5 Wily 1 Tile

Changes

  • Character abilities and weapon slots are now displayed on the boss intro screen, even online.
  • You can now right-click an enemy's color icon to go back to the previous color.
  • Added Bass to the profile icons selection.
  • Two new example levels: Automata Fortress by Nickelasse and Escape from the Space Station Puzzle by Meka, both winners from the level contest.
  • Spines are weak to more weapons, all of which were effective against Spine-like enemies in the original games.
  • Pressing the Map and UI switches in the editor has been made more lenient.
  • Weapon blocks and barriers now default to having no weapon, allowing you to place reflecting blocks with a full weapon set.
  • By default, the editor now starts about a quarter into the level horizontally. This allows you to easily expand your level to the left.
  • Restarting from the last checkpoint when you haven't touched a checkpoint now acts as restarting the stage, which means ammo gets refilled and tanks *respawn. Also applies to quick restarting.
  • Charge Man's second background now moves at 60 fps, making it much smoother.

Fixed Bugs

  • Enemies, most notably Fan Fiends, sometimes face the wrong way when playing a level online.
  • Loading a level from the menu without playing a level first can result in all empty weapon slots getting filled with Silver Tomahawk.
  • Brain Break cannot be killed while Flash Stopper is active.
  • There is one pixel horizontally where you can active the Map and UI switches in the editor at the same time.
  • Tama, its fleas and its yarn balls cannot be frozen by Ice Slasher.
  • Mag Fly can still carry you when climbing a ladder.
  • You can start climbing a ladder while sliding under a ceiling, allowing you to clip.
  • Moving an Oil Slider blob by a jumpthrough moving platform can cause the game to crash under certain circumstances.
  • On large resolutions, a bit of Mega Man's blue palette may be visible when using a different palette.
  • Elec Beams, Fire Beams and Flame Pillars are affected by Gravity Hold.
  • Key Doors can be despawned with pixel-perfect movement.
  • Search Snake can clip on certain terrain layouts.
  • If you're standing on a solid that's two blocks into the screen below, then move to an empty space, you can transition into the solid and get stuck.
  • Magnet Man, Hard Man and Wood Man can't destroy weapon blocks or barriers.
  • When standing directly against a wall, Magnet Man can't hurt you with his Magnet Missiles.
  • Sometimes you can't enter or change your level name.
  • You can clip into magnets sometimes.
  • Bosses drop an item when crushed by a moving platform.
  • If you slide onto Oil Slider, you can still move below one block tall ceilings for a short while.
  • When shooting Gemini Laser directly against a wall, parts of it can go through the wall.
  • The Energy Balancer doesn't reliably fill up the weapon with the least ammo.
  • Moving platforms can still move you if you're in a teleporter.
  • If you slide into spikes while on a moving platform at a specific height, you can slide through them.