1.3.0
Version 1.3.0 was a major update to Mega Man Maker released on March 23, 2018. This update focused primarily on adding content from Mega Man 4 and 5, and introduced the ability to play as characters other than Mega Man.
The version was delayed for a few hours on the release day because of trying to set up the announcement video.
Changelog
New Features
- Player Characters
- Proto Man
- Bass
Bosses
- Ring Man
- Skull Man
- Crystal Man
- Charge Man
Enemies
- Minoan
- Wall Blaster
- Totem Polen
- Pakatto 24
- Docron
- Docron Spawner
- Mummira
- Garyoby
- Whopper
- Bomb/Rock Thrown
- Metall Cannon
- Subeil
- Giree
- Giree Spawner
- Tondeall
- Pukapucker
- Bounder
Weapons
- Drill Bomb
- Power Stone
- Water Wave
- Crystal Eye
- Super Arrow
- Proto Buster (Proto Man only)
- Proto Jet (Proto Man only)
- Proto Coil (Proto Man only)
- Bass Buster (Bass only)
- Treble Boost (Bass only)
Level Objects
- Ring Platform
- Coil Platform
- Quicksand
- Rolling Drill
- Rolling Drill Spawner
- Teckyun
Pickups
- Character Capsule
- Health Spawner
- Weapon Energy Spawner
Backgrounds
- Cossack 3 BG
- Cossack 4 BG
- MM4 Wily 1 BG
- MM4 Wily 2 BG
- MM4 Wily 3 BG
- Dark Man 1 BG
- Dark Man 2 BG
- Dark Man 3 BG
- Dark Man 4 BG
- MM5 Wily 2 BG
- MM5 Wily 3 BG
- MM5 Wily 4 BG
Tilesets
- Cossack 1 Tile
- Cossack 3 Tile
- MM4 Wily 1 Tile
- MM4 Wily 2 Tile
- Dark Man 1 Tile
- Dark Man 2 Tile
- Dark Man 3 Tile
- MM5 Wily 1 Tile
Changes
- Character abilities and weapon slots are now displayed on the boss intro screen, even online.
- You can now right-click an enemy's color icon to go back to the previous color.
- Added Bass to the profile icons selection.
- Two new example levels: Automata Fortress by Nickelasse and Escape from the Space Station Puzzle by Meka, both winners from the level contest.
- Spines are weak to more weapons, all of which were effective against Spine-like enemies in the original games.
- Pressing the Map and UI switches in the editor has been made more lenient.
- Weapon blocks and barriers now default to having no weapon, allowing you to place reflecting blocks with a full weapon set.
- By default, the editor now starts about a quarter into the level horizontally. This allows you to easily expand your level to the left.
- Restarting from the last checkpoint when you haven't touched a checkpoint now acts as restarting the stage, which means ammo gets refilled and tanks *respawn. Also applies to quick restarting.
- Charge Man's second background now moves at 60 fps, making it much smoother.
Fixed Bugs
- Enemies, most notably Fan Fiends, sometimes face the wrong way when playing a level online.
- Loading a level from the menu without playing a level first can result in all empty weapon slots getting filled with Silver Tomahawk.
- Brain Break cannot be killed while Flash Stopper is active.
- There is one pixel horizontally where you can active the Map and UI switches in the editor at the same time.
- Tama, its fleas and its yarn balls cannot be frozen by Ice Slasher.
- Mag Fly can still carry you when climbing a ladder.
- You can start climbing a ladder while sliding under a ceiling, allowing you to clip.
- Moving an Oil Slider blob by a jumpthrough moving platform can cause the game to crash under certain circumstances.
- On large resolutions, a bit of Mega Man's blue palette may be visible when using a different palette.
- Elec Beams, Fire Beams and Flame Pillars are affected by Gravity Hold.
- Key Doors can be despawned with pixel-perfect movement.
- Search Snake can clip on certain terrain layouts.
- If you're standing on a solid that's two blocks into the screen below, then move to an empty space, you can transition into the solid and get stuck.
- Magnet Man, Hard Man and Wood Man can't destroy weapon blocks or barriers.
- When standing directly against a wall, Magnet Man can't hurt you with his Magnet Missiles.
- Sometimes you can't enter or change your level name.
- You can clip into magnets sometimes.
- Bosses drop an item when crushed by a moving platform.
- If you slide onto Oil Slider, you can still move below one block tall ceilings for a short while.
- When shooting Gemini Laser directly against a wall, parts of it can go through the wall.
- The Energy Balancer doesn't reliably fill up the weapon with the least ammo.
- Moving platforms can still move you if you're in a teleporter.
- If you slide into spikes while on a moving platform at a specific height, you can slide through them.