0: Difference between revisions

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Created page with "{{Template:Asset |name=left 0 right |description=N/A |damage=0 |game=''Mega Man Maker'' |version=1.0.0 |programmer=WreckingProg..."
 
D-Man (talk | contribs)
m Small grammar fix.
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|programmer=[[WreckingPrograms]]
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0 is an error handler "weapon" that can only be accessed if the player edits another weapons's ID value to be a number that does not correspond with anything. It could also appear if the player loads a level with a weapon that does not exist within a certain update. When equipped, it prevents the user from attacking at all. If a [[Weapon Capsule]] was obtained prior to switching to 0, it will assume the color palette of the previous weapon. The weapon's icon appears to be randomized.
0 is an error handler "weapon" that can only be accessed if the player edits another weapon's ID value to be a number that does not correspond with anything. It could also appear if the player loads a level with a weapon that does not exist within a certain update. When equipped, it prevents the user from attacking at all. If a [[Weapon Capsule]] was obtained prior to switching to 0, it will assume the color palette of the previous weapon. The weapon's icon appears to be randomized.

Revision as of 05:24, 5 March 2022

0
Information
Level Builder
Description: N/A
Game information
Damage: 0
Added in version: 1.0.0
Series information
Game of origin: Mega Man Maker
Development
Programmer(s): WreckingPrograms
{{{sprite}}}

0 is an error handler "weapon" that can only be accessed if the player edits another weapon's ID value to be a number that does not correspond with anything. It could also appear if the player loads a level with a weapon that does not exist within a certain update. When equipped, it prevents the user from attacking at all. If a Weapon Capsule was obtained prior to switching to 0, it will assume the color palette of the previous weapon. The weapon's icon appears to be randomized.