1.0.5

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1.0.5 was a minor update for Mega Man Maker released on August 13, 2017. It featured "significantly less lag, lots of bug fixes and some new changes/features".[1] An issue preventing the auto-updater from working for Windows 7 users was also fixed in 1.0.5.[2]

1.0.5.1

1.0.5.1 was a minor update released 3 hours after 1.0.5 on August 13, 2017. It fixed "some new bugs introduced in 1.0.5".[3][4]

1.0.5.2

1.0.5.2 was a minor update released on August 14, 2017. It fixed "bugs with teleporters and Plant Man, plus some despawning issues".[5]

1.0.5.3

1.0.5.3 was a minor update released on August 15, 2017. It fixed issues with the Tutorial and softlock problems when loading a level during server issues.[6]

Changelog

New Features

  • Drastically optimized the level editor; large levels should now run at a smooth framerate in editor mode.
  • Severely reduced lag in the levels themselves. Large levels in particular should have a much smoother framerate.
  • Clicking an object with the middle mouse button selects that object, acting like an eyedropper tool. You can also hold Alt while clicking an object with the left mouse button, which can be handy for laptop users.

Changes

  • Buffed Wind Storm; it now bounces off walls, doesn't get destroyed by enemies if they don't die and can destroy weak projectiles. You can also jump on it to reach higher ground.
  • Nado now allows you to hold the attack button to gain height rather than having to mash the button.
  • Backgrounds should now match the background color palette.
  • Improved camera flexibility in non-standard screen structures.
  • When auto-playing a level when the game is already open, it no longer opens a second game window. Instead, it closes the old one and opens a new one. If you've already entered your password in the old window, you do not have to enter it again in the new window.
  • Touching a 1-up now plays the 1-up sound on top of healing you.
  • Enemy projectiles no longer despawn when above the screen.
  • NSF files are split up again, which should make custom (offline) NSF replacements easier.
  • You can now slide under Crystal Joe's projectile.
  • The Top Man background's animation is slower (it had the same speed as in MM3, but it was hard on the eyes).
  • If you collide with a wall/ceiling and a spike at the same time, the wall/ceiling now takes priority, allowing you to survive.
  • When a server error happens upon loading a level, the game now displays the error, allowing you to retry rather than softlocking the game.

Fixed Bugs

  • Fixed hitboxes for Big Eye, Mechakkero and Robbit.
  • You can pause on the frame you die, allowing you to use an E-tank and survive on spikes.
  • Quick Lasers shoot again after the game gets paused.
  • Skeleton Joes still hurt you when they're down.
  • Using Search Snake when hugging a wall has weird results.
  • Pole Eggs can destroy solid terrain around them.
  • After playing a level from an auto-play link, you're taken back to your own levels rather than the level info card.
  • The game doesn't register that you've beaten a level if you played it through an auto-play link.
  • Pointan (the custom cursor) can have the wrong size when launching the game through an auto-play link.
  • Refilling your health destroys a Crash Bomber explosion.
  • If you take the boss to a new screen, the health bar sometimes disappears.
  • Mega Man 2 Mets can clip into walls.
  • Weapon energy pickups get stuck at the bottom of the screen.
  • Vertical boss doors could disappear after transitioning through them with a ceiling/floor in the way.
  • If you collect two large energies on the same frame only one triggers.
  • Pressing Caps Lock repeats a letter (for entering a level name, password, search term etc).
  • If you are on Rush Jet, then jump off and immediately grab a ladder, you can move left and right while on the ladder.
  • Loading levels with the same name causes the first level to be loaded (only seemed to happen on certain OSs).
  • Nado can zip when hitting a ceiling.
  • Stone Man can easily clip into a ceiling when jumping right under one.
  • In the pause menu, if you only have one weapon (first slot) and press down twice, you have Silver Tomahawk's palette.
  • If you undergo a screen transition while an enemy is exploding, then come back, the explosion is still there.
  • Big Eyes can get stuck on walls.
  • If you're on a moving platform moving down, you can sometimes clip into floors below you while holding left or right.

References