Difference between pages "Astro Man" and "Proto Man"

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{{Asset
{{Asset
|image=[[File:AstroManCW.png|250px]]
|image=[[File:ProtoManArtworkMM10.png|250px]]
|caption=Artwork of Astro Man from ''Mega Man & Bass''
|caption=Artwork of Proto Man from ''[[Mega Man 10]]''
|description=Dives or launches projectiles, yeah. Beware of his Astro Crush!
|description=Can Slide and Charge. Optional Double Damage and Proto Strike.
|category=[[Boss]]
|category=[[Characters]]
|hp=28
|game=''[[Mega Man 3]]''
|damage=4 (contact/Astro Crush/projectile)
|version=[[1.3.0]]
3 (orbital contact)
|game=''[[Mega Man 8]]''
|appears=''[[Mega Man & Bass]]''
|version=[[1.5.0]]
|programmer=[[WreckingPrograms]]
|programmer=[[WreckingPrograms]]
|spriter=[[Zedicon]]
}}
}}
DLN-000, '''Protoman''' (or DRN.000, Blues, depending on localization) is the older brother of [[Mega Man]] and [[Roll]], created by [[Dr. Light]] as a prototype humanoid robot. Originally fought in ''[[Mega Man 3]]'' as a mid-boss, and later in the same game fought as a boss under the alias of '''"Break Man"''', his first playable role in numerical games was in ''[[Mega Man 9]]'' in a DLC. Proto Man is one of the additional player characters available as of version [[1.3.0]] alongside [[Bass]]. He is typically used defensively due to his limited shot count and a shield that can reflect projectiles.


'''DWN-058 ''Astro Man''''', is a Robot Master that appears as a boss in ''Mega Man 8'' and ''Mega Man & Bass''. His appearance and behavior in Mega Man 8 was added in version [[1.5.0]] of Mega Man Maker. Astro Man fights using his signature weapons, the screen-encompassing Astro Crush and illusive Copy Vision, along with his spheres that orbit his body and fire projectiles.
==In Mega Man Maker==
As a playable character, Proto Man automatically has the ability to slide and charge his [[Proto Buster]] in the ''[[Mega Man 4]]'' Charge Shot style. His [[Charge Shot]] process of his buster sounds different from the most known charge sound from the NES era games. If Proto Man is doing an uncharged Proto Buster shot, he can only have up to two bullets appearing simultaneously. This also extends to the Proto Strike projectiles. Unlike his appearance in ''Mega Man 9'' and ''Mega Man 10'', Proto Man does not lose the charging process if he receives damage. Proto Man shoots slightly lower than Mega Man or Bass due to his sprite difference, and therefore weapons such as the Proto Buster or [[Needle Cannon]] are fired a few pixels lower than when Mega Man or Bass fire.


He was once a robot built for use in a planetarium but was modified by [[Dr. Wily]] for combat and sent to destroy [[Mega Man]. He along with Tengu Man were later rebuilded for use in combat again by the robot King as a part of his robot revolution where they once again came into conflict with Mega Man as well as [[Bass]].
He comes equipped with the [[Proto Shield]], which will reflect or block most projectile attacks in front of him while jumping; however, shooting while jumping will deactivate this shield until Proto Man lands. The attack reflection of the Proto Shield makes him able to defend and counter-attack even if he has no ammo for his current weapon or is equipped with only [[Nothing]]. If a projectile is reflected, the projectile will take the properties of whatever weapon Proto Man is currently equipped with, allowing Proto Man the potential to break [[Weapon Blocks]] without even firing his weapon. The Proto Shield can also protect Proto Man from [[Elec Beams]] and [[Fire Beams]] to some extent, by getting the current beam deactivated if Proto Man uses his shield in the most distant half of it. The Proto Shield is the closest in functionality to its appearance from Mega Man 10.


