Template:Featured Article: Difference between revisions

From MegaManMaker Wiki
Jump to navigation Jump to search
mNo edit summary
Christmas over, Elec'n will now ring in the New Year
 
(15 intermediate revisions by 2 users not shown)
Line 1: Line 1:
<div id="mp-tfa" style="padding:2px"/>[[File:Pirateman.png|250px|Official artwork of a Pirate Man from ''[[Mega Man & Bass]]''|300px|left|link=Pirate Man]]
<div id="mp-tfa" style="padding:10px"/>[[File:Elec'n.png|250px|Official artwork of a Elec'n from ''[[Mega Man 3]]''|left|link=Elec'n]]


'''KGN-004 Pirate Man''' is one of the eight Robot Masters from ''[[Mega Man & Bass]]''. He is featured in ''[[Mega Man Maker]]'' in version [[1.8.0]].
The '''Elec'n''' is an [[Enemies|enemy]] from ''[[Mega Man 3]]'' originating from [[Spark Man]]'s normal and Doc Robot stage. It will hover forward and shoot 8 sparks at the [[Characters|player]] if nearby. A skin that shoots fireworks was added in [[1.10.4]].
A very powerful foe and one of the highest-ranked members of King's army, his mission is to prevent cargo vessels at sea from reaching their destinations by attacking and plundering them.


'''[[Pirate Man|Continue reading...]]'''<noinclude>[[Category:Templates]]</noinclude>
It can be set to move left or right in the [[Level Builder]] and can also be set to either move forward after spawning or spawn from above the screen. If it is set to spawn from above the screen, it will only appear if the player approaches the area from where it will spawn. Once this condition is met, it will resume its normal behavior after dropping down.
 
'''[[Elec'n|Continue reading...]]'''<noinclude>[[Category:Templates]]</noinclude>

Latest revision as of 19:31, 7 January 2026

Official artwork of a Elec'n from Mega Man 3
Official artwork of a Elec'n from Mega Man 3

The Elec'n is an enemy from Mega Man 3 originating from Spark Man's normal and Doc Robot stage. It will hover forward and shoot 8 sparks at the player if nearby. A skin that shoots fireworks was added in 1.10.4.

It can be set to move left or right in the Level Builder and can also be set to either move forward after spawning or spawn from above the screen. If it is set to spawn from above the screen, it will only appear if the player approaches the area from where it will spawn. Once this condition is met, it will resume its normal behavior after dropping down.

Continue reading...