Silver Tomahawk: Difference between revisions

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Silver Tomahawk is Tomahawk Man's signature weapon, originating from ''[[Mega Man 6]]''. It is featured in ''[[Mega Man Maker]]'' as of version [[1.0.0]].
Silver Tomahawk is Tomahawk Man's signature weapon, originating from ''[[Mega Man 6]]''. It is featured in ''[[Mega Man Maker]]'' as of version [[1.0.0]].
It lets the user shoot a spinning tomahawk that slightly dips downwards before quickly rising up in an arc. It will not disappear if it destroys an enemy or object, and up to two Silver Tomahawks can be onscreen at once.
It lets the user shoot a spinning tomahawk that slightly dips downwards before quickly rising up in an arc. It will not disappear if it destroys an enemy or object, and up to two Silver Tomahawks can be onscreen at once.
==Trivia==
==Trivia==
*Silver Tomahawk was the first Special Weapon programmed into the game, and it has an ID value of 01. It's set as the placeholder weakness for [[Bosses]] if no other weapons have been added to the player's arsenal yet.
*Silver Tomahawk was the first Special Weapon programmed into the game, and it has an ID value of 01. It's set as the placeholder weakness for [[Bosses]] if no other weapons have been added to the player's arsenal yet.


[[Category:Weapons]]
[[Category:Weapons]]

Revision as of 09:55, 28 September 2022

Silver Tomahawk
Artwork for the Silver Tomahawk in Mega Man 6
Information
Level Builder
Description: Shoot a tomahawk that curves upwards.
Game information
Damage: 2
Added in version: 1.0.0
Series information
Game of origin: Mega Man 6
Development
Programmer(s): WreckingPrograms
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Silver Tomahawk is Tomahawk Man's signature weapon, originating from Mega Man 6. It is featured in Mega Man Maker as of version 1.0.0. It lets the user shoot a spinning tomahawk that slightly dips downwards before quickly rising up in an arc. It will not disappear if it destroys an enemy or object, and up to two Silver Tomahawks can be onscreen at once.

Trivia

  • Silver Tomahawk was the first Special Weapon programmed into the game, and it has an ID value of 01. It's set as the placeholder weakness for Bosses if no other weapons have been added to the player's arsenal yet.