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  • ...ever, alternate variants of pre-existing assets such as color variants, or assets such as [[tilesets]] or [[backgrounds]] that do not add new functionality,
    2 KB (341 words) - 20:42, 16 July 2021
  • ...gnite and function identically to [[Spikes]]. However, certain water-based assets will douse the flames and return them to normal. [[Category:Level objects]] [[Category:Mega Man 6 Assets]]
    961 bytes (146 words) - 02:13, 23 January 2024
  • Some examