Difference between pages "Flying Shell" and "Water Fall Spawner"

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{{Template:Asset
|name=Flying Shell
|image=[[File:FlyingShell.png|250px]]
|caption=Artwork of the Flying Shell from ''[[Mega Man 1]]''
|description=Flies across the screen, becoming vulnerable when it stops to fire 8 shots.
|hp=1
|damage=1 (contact)<br>2 (projectile)
|game=''[[Mega Man 1]]''
|appears=''[[Mega Man: The Wily Wars]]''<br>''[[Mega Man Powered Up]]''
|version=[[1.1.0]]
|programmer=[[WreckingPrograms]]
}}
'''Flying Shell''' (or '''"Mambu"''', depending on localization) is an enemy from ''[[Mega Man]]'' introduced in version [[1.1.0]] of ''[[Mega Man Maker]]''. It is a reconnaissance robot that flies in a set direction and can only be harmed with most weapons when its eyes are exposed. When it opens its shell, it stops moving for a while and fires projectiles going straight in all eight directions. It ignores terrain collisions in its trajectory and so do its projectiles. The Flying Shell attacks every four tiles he crosses after starting to move.


If they appear because of a [[Spawner]], one Flying Shell at a time will appear until it leaves the screen or is defeated. Therefore, Flying Shell Spawners only spawn enemies if there is no current Flying Shell coming from the same spawner in the screen. This makes the spawner susceptible of being tricked by freezing its latest Flying Shell with weapons like [[Ice Slasher]]. Flying Shells coming from the spawner always have the same height of the spawner and come from the border of the screen regardless of the tile they were placed it as long as the player is in its presence.
'''Water Fall Spawner''' is a [[Level Objects|Level Object]] added to [[Mega Man Maker]] in version [[1.8.0]] and hails from the Gameboy game [[Mega Man V]].


In the [[Level Builder]], both the sole Flying Shell and its spawner occupy one tile.
Water Fall Spawner when placed in the Editor has multiple customization options; direction (up or down), various color settings, velocity, timing and whether
the water fall is intermittently spawning or constantly present.  After the initial burst of an intermittently spawning water fall, a warning of it's location
is given either by a small "drip" directly below where the water fall will spawn again (ceilings), or "tiny water spouts" directly above it's spawn location (floors).


When the water fall is presently on screen collision for tiles are disabled in it's path allowing the player to move through tiles that normally are solid.  If the player leaves a screen by the water fall into an area where there is no screen available then the player will instantly be eliminated the same as if they had fell into a pit.  Jumping into the water falls will hinder jump height, while alternatively jumping into an ''upwards'' traveling water fall(?) can give the player ''extra'' jump height allowing for using it to reach higher places a normal jump would not.


{{MM1}}
 
{{MMPU}}
==Interactions==
[[Category:Enemies]] [[Category:Flying enemies]] [[Category:Mega Man 1 Assets]]
The water falls created by Water Fall Spawner can dilute [[Mega Man 11]]'s [[Chemical Solution]] Object making it safe for the player to enter, extinguish ignited [[Oil]] or temporarily disable [[Napalm Fire]].
 
==Gallery==
<gallery>
File:Waterfallspawner.gif|thumb|Splish Splash
</gallery>
 
{{MMV}}
 
[[Category:Level objects]] [[Category:Mega Man V Assets]]

Revision as of 15:25, 14 August 2023

Water Fall Spawner is a Level Object added to Mega Man Maker in version 1.8.0 and hails from the Gameboy game Mega Man V.

Water Fall Spawner when placed in the Editor has multiple customization options; direction (up or down), various color settings, velocity, timing and whether the water fall is intermittently spawning or constantly present. After the initial burst of an intermittently spawning water fall, a warning of it's location is given either by a small "drip" directly below where the water fall will spawn again (ceilings), or "tiny water spouts" directly above it's spawn location (floors).

When the water fall is presently on screen collision for tiles are disabled in it's path allowing the player to move through tiles that normally are solid. If the player leaves a screen by the water fall into an area where there is no screen available then the player will instantly be eliminated the same as if they had fell into a pit. Jumping into the water falls will hinder jump height, while alternatively jumping into an upwards traveling water fall(?) can give the player extra jump height allowing for using it to reach higher places a normal jump would not.


Interactions

The water falls created by Water Fall Spawner can dilute Mega Man 11's Chemical Solution Object making it safe for the player to enter, extinguish ignited Oil or temporarily disable Napalm Fire.

Gallery

Mega Man V
Weapons
Mega BusterGrab BusterSalt WaterElectric ShockBreak DashSpark ChaserTangoRush CoilRush Jet
Enemies
HyoeyBiribareePiripareeDoncatchHell Metall DXFukohornMetall SniperTampLa JabaFankurowShuhornChainsoarFeeber
Level Objects
Alternating Timing ConveyorWater Fall SpawnerUranus PlatformGirderPluto BlockMagnet WellGravity FieldGravity Indicator
Bosses
PlutoEnkerPunk
Other Pages
TilesetsBackgroundsMusic