==Behaviour==
In the level setting menu, Proto Man has two settings specific to him - Proto Strike and Double Damage. Enabling Proto Strike will turn any shots made with the Proto Buster into the Proto Strike, which does equal damage to charged shots. Proto Strike made its only appearance in [[Mega Man Powered Up]] as the main weapon for Proto Man to use. Enabling Double Damage will cause him to take double the damage from all sources.
Astro Man has three attack patterns that he can randomly use during battle.


1.A spin and dive towards the player in an attempt to collide with them.
In the weapons menu, [[Rush Coil]] and [[Rush Jet]] are replaced by the [[Rush Coil|Proto Coil]] and [[Rush Jet|Proto Jet]] respectively. They are just reskins of the mentioned weapons and they function identically to the original utilities, however, Proto Jet will temporarily remove the Proto Shield. Proto Coil replaces the [[Power Adaptor]], [[Jet Adaptor]] and [[Super Adaptor]], although Weapon Blocks changed to these Proto Coil options will only be destroyed with the specific Proto Coil it was set to.
2.An attack involving Astro Man's spherical balls: they rotate in an elliptical path and shoot shooting star projectiles. Astro Man is an easy target during this attack as he does not move or attempt to guard himself.
3.The Astro Crush, which consists of a meteor rain made up of flaming afterimages of himself that are indestructible but can be reflected or canceled out by certain weapons. Before using it, he uses his spheres at a lower level and quickly flashes across several sections of the screen in an attempt to confuse the player. Both Astro Man and his spheres are intangible during this attack.


Unlike other bosses, Astro Man floats in the air and does not travel on [[Tilesets|terrain]] and other solid [[Level Objects|assets]] such as the [[Conveyor Belt]].
Similar to his original playable appearances in the games, Proto Man's whistle from Mega Man 3 plays whenever he enters a level or respawns upon death. Proto Man's victory pose is taken from ''[[Mega Man 2: The Power Fighters]]''.


==Trivia==
==Trivia==
*In Mega Man 8, Astro Man's Astro Crush attack originally had a safe spot located at the last height where Astro Man appeared. [[Aze]] stated that this safe spot was removed for Mega Man Maker "to make the boss more challenging and fun".
* Proto Man is currently the only character to have an option that makes gameplay harder.
*Because Astro Man is featured as a boss in both Mega Man 8 and Mega Man & Bass, he is one of few Robot Masters that have multiple special weapons usable by the player in the classic Mega Man series. In Mega Man 8, the player obtains the Astro Crush upon defeating Astro Man while in Mega Man & Bass, the player obtains the Copy Vision. As of version 1.7.5, neither weapon is featured in Mega Man Maker for use by the player.
*Astro Man is one of the only bosses in Mega Man Maker who can not be confined into a small space and contained during a fight as a result of his ability to teleport.
*Astro Man is notably weaker in Mega Man & Bass compared to how he is in Mega Man 8, having all of his attacks reduced from 6 damage to 2 or 3 with the exception of his contact damage of 4 being unchanged. His total health was also reduced from 40 to 28 to resemble the health of other bosses in Mega Man Maker.
 
==Gallery==
==Gallery==
<gallery>
<gallery>
File:AstroMan.png|thumb|Official artwork from Mega Man 8
File:ProtoManStand.gif|thumb|Proto Man standing
File:ProtoManShoot.png|thumb|Proto Man shooting using the [[Mega Buster]]
File:ProtoManChargeShot.gif|thumb|Proto Man using his [[Charge Shot]] from ''[[Mega Man 10]]''
File:ProtoManStrikes.png|thumb|Proto Man using his Proto Strike ability
File:ProtoManJump.png|thumb|Proto Man jumping
File:ProtoManJumpShoot.png|thumb|Proto Man shooting midair
File:ProtoManSlide.png|thumb|Proto Man sliding
File:ProtoManHurt.png|thumb|Proto Man getting hurt
File:ProtoManLadder.png|thumb|Proto Man climbing on a ladder
File:ProtoManLadderShoot.png|thumb|Proto Man shooting from a ladder
File:ProtoManVictory.png|thumb|Proto Man's victory pose
File:ProtoManAerialVictory.png|thumb|Proto Man's aerial victory pose
File:ProtoManLadderVictory.png|thumb|Proto Man's ladder victory pose
File:ProtoManSlideVictory.png|thumb|Proto Man's sliding victory pose
</gallery>
</gallery>


