Difference between pages "Sea Mine" and "Water Fall Spawner"

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{{Template:Asset
|name=Sea Mine
|image=[[File:SeaMine.png|250px]]
|caption=Official artwork of a Sea Mine from ''[[Mega Man 4]]''
|description=A casually floating explosive. Explodes when shot or when close to the player. ([[1.7.0]] – [[1.7.2]])
<br>A casually floating explosive. Explodes when close to the player. ([[1.7.3]]+)
|damage=6 (contact)<br>4 (explosion)
|game=''[[Mega Man 4]]''
|version=[[1.7.0]]
|programmer=[[Meka]]
}}
The '''Sea Mine''', as its name states, is an underwater mine from ''[[Mega Man 4]]'' that only appears in Dive Man's stage. It was introduced in version [[1.7.0]] of ''[[Mega Man Maker]]''.


When spawned, it will remain stationary until the player is 3–4 tiles near it horizontally. If this condition is met, it will explode. Before exploding, it will flash a bit to warn the player. If spawned on water, it will float slightly upwards and downwards.
'''Water Fall Spawner''' is a [[Level Objects|Level Object]] added to [[Mega Man Maker]] in version [[1.8.0]] and hails from the Gameboy game [[Mega Man V]].


There is also a [[Spawner#Sea Mine Spawner|spawner]] for the Sea Mine that will spawn them.
Water Fall Spawner when placed in the Editor has multiple customization options; direction (up or down), various color settings, velocity, timing and whether
the water fall is intermittently spawning or constantly present.  After the initial burst of an intermittently spawning water fall, a warning of it's location
is given either by a small "drip" directly below where the water fall will spawn again (ceilings), or "tiny water spouts" directly above it's spawn location (floors).


If a Sea Mine explodes near a [[Dust Block]], the Dust Block will be destroyed.
When the water fall is presently on screen collision for tiles are disabled in it's path allowing the player to move through tiles that normally are solid.  If the player leaves a screen by the water fall into an area where there is no screen available then the player will instantly be eliminated the same as if they had fell into a pit.  Jumping into the water falls will hinder jump height, while alternatively jumping into an ''upwards'' traveling water fall(?) can give the player ''extra'' jump height allowing for using it to reach higher places a normal jump would not.
{{clr}}
 
==Trivia==
 
*Prior to version [[1.7.3]], the description for the Sea Mine stated that it would explode if shot by the player despite not being able to do so. However, the change is not mentioned in the changelog for version 1.7.3.
==Interactions==
**It does not explode when shot in ''Mega Man 4'' either.
The water falls created by Water Fall Spawner can dilute [[Mega Man 11]]'s [[Chemical Solution]] Object making it safe for the player to enter, extinguish ignited [[Oil]] or temporarily disable [[Napalm Fire]].
*Despite the official art showing it as green, the only color of the Sea Mine shown in both ''Mega Man 4'' and ''Mega Man Maker'' is red.
 
{{MM4}}
==Gallery==
[[Category:Enemies]] [[Category:Mega Man 4 Assets]]
<gallery>
File:Waterfallspawner.gif|thumb|Splish Splash
</gallery>
 
{{MMV}}
 
[[Category:Level objects]] [[Category:Mega Man V Assets]]

Revision as of 15:25, 14 August 2023

Water Fall Spawner is a Level Object added to Mega Man Maker in version 1.8.0 and hails from the Gameboy game Mega Man V.

Water Fall Spawner when placed in the Editor has multiple customization options; direction (up or down), various color settings, velocity, timing and whether the water fall is intermittently spawning or constantly present. After the initial burst of an intermittently spawning water fall, a warning of it's location is given either by a small "drip" directly below where the water fall will spawn again (ceilings), or "tiny water spouts" directly above it's spawn location (floors).

When the water fall is presently on screen collision for tiles are disabled in it's path allowing the player to move through tiles that normally are solid. If the player leaves a screen by the water fall into an area where there is no screen available then the player will instantly be eliminated the same as if they had fell into a pit. Jumping into the water falls will hinder jump height, while alternatively jumping into an upwards traveling water fall(?) can give the player extra jump height allowing for using it to reach higher places a normal jump would not.


Interactions

The water falls created by Water Fall Spawner can dilute Mega Man 11's Chemical Solution Object making it safe for the player to enter, extinguish ignited Oil or temporarily disable Napalm Fire.

Gallery

Mega Man V
Weapons
Mega BusterGrab BusterSalt WaterElectric ShockBreak DashSpark ChaserTangoRush CoilRush Jet
Enemies
HyoeyBiribareePiripareeDoncatchHell Metall DXFukohornMetall SniperTampLa JabaFankurowShuhornChainsoarFeeber
Level Objects
Alternating Timing ConveyorWater Fall SpawnerUranus PlatformGirderPluto BlockMagnet WellGravity FieldGravity Indicator
Bosses
PlutoEnkerPunk
Other Pages
TilesetsBackgroundsMusic