Mega Buster: Difference between revisions
Created page with "== Mega Buster == The Mega Buster is Mega Man's signature weapon, appearing in every game since ''Mega Man 1''. It is featured in ''Mega Man Maker'' as of [[1.0.0]..." |
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{{Template:Asset | |||
|description=Mega Man's classic weapon, fires compressed energy bullets. | |||
|damage=1(uncharged), 3(fully-charged) | |||
|game=''[[Mega Man 1]]'' | |||
|version=[[1.0.0]] | |||
|programmer=[[WreckingPrograms]]}} | |||
== Mega Buster == | == Mega Buster == | ||
The Mega Buster is [[Mega Man]]'s signature weapon, appearing in every game since ''[[Mega Man 1]]''. It is featured in ''[[Mega Man Maker]]'' as of [[1.0.0]]. | The Mega Buster is [[Mega Man]]'s signature weapon, appearing in every game since ''[[Mega Man 1]]''. It is featured in ''[[Mega Man Maker]]'' as of [[1.0.0]]. | ||
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Charge shots can be enabled or disabled in the Level Settings menu in the [[Level Builder]]. There are three possible charge shot types: MM4, MM5, and MM6. The MM4 charge shot has a short delay before being released, and the MM5 charge shot is larger than both the MM4 and MM6 ones. All three types deal the same amount of damage. | Charge shots can be enabled or disabled in the Level Settings menu in the [[Level Builder]]. There are three possible charge shot types: MM4, MM5, and MM6. The MM4 charge shot has a short delay before being released, and the MM5 charge shot is larger than both the MM4 and MM6 ones. All three types deal the same amount of damage. | ||
Revision as of 15:00, 27 January 2022
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Mega Buster
The Mega Buster is Mega Man's signature weapon, appearing in every game since Mega Man 1. It is featured in Mega Man Maker as of 1.0.0.
When pressing the attack key, a small shot of solar energy is released forward from the buster, which can pass through solid tiles and objects. Up to three shots can be onscreen at a time, and they will disappear upon damaging an enemy regardless of whether or not the shot defeated them. By holding the attack key, the weapon can be charged up to two levels. A half-charged shot is slightly larger than a uncharged one, but deals the same amount of damage. A fully-charged shot deals more damage, and will continue on even if it destroys an object or enemy. Only one fully-charged shot can be on screen at a time.
Charge shots can be enabled or disabled in the Level Settings menu in the Level Builder. There are three possible charge shot types: MM4, MM5, and MM6. The MM4 charge shot has a short delay before being released, and the MM5 charge shot is larger than both the MM4 and MM6 ones. All three types deal the same amount of damage.