Difference between revisions of "Rush Coil"

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When attempting to spawn it too close to a wall, it will despawn rather than teleport away. Besides this, it is functionally identical to Rush Coil.
When attempting to spawn it too close to a wall, it will despawn rather than teleport away. Besides this, it is functionally identical to Rush Coil.
Even if Proto Man has the Proto Strike function enabled, he uses uncharged Proto Buster projectiles.
{{clr}}
==Tango Jump==
{{Asset
|name=[[File:TangoJumpIcon.png|left]] Tango Jump [[File:TangoJumpIcon.png|right]]
|image=
|caption=
|description=
|damage=
|version=[[1.7.0]]
|programmer=[[Luigi]]
|spriter=[[E-Clare]]<br>[[LF222]]
}}
'''Tango Jump''' is [[Roll]]'s counterpart of Rush Coil, with Tango instead of Rush. It is summoned in the same way as Rush, but it uses Rush Coil's functionality from ''[[Mega Man 5]]'', that is, Tango is bounced from below and Roll would need to use it as a platform rather than as a springboard.
When equipped, Roll uses the broom's swing combos she would use if she were using [[Roll Swing]].


[[Category:Weapons]]
[[Category:Weapons]]

Revision as of 17:09, 10 March 2022

RushCoilIcon.png
Rush Coil
RushCoilIcon.png
RushCoil.png
Artwork for the Rush Coil from Mega Man 7
Information
Game information
Description: Use Rush as your personal spring and get to higher ground.
Damage: 1(buster shot)
Added in version: 1.0.0
Series information
Game of origin: Mega Man 3
Other appearances: Mega Man 4

Mega Man 5 Mega Man 7 Mega Man 9 Mega Man 10 Mega Man 11

Development
Programmer(s): WreckingPrograms

Rush Coil is a Special Weapon originating from Mega Man 3. It is featured in Mega Man Maker as of version 1.0.0. This weapon is exclusive to Mega Man.

When used, Rush is summoned to the area in front of the player. While he's present, the user can fire basic buster shots. Jumping on him will cause him to launch a spring from his back that boosts the user up seven tiles by default. If bounced on underwater, they can go as high as seventeen tiles instead. If Rush is left idle for three seconds, he will teleport away automatically. Rush cannot be successfully summoned within two tiles of a wall, or if the user if at least four tiles above the area where he would land.


Proto Coil

ProtoCoilIcon.png
Proto Coil
ProtoCoilIcon.png
ProtoCoil.png
Sprite of Proto Coil from Mega Man 9 and Mega Man 10.
Information
Game information
Description: Like the Rush Coil, but you don't need to take it for a walk.
Damage: 1(buster shot)
Added in version: 1.3.0
Series information
Game of origin: Mega Man 9
Other appearances: Mega Man 10
Development
Programmer(s): WreckingPrograms

Proto Coil is Proto Man's version of the Rush Coil, and as such can only be used by him. It is featured in Mega Man Maker as of version 1.3.0.

When attempting to spawn it too close to a wall, it will despawn rather than teleport away. Besides this, it is functionally identical to Rush Coil.

Even if Proto Man has the Proto Strike function enabled, he uses uncharged Proto Buster projectiles.


Tango Jump

TangoJumpIcon.png
Tango Jump
TangoJumpIcon.png
Information
Game information
Added in version: 1.7.0
Series information
Development
Programmer(s): Luigi
Spriter(s): E-Clare
LF222


Tango Jump is Roll's counterpart of Rush Coil, with Tango instead of Rush. It is summoned in the same way as Rush, but it uses Rush Coil's functionality from Mega Man 5, that is, Tango is bounced from below and Roll would need to use it as a platform rather than as a springboard.

When equipped, Roll uses the broom's swing combos she would use if she were using Roll Swing.