1.3.5: Difference between revisions

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Created page with "'''Version 1.3.5''' was a minor update to ''Mega Man Maker'', released on April 8, 2018. == Changelog == === New Features === You can now jump into Treble Boost while it'..."
 
m →‎Changelog: I did an oopsie.
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== Changelog ==
== Changelog ==
=== New Features ===
=== New Features ===
You can now jump into Treble Boost while it's teleporting to transform early.
* You can now jump into Treble Boost while it's teleporting to transform early.
=== Changes ===
=== Changes ===
[[Ring Man]] has been made slightly more accurate to the original.
* [[Ring Man]] has been made slightly more accurate to the original.
=== Fixed Bugs ===
=== Fixed Bugs ===
Looping sound effects ignore volume settings.
* Looping sound effects ignore volume settings.
[[Spine|Garyobies]] turn around when hit by Pharaoh Shot.
* [[Spine|Garyobies]] turn around when hit by Pharaoh Shot.
[[Bass Buster]] cannot hit Rolling Drills from behind.
* [[Bass Buster]] cannot hit Rolling Drills from behind.
Treble Boost's hovering effect is sometimes more extreme than it should be.
* Treble Boost's hovering effect is sometimes more extreme than it should be.
If a Water Wave ball lands right next to a boss, it can deal more damage than usual.
* If a Water Wave ball lands right next to a boss, it can deal more damage than usual.
[[Hard Man]] has weird interactions with springs.
* [[Hard Man]] has weird interactions with springs.


[[Category:Version history]]
[[Category:Version history]]

Revision as of 22:22, 2 August 2021

Version 1.3.5 was a minor update to Mega Man Maker, released on April 8, 2018.

Changelog

New Features

  • You can now jump into Treble Boost while it's teleporting to transform early.

Changes

  • Ring Man has been made slightly more accurate to the original.

Fixed Bugs

  • Looping sound effects ignore volume settings.
  • Garyobies turn around when hit by Pharaoh Shot.
  • Bass Buster cannot hit Rolling Drills from behind.
  • Treble Boost's hovering effect is sometimes more extreme than it should be.
  • If a Water Wave ball lands right next to a boss, it can deal more damage than usual.
  • Hard Man has weird interactions with springs.