[[Category:Bosses]] [[Category:Robot Masters]]
[[Category:Playable characters]]

Revision as of 05:48, 28 December 2022

Proto Man
ProtoManArtworkMM10.png
Artwork of Proto Man from Mega Man 10
Information
Game information
Description: Can Slide and Charge. Optional Double Damage and Proto Strike.
Category: Characters
Added in version: 1.3.0
Series information
Game of origin: Mega Man 3
Development
Programmer(s): WreckingPrograms

DLN-000, Protoman (or DRN.000, Blues, depending on localization) is the older brother of Mega Man and Roll, created by Dr. Light as a prototype humanoid robot. Originally fought in Mega Man 3 as a mid-boss, and later in the same game fought as a boss under the alias of "Break Man", his first playable role in numerical games was in Mega Man 9 in a DLC. Proto Man is one of the additional player characters available as of version 1.3.0 alongside Bass. He is typically used defensively due to his limited shot count and a shield that can reflect projectiles.

In Mega Man Maker

As a playable character, Proto Man automatically has the ability to slide and charge his Proto Buster in the Mega Man 4 Charge Shot style. His Charge Shot process of his buster sounds different from the most known charge sound from the NES era games. If Proto Man is doing an uncharged Proto Buster shot, he can only have up to two bullets appearing simultaneously. This also extends to the Proto Strike projectiles. Unlike his appearance in Mega Man 9 and Mega Man 10, Proto Man does not lose the charging process if he receives damage. Proto Man shoots slightly lower than Mega Man or Bass due to his sprite difference, and therefore weapons such as the Proto Buster or Needle Cannon are fired a few pixels lower than when Mega Man or Bass fire.

He comes equipped with the Proto Shield, which will reflect or block most projectile attacks in front of him while jumping; however, shooting while jumping will deactivate this shield until Proto Man lands. The attack reflection of the Proto Shield makes him able to defend and counter-attack even if he has no ammo for his current weapon or is equipped with only Nothing. If a projectile is reflected, the projectile will take the properties of whatever weapon Proto Man is currently equipped with, allowing Proto Man the potential to break Weapon Blocks without even firing his weapon. The Proto Shield can also protect Proto Man from Elec Beams and Fire Beams to some extent, by getting the current beam deactivated if Proto Man uses his shield in the most distant half of it. The Proto Shield is the closest in functionality to its appearance from Mega Man 10.

In the level setting menu, Proto Man has two settings specific to him - Proto Strike and Double Damage. Enabling Proto Strike will turn any shots made with the Proto Buster into the Proto Strike, which does equal damage to charged shots. Proto Strike made its only appearance in Mega Man Powered Up as the main weapon for Proto Man to use. Enabling Double Damage will cause him to take double the damage from all sources.

In the weapons menu, Rush Coil and Rush Jet are replaced by the Proto Coil and Proto Jet respectively. They are just reskins of the mentioned weapons and they function identically to the original utilities, however, Proto Jet will temporarily remove the Proto Shield. Proto Coil replaces the Power Adaptor, Jet Adaptor and Super Adaptor, although Weapon Blocks changed to these Proto Coil options will only be destroyed with the specific Proto Coil it was set to.

Similar to his original playable appearances in the games, Proto Man's whistle from Mega Man 3 plays whenever he enters a level or respawns upon death. Proto Man's victory pose is taken from Mega Man 2: The Power Fighters.

Trivia

  • Proto Man is currently the only character to have an option that makes gameplay harder.

Gallery