Spike fall

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Revision as of 19:38, 27 July 2024 by Midas Magnezone (talk | contribs) (Fixed formatting and wording)
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A spike fall requiring the weapon Shine

Spike Fall is a level type in Mega Man Maker in which the player will fall through one or more screens all the while dodging spikes on either side of them.

Smaller spike falls are often seen in part of regular Traditional levels.

Variants

Debris Fall is a variant of spike falls in which you do not die on contact. Debris Falls can use Sea Mine, Jet Bomb, or other enemies instead of spikes. However, this setup often requires a lot more vertically connected screens than a regular spike fall due to how the enemies move and behave. Upon taking damage the player will have invincibility frames which will allow them to pass through lasers and other damage sources.

Astro Elevator is an ascending Astro Gate section that can change a spike fall to be a spike rise. Alternately, instead of using spikes the creator can use Jet Bombs or other enemies in an attempt to avoid taking damage. Boss fights can also be played on an Astro Elevator but limit the maximum height the player can jump.

Trivia

  • Spike falls are a staple of the official Mega Man games. Their first appearance was in Mega Man 2 in Wily's Fortress Stage 3.
  • Spike fall levels have been popular since Mega Man Maker's initial release when Shine was introduced.
  • The oldest level that still remains with a mention of being a spike fall is 16806 - Spiked Fall Man