Spark Man: Difference between revisions
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[[Category:Bosses]] [[Category:Robot Masters]] | [[Category:Bosses]] [[Category:Robot Masters]] [[Category:Mega Man 3 Assets]] |
Revision as of 19:39, 24 February 2023
Spark Man | ||||||||||||||||||||||||||||||||||
Artwork of Spark Man from Rockman Complete Works | ||||||||||||||||||||||||||||||||||
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DLWN-023/DRWN-023/DWN-023 Spark Man is one of the eight Robot Master bosses from Mega Man 3 that has been featured in Mega Man Maker since version 1.0.0 Built in a collaboration between Dr. Light and Dr. Wily, he was one of 8 Robot Masters assigned to travel to different mining planets to gather Energy Elements and other materials to finish building the peace-keeping robot Gamma. His signature weapon is the Spark Shock, and when defeated in his game of origin an extremely de-powered variant is given to the player.
He later reappered with 3 other MM3 robot masters during events of Mega Man III where he was reactivated and ordered to fight Mega Man again.
Behaviour
Spark Man jumps from 1–3 times towards the player, fire small sparks in 8 directions from his head, and then launch a large Spark Shock projectile at the player. After finishing, Spark Man restarts his pattern from the beginning.
Spark Man's jumps are high enough to allow him jump to terrain four tiles higher than his origin point. The size and speed allows the playable character to pass under it to dodge its jump.
Trivia
- Although the AI of Spark Man in Mega Man Maker does act very similar to his source appearance in Mega Man 3, there is a minor difference—Spark Man jumps 1–4 times in Mega Man 3 as opposed to 1–3 times in Mega Man Maker. It is currently unknown as to why the minor change was made to remove one of Spark Man's possible jumps.
- Spark Man always jumps towards the player rather than following his Mega Man 3 pattern of turning around at the walls of his boss room, although this is likely implemented so Spark Man can work in larger and open boss rooms.
Gallery
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Official artwork from Mega Man 3