Search results

Jump to navigation Jump to search
  • ...-screen at a time. Similarly to Mega Man 3, these missiles can also drop [[health]] and [[weapon energy]] [[pickups]]. The missile will constantly home in on
    2 KB (254 words) - 21:55, 17 April 2024
  • *Game crashes when a boss is killed during the boss intro health filling up. *Wily machine 4 crashes the game if you do a Quick Reset just after health finishes filling up.
    7 KB (1,115 words) - 20:05, 15 September 2023
  • ...ls that absorb any projectiles that come in contact with it. If the user's health is below full, then the absorbed projectiles will be converted into HP, wit
    2 KB (272 words) - 14:59, 1 November 2023
  • Once he reaches half health or less, he will summon a [[Mokumokumo]] if one currently doesn't exists at
    2 KB (246 words) - 02:41, 29 April 2024
  • *Refilling your health destroys a Crash Bomber explosion. *If you take the boss to a new screen, the health bar sometimes disappears.
    4 KB (654 words) - 20:23, 18 September 2023
  • ...g the head to fly off on its own. The head, however, is shown to have less health than the body, and if destroyed first, will defeat the entire Bunby Tank.
    2 KB (279 words) - 00:46, 2 February 2024
  • ...1 extra weapons which have limited ammo. All characters have a total of 28 health, along with 28 ammo per limited weapon, which can be restored through the u
    2 KB (283 words) - 03:16, 6 January 2023
  • -Plant Barrier does not consume ammo on heal when turning a projectile into health.
    2 KB (260 words) - 20:03, 15 September 2023
  • *Shade Man can reflect your Noise Crush while draining your health, causing you to get stuck.
    2 KB (306 words) - 04:34, 28 September 2023
  • *Health and weapon energy spawners are now on a local timer, meaning they no longer
    2 KB (321 words) - 04:25, 28 September 2023
  • ...e Man utilizes part of the Double Gear system invented by Wily when low on health, strengthening his attacks using the Speed Gear. He, along side [[Blast Man
    3 KB (437 words) - 13:55, 1 April 2024
  • |description=Spooky vampire that swoops to grab you and drains health. Can fire sound waves. ...ormal but Shade Man will be frozen on the last frame of his animation, his health bar will not appear, and the Player will be unable to move. This is commonl
    7 KB (1,237 words) - 19:47, 9 March 2024
  • ...powerful surveillance robot, notorious for its relatively large amount of health, high contact damage and large size.
    3 KB (522 words) - 22:30, 19 April 2023
  • ...]]''. This version has had its armor improved, which increases the enemy's health and damage amount, however, this is not reflected in ''Mega Man Maker'' and
    4 KB (591 words) - 13:08, 12 March 2024
  • Health Spawner Code 1.3.0
    3 KB (489 words) - 06:18, 4 October 2022
  • * [[Large Health]] * [[Small Health]]
    9 KB (1,284 words) - 20:32, 29 July 2023
  • ...t Man utilizes part of the Double Gear system invented by Wily when low on health, strengthening his attacks using the Power Gear. He, alongside [[Bounce Man
    4 KB (604 words) - 13:52, 1 April 2024
  • ===Prototype Health and Energy Spawners=== ...made by [[SnoruntPyro]]. According to [[Luigi]], these were ideas for the health and weapon energy spawners that were experimented with and not removed afte
    14 KB (2,220 words) - 18:05, 12 May 2024
  • ...is a green colored fanged variation from Sword Man's Stage that can drain health if it successfully hits the player
    4 KB (649 words) - 07:19, 28 April 2023
  • ...can be trapped in a [[Danger Wrap]] bubble once brought down to low enough health.
    4 KB (676 words) - 02:10, 8 January 2024

View (previous 20 | next 20) (20 | 50 | 100 | 250 | 500)