Concrete Man: Difference between revisions

From MegaManMaker Wiki
Jump to navigation Jump to search
mNo edit summary
m minor fix
Line 15: Line 15:
'''DLN-065/DRN-065 Concrete Man''' is an industrial robot and one of the nine Robot Masters from Mega Man 9. He was added to Mega Man Maker in version 1.5.0. He is using his signature weapon, the ''[[Concrete Shot]]'' to attack and to trap Mega Man.
'''DLN-065/DRN-065 Concrete Man''' is an industrial robot and one of the nine Robot Masters from Mega Man 9. He was added to Mega Man Maker in version 1.5.0. He is using his signature weapon, the ''[[Concrete Shot]]'' to attack and to trap Mega Man.


Concrete Man was created by Dr. Light. However, Dr. Wily manipulated him by using his fears of getting scrapped during Mega Man 9 events.
Concrete Man was created by Dr. Light. However, Dr. Wily manipulated him by using his fears of getting scrapped during [[Mega Man 9|Mega Man 9's]] events.


==Behavior==
==Behavior==

Revision as of 09:09, 14 May 2022

Concrete Man
Official artwork of Concrete Man from Mega Man 9
Information
Level Builder
Description: Aggressively dashes and stomps around, sometimes shooting concrete.
Category: Boss
Game information
HP: 28
Damage: 5 (contact)

4 (Concrete Shot)

Added in version: 1.5.0
Series information
Game of origin: Mega Man 9
Development
Programmer(s): WreckingPrograms
Sound effect creator(s): littlelamp100 (slam attack)
{{{sprite}}}


DLN-065/DRN-065 Concrete Man is an industrial robot and one of the nine Robot Masters from Mega Man 9. He was added to Mega Man Maker in version 1.5.0. He is using his signature weapon, the Concrete Shot to attack and to trap Mega Man.

Concrete Man was created by Dr. Light. However, Dr. Wily manipulated him by using his fears of getting scrapped during Mega Man 9's events.

Behavior

Concrete Man does high jumps, and often does a ground pound that immobilizes the player character if the latter has not jumped before the ground pound is finished. More often than not, Concrete Man will seek to aim towards the player with his ground pound. When dashing, Concrete Man will move until colliding with a wall or the end of a screen. When colliding during his dash, Concrete Man will be bounced back.

Concrete Man never waits more than 4 attacks to use Concrete Shot, and is much more likely to use it if he is just performed a ground pound. He can shoot from 1 to 3 shots, which will deal damage and immobilize the player, which exposes it to receive a combo attack. If the concrete shots did not hit the player character, the shots will solidify and will function as solid platform. Those blocks will destroy themselves with time, but will be destroyed faster if Concrete Man dashes or ground pounds into one. Concrete Man's version of the Concrete Shot was modified to no longer block the player's projectiles. The primary weakness can destroy the Concrete Shot blocks. The shots might be dodged by pumping or moving away from the zone they are about to fall.

Concrete Man cannot destroy the player's version of the Concrete Shot and instead treats it like solid terrain.

Glitches

  • Concrete Man can be killed by his own Concrete Shot projectiles if he uses them over Springs.

Trivia

  • Concrete Man was the first new boss revealed to be added in Mega Man Maker's 1.5.0 release.
  • According to the developers, the way that Concrete Man's Concrete Shot works during the boss battle was changed so that when Concrete Man fires it, the player can fire weapons through the Concrete Shot. While replying to a commenter on Concrete Man's Official Announcement pointing this change out, WreckingPrograms said this was done as to make the boss less frustrating.

Gallery

TBA