Difference between pages "Crash Man" and "Level Objects"

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(Created page with "{{Asset |image=250px |caption=Artwork of Crash Man from ''Rockman Complete Works'' |hp=28 |damage=4 (contact\Crash Bomber\Explosion) |description=J...")
 
 
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{{Asset
'''Level objects''', commonly referred to as '''gimmicks''', are a category of placeable [[assets]] in ''[[Mega Man Maker]]'s'' [[Level Builder]], serving as non-combat challenges usually revolving around platforming.
|image=[[File:CrashManCW.png|250px]]
|caption=Artwork of Crash Man from ''Rockman Complete Works''
|hp=28
|damage=4 (contact\[[Crash Bomber]]\Explosion)
|description=Jumps when you shoot and lobs explosives as a counter attack.
|category=[[Boss]]
|game=''[[Mega Man 2]]''
|appears=
''[[Mega Man: Dr. Wily's Revenge]]''
''[[Mega Man: The Wily Wars]]''
|version=[[1.0.0]]
|programmer=[[WreckingPrograms]]
}}
'''DWN-013 ''Crash Man''''' (or Clash Man depending on localisation)  is one of the 8 Robot Masters from ''[[Mega Man 2]]'' that is featured in Mega Man Maker since the [[1.0.0]] update. Crash Man is armed with his signature weapon, the [[Crash Bomber]] which is a surface adhering bomb that will blow up after a short time.


Built by [[Dr. Wily]] to beat [[Mega Man]], Crash Man challenged him in his base, but like other robots he was beat. His data combat is later reused by Doc Robot in [[Mega Man 3]]. He later comes back with four other MM2 robots in [[Mega Man II]], trying to win against Mega Man, but once again being beaten by him.
As of version [[1.6.3]], there are a total of 64 level objects in ''Mega Man Maker''. This includes 13 general level objects, 3 from ''[[Mega Man]]'', 6 from ''[[Mega Man 2]]'', 5 from ''[[Mega Man 3]]'', 5 from ''[[Mega Man 4]]'', 5 from ''[[Mega Man 5]]'', 4 from ''[[Mega Man 6]]'', 3 from ''[[Mega Man 7]]'', 5 from ''[[Mega Man 8]]'', 7 from ''[[Mega Man 9]]'', 5 from ''[[Mega Man 10]]'' and 3 from ''[[Mega Man 11]]''.


==Behavior==
==History==
Crash Man walks left and right across [[Tilesets|terrain]] and turns around when he is about one tile away from a wall or reaches the edge of terrain.
Prior to [[1.5.0]], the [Teleporter]] was listed in the "General" category, since Mega Man 9 was not implemented in Mega Man Maker at the moment. It was added to the Mega Man 9 category after the update, leaving the former version unavailable.


Crash Man's AI reacts to shoot button inputs, similar to [[Metal Man]], [[Skull Man]], and [[Toad Man]]. Pressing the shoot button when Crash Man is on the ground, will cause Crash Man to jump up into the air and then launch a single Crash Bomber at where the player currently is. Once the bomb hits a surface, it will stick to it and explode after a few seconds. Both the Crash Bomber itself, and its explosion can hurt the player. Crash Man will also launch a Crash Bomber at the player, if the player doesn't press the shoot button for an extended period of time.
[[Water]] was available as a "General" level object from [[1.0.0]] to [[1.4.2.1]], but in [[1.5.0]] was made unavailable in favor of the water variants folder added in the Tiles.


As Crash Man jumps if he is on the ground when the player presses the shoot button, Crash Man can be tricked into jumping into the player's on coming attacks, or to jump out of the way for the player to travel safely underneath him.
==List of Objects==
 
As of version [[1.7.5]], there are level objects from ''Mega Man'' through ''Mega Man 11''.
As Crash Man's Crash Bomber sticks to walls, ceilings, or certain [[Level Objects]], in some non-traditional arenas, the player can use these to hide behind or underneath to protect themselves.
===''General''===
 
{| class="wikitable plainrowheaders sortable"
==Glitches==
|+ style="text-align:left"|
*Crash Man can only have one of his Crash Bombers active at a time. If he is triggered to fire again while one has yet to explode or despawn, he will preform the animation but not fire anything. This can cause problems in certain levels, as if Crash Man ends up firing upward into another screen the bomb will never collide with anything and as a result he will be unable to fire another for the rest of the fight.
! scope="col" | Icon
*Crash Man can easily clip into walls when he is in a tight or compact space, making him somewhat problematic for levels in that design.
! scope="col" | Name
 
! scope="col" | In-Game Description
==Trivia==
! scope="col" | Options
*Crash Man, like Metal Man, Skull Man and Toad Man, will counterattack the player if they press the shoot button, even if they have no ammo for their current weapon, or are equipped with Nothing.
! scope="col" | Added in Version
 
