Dive Missile: Difference between revisions
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It allows the user to shoot a fast torpedo that locks on to the closest enemy, which then explodes upon contact with them, damaging the surrounding tiles as well. If no potential target is onscreen, the missile will simply fly straight forward, and only one Dive Missile can be onscreen at once. Rarely, the missile will circle around an opponent depending on where it was fired. | It allows the user to shoot a fast torpedo that locks on to the closest enemy, which then explodes upon contact with them, damaging the surrounding tiles as well. If no potential target is onscreen, the missile will simply fly straight forward, and only one Dive Missile can be onscreen at once. Rarely, the missile will circle around an opponent depending on where it was fired. | ||
[[Category:Weapons]] | [[Category:Weapons]] [[Category:Explosive weapons]] |
Revision as of 03:06, 4 January 2023
Dive Missile | ||||||||||||||||||||||||||||||
Artwork for the Dive Missile in Mega Man 4 | ||||||||||||||||||||||||||||||
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Dive Missile is Dive Man's signature weapon, originating from Mega Man 4 and reappearing in Mega Man III. It is featured in Mega Man Maker as of version 1.1.0.
It allows the user to shoot a fast torpedo that locks on to the closest enemy, which then explodes upon contact with them, damaging the surrounding tiles as well. If no potential target is onscreen, the missile will simply fly straight forward, and only one Dive Missile can be onscreen at once. Rarely, the missile will circle around an opponent depending on where it was fired.