Difference between pages "Concrete Man" and "Fire Man"

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{{Asset
{{Asset
|image=[[File:ConcreteMan.png|250px]]
|image=[[File:FireManCW.png|250px]]
|caption=Official artwork of Concrete Man from ''[[Mega Man 9]]''
|caption=Artwork of Fire Man from ''Rockman Complete Works''
|description=Aggressively dashes and stomps around, sometimes shooting concrete.
|hp=28
|damage=4 (contact)
4 (Projectile)
|description=Launches his flames of justice if the player shoots or is at a specific distance
|category=[[Boss]]
|category=[[Boss]]
|hp=28
|game=''[[Mega Man 1|Mega Man]]''
|damage=5 (contact)
|appears=
4 (Concrete Shot)
''[[Mega Man: Dr. Wily's Revenge]]''
|version=[[1.5.0]]
''[[Mega Man: The Wily Wars]]''
|game=''[[Mega Man 9]]''
''[[Mega Man Powered Up]]''
|programmer=[[WreckingPrograms]]
|version=[[1.7.0]]
|sfx=[[littlelamp100]] (slam attack)
|programmer=WreckingPrograms
|spriter=[[BigMaster]] and [[BushBacon]] (Additional shooting pose)
}}
}}
'''DLN-007/DRN-007 ''Fire Man''''' is one of the six Robot Master bosses from [[Mega Man]] featured in ''Mega Man Maker'' since version [[1.7.0]]. His signature weapon is the [[Fire Storm]], a projectile that shoots fire projectile and creates fire circle protecting Mega Man from enemies, but not other projectiles


'''DLN-065/DRN-065 Concrete Man''' is an industrial robot and one of the nine Robot Masters from Mega Man 9. He was added to Mega Man Maker in version 1.5.0. He is using his signature weapon, the ''[[Concrete Shot]]'' to attack and to trap Mega Man.
Fire Man was created by [[Dr. Light]] and is one of the Robot Masters that [[Dr. Wily]] stole and reprogrammed during the events of [[Mega Man 1|Mega Man]]/[[Mega Man Powered Up]] and [[Mega Man: Dr. Wily's Revenge]].
 
Concrete Man was created by Dr. Light. However, Dr. Wily manipulated him by using his fears of getting scrapped during [[Mega Man 9|Mega Man 9's]] events.


==Behavior==
==Behavior==
Concrete Man does high jumps, and often does a ground pound that immobilizes the player character if the latter has not jumped before the ground pound is finished. More often than not, Concrete Man will seek to aim towards the player with his ground pound. When dashing, Concrete Man will move until colliding with a wall or the end of a screen. When colliding during his dash, Concrete Man will be bounced back.
The AI has influence from Fire Man's appearance from ''Mega Man Powered Up''.


Concrete Man never waits more than 4 attacks to use Concrete Shot, and is much more likely to use it if he is just performed a ground pound. He can shoot from 1 to 3 shots, which will deal damage and immobilize the player, which exposes it to receive a combo attack. If the concrete shots did not hit the player character, the shots will solidify and will function as solid platform. Those blocks will destroy themselves with time, but will be destroyed faster if Concrete Man dashes or ground pounds into one. Concrete Man's version of the Concrete Shot was modified to no longer block the player's projectiles. The primary weakness can destroy the Concrete Shot blocks. The shots might be dodged by pumping or moving away from the zone they are about to fall.
Fire Man has a simple AI. He will shoot a blast of fire whenever the player presses shoot or at a certain distance between them, otherwise he will continuously walk around the arena.


Concrete Man cannot destroy the player's version of the Concrete Shot and instead treats it like solid terrain.
He might sometimes throw two blasts instead of one. To telegraph this, Fire Man has a new sprite frame where his back is turned to the camera while firing a second shot, similar to his behavior in Mega Man Powered Up.


==Glitches==
His shots have the same properties as the [[Fire Wave]] and can be redirected by [[Fire Wave Relocators]]. However, while his shots can normally be reflected, they no longer are when they are redirected by a relocator.
*Concrete Man can be killed by his own Concrete Shot projectiles if he uses them over Springs.


==Trivia==
==Trivia==
*Concrete Man was the first new boss revealed to be added in Mega Man Maker's 1.5.0 release.
*Unlike in the first Mega Man game and its remakes, Fire Man's blast of fire does not a flame on the ground in Mega Man Maker. However, his blast of fire did not leave a flame on the ground in Mega Man: Dr. Wily's Revenge or in New Style mode in Mega Man Powered Up either.
*According to the developers, the way that Concrete Man's Concrete Shot works during the boss battle was changed so that when Concrete Man fires it, the player can fire weapons through the Concrete Shot. While replying to a commenter on Concrete Man's Official Announcement pointing this change out, WreckingPrograms said this was done as to make the boss less frustrating.


==Gallery==
==Gallery==
TBA
<gallery>
File:FireMan.png|thumb|Official artwork from Mega Man 1
</gallery>


[[Category:Bosses]] [[Category:Robot Masters]]
[[Category:Bosses]] [[Category:Robot Masters]]

Revision as of 04:46, 28 December 2022

Fire Man
FireManCW.png
Artwork of Fire Man from Rockman Complete Works
Information
Game information
Description: Launches his flames of justice if the player shoots or is at a specific distance
Category: Boss
HP: 28
Damage: 4 (contact)

4 (Projectile)

Added in version: 1.7.0
Series information
Game of origin: Mega Man
Other appearances: Mega Man: Dr. Wily's Revenge

Mega Man: The Wily Wars Mega Man Powered Up

Development
Programmer(s): WreckingPrograms
Spriter(s): BigMaster and BushBacon (Additional shooting pose)

DLN-007/DRN-007 Fire Man is one of the six Robot Master bosses from Mega Man featured in Mega Man Maker since version 1.7.0. His signature weapon is the Fire Storm, a projectile that shoots fire projectile and creates fire circle protecting Mega Man from enemies, but not other projectiles

Fire Man was created by Dr. Light and is one of the Robot Masters that Dr. Wily stole and reprogrammed during the events of Mega Man/Mega Man Powered Up and Mega Man: Dr. Wily's Revenge.

Behavior

The AI has influence from Fire Man's appearance from Mega Man Powered Up.

Fire Man has a simple AI. He will shoot a blast of fire whenever the player presses shoot or at a certain distance between them, otherwise he will continuously walk around the arena.

He might sometimes throw two blasts instead of one. To telegraph this, Fire Man has a new sprite frame where his back is turned to the camera while firing a second shot, similar to his behavior in Mega Man Powered Up.

His shots have the same properties as the Fire Wave and can be redirected by Fire Wave Relocators. However, while his shots can normally be reflected, they no longer are when they are redirected by a relocator.

Trivia

  • Unlike in the first Mega Man game and its remakes, Fire Man's blast of fire does not a flame on the ground in Mega Man Maker. However, his blast of fire did not leave a flame on the ground in Mega Man: Dr. Wily's Revenge or in New Style mode in Mega Man Powered Up either.

Gallery