! scope="col" | Notes
==Gallery==
|-
<gallery>
|<center>[[File:CheckpointIcon.png]]</center>
File:CrashMan.png|thumb|Official artwork from ''Mega Man 2''
|[[Checkpoint]]
</gallery>
|When touched, you will respawn here upon death.
 
|<center>N/A</center>
 
|rowspan="2"|<center>[[1.0.0]]</center>
[[Category:Bosses]]
|rowspan="2"|
|-
|<center>[[File:YokuBlockIcon.png]]</center>
|[[Yoku Block]]
|A block which appears and disappears. Dwoooooop.
|<center>[[File:1-5.png]]<br>[[File:YokuBlock1.png]] [[File:YokuBlock2.png]] [[File:YokuBlock3.png]] [[File:YokuBlock4.png]] [[File:YokuBlock5.png]] [[File:YokuBlock6.png]] [[File:YokuBlock7.png]] [[File:YokuBlock8.png]] [[File:YokuBlock9.png]] [[File:YokuBlock10.png]] [[File:YokuBlock11.png]] [[File:YokuBlock12.png]] [[File:YokuBlock13.png]] [[File:YokuBlock14.png]] [[File:YokuBlock15.png]] [[File:YokuBlock16.png]]</center>
|-
|<center>[[File:ReflectingYokuBlockIcon.png]]</center>
|[[Reflecting Yoku Block]]
|A block which appears and disappears, and reflects shots.  
|<center>[[File:1-5.png]]</center>
|<center>[[1.5.0]]</center>
|Originated from ''[[Mega Man & Bass]]''.
|-
|<center>[[File:CountBombIcon.png]]<br>[[File:CountBombIconHorizontal.png]]</center>
|[[Count Bomb]]
|When activated, it ticks down until it explodes.
|<center>[[File:1-9.png]]<br>[[File:LeftArrow.png]] [[File:RightArrow.png]]<br>[[File:UpArrow.png]] [[File:DownArrow.png]]</center>
|rowspan="3"|<center>[[1.0.0]]</center>
|Originated from Mega Man III and Mega Man 6.
|-
|<center>[[File:WeaponBlockIcon.png]]</center>
|[[Weapon Block]]
|A reflective block which can only be destroyed by a certain [[weapon]].
|rowspan="3"|<center>Available Weapons, [[File:Nothing.png]]</center>
|-
|<center>[[File:WeaponBarrierIcon.png]]</center>
|[[Weapon Barrier]]
|A reflective barrier which can only be destroyed by a certain weapon.  
|-
|<center>[[File:HorizontalWeaponBarrierIcon.png]]</center>
|[[Horizontal Weapon Barrier]]
|A reflective barrier which can only be destroyed by a certain weapon.
|<center>[[1.6.0]]</center>
|-
|<center>[[File:KeyIcon.png]]</center>
|[[Key]]
|Collect these to unlock key doors. You can carry up to seven.
|<center>[[File:ColorKeyBlue.png]] [[File:ColorKeyGreen.png]] [[File:ColorKeyRed.png]] [[File:ColorKeyOrange.png]]</center>
|rowspan="2"|<center>[[1.2.0]]</center>
|-
|<center>[[File:KeyDoorIcon.png]]</center>
|[[Key Door]]
|Opens if touched when a key is being carried, consuming the key.
|rowspan="2"|<center>[[File:1-9.png]]<br>[[File:ColorKeyBlue.png]] [[File:ColorKeyGreen.png]] [[File:ColorKeyRed.png]] [[File:ColorKeyOrange.png]]</center>
|-
|<center>[[File:HorizontalKeyDoorIcon.png]]</center>
|[[Horizontal Key Door]]
|Opens if touched when a key is being carried, consuming the key.
|<center>[[1.6.0]]</center>
|-
|<center>[[File:CrackedBlockIcon.png]]</center>
|[[Cracked Block]]
|Destructible block that can be broken by [[Power Adaptor]] or [[Punch Blocks]].
|<center>[[File:Nothing.png]] [[File:SmalHealth.png]] [[File:LargeHealth.png]] [[File:SmallEnergy.png]] [[File:LargeEnergy.png]] [[File:1-up.png]] [[File:E-Tank.png]] [[File:M-Tank.png]]<br>[[File:CrackedBlock1]] [[File:CrackedBlock2]] [[File:CrackedBlock3]] [[File:CrackedBlock4]] [[File:CrackedBlock5]] [[File:CrackedBlock6]] [[File:CrackedBlock7]] [[File:CrackedBlock8]] [[File:CrackedBlock9]] [[File:CrackedBlock10]] [[File:CrackedBlock11]] [[File:CrackedBlock12]] [[File:CrackedBlock13]] [[File:CrackedBlock14]] [[File:CrackedBlock15]] [[File:CrackedBlock16]] [[File:CrackedBlock17]] [[File:CrackedBlock18]] [[File:CrackedBlock19]] [[File:CrackedBlock20]] [[File:CrackedBlock21]] [[File:CrackedBlock22]] [[File:CrackedBlock23]]</center>
|rowspan="2"|1.4.0
|rowspan="2"|Originated from ''[[Mega Man 6]]''.
|-
|<center>[[File:PushBlockIcon.png]]</center>
|[[Push Block]]
|Indestructible block that can be pushed by the [[Power Adaptor]] or [[Punch Blocks]].
|<center>N/A</center>
|}

Revision as of 17:41, 23 November 2021

Level objects, commonly referred to as gimmicks, are a category of placeable assets in Mega Man Maker's Level Builder, serving as non-combat challenges usually revolving around platforming.

As of version 1.6.3, there are a total of 64 level objects in Mega Man Maker. This includes 13 general level objects, 3 from Mega Man, 6 from Mega Man 2, 5 from Mega Man 3, 5 from Mega Man 4, 5 from Mega Man 5, 4 from Mega Man 6, 3 from Mega Man 7, 5 from Mega Man 8, 7 from Mega Man 9, 5 from Mega Man 10 and 3 from Mega Man 11.

History

Prior to 1.5.0, the [Teleporter]] was listed in the "General" category, since Mega Man 9 was not implemented in Mega Man Maker at the moment. It was added to the Mega Man 9 category after the update, leaving the former version unavailable.

Water was available as a "General" level object from 1.0.0 to 1.4.2.1, but in 1.5.0 was made unavailable in favor of the water variants folder added in the Tiles.

List of Objects

As of version 1.7.5, there are level objects from Mega Man through Mega Man 11.

General

Icon Name In-Game Description Options Added in Version Notes
CheckpointIcon.png
Checkpoint When touched, you will respawn here upon death.
N/A
1.0.0
YokuBlockIcon.png
Yoku Block A block which appears and disappears. Dwoooooop.
1-5.png
YokuBlock1.png YokuBlock2.png YokuBlock3.png YokuBlock4.png YokuBlock5.png YokuBlock6.png YokuBlock7.png YokuBlock8.png YokuBlock9.png YokuBlock10.png YokuBlock11.png YokuBlock12.png YokuBlock13.png YokuBlock14.png YokuBlock15.png YokuBlock16.png
ReflectingYokuBlockIcon.png
Reflecting Yoku Block A block which appears and disappears, and reflects shots.
1-5.png
1.5.0
Originated from Mega Man & Bass.
File:CountBombIcon.png
File:CountBombIconHorizontal.png
Count Bomb When activated, it ticks down until it explodes.
1-9.png
LeftArrow.png RightArrow.png
UpArrow.png DownArrow.png
1.0.0
Originated from Mega Man III and Mega Man 6.
WeaponBlockIcon.png
Weapon Block A reflective block which can only be destroyed by a certain weapon.
Available Weapons, Nothing.png
WeaponBarrierIcon.png
Weapon Barrier A reflective barrier which can only be destroyed by a certain weapon.
HorizontalWeaponBarrierIcon.png
Horizontal Weapon Barrier A reflective barrier which can only be destroyed by a certain weapon.
1.6.0
KeyIcon.png
Key Collect these to unlock key doors. You can carry up to seven.
File:ColorKeyBlue.png File:ColorKeyGreen.png File:ColorKeyRed.png File:ColorKeyOrange.png
1.2.0
File:KeyDoorIcon.png
Key Door Opens if touched when a key is being carried, consuming the key.
1-9.png
File:ColorKeyBlue.png File:ColorKeyGreen.png File:ColorKeyRed.png File:ColorKeyOrange.png
HorizontalKeyDoorIcon.png
Horizontal Key Door Opens if touched when a key is being carried, consuming the key.
1.6.0
CrackedBlockIcon.png
Cracked Block Destructible block that can be broken by Power Adaptor or Punch Blocks.
Nothing.png SmalHealth.png LargeHealth.png SmallEnergy.png LargeEnergy.png 1-up.png E-Tank.png M-Tank.png
File:CrackedBlock1 File:CrackedBlock2 File:CrackedBlock3 File:CrackedBlock4 File:CrackedBlock5 File:CrackedBlock6 File:CrackedBlock7 File:CrackedBlock8 File:CrackedBlock9 File:CrackedBlock10 File:CrackedBlock11 File:CrackedBlock12 File:CrackedBlock13 File:CrackedBlock14 File:CrackedBlock15 File:CrackedBlock16 File:CrackedBlock17 File:CrackedBlock18 File:CrackedBlock19 File:CrackedBlock20 File:CrackedBlock21 File:CrackedBlock22 File:CrackedBlock23
1.4.0 Originated from Mega Man 6.
PushBlockIcon.png
Push Block Indestructible block that can be pushed by the Power Adaptor or Punch Blocks.
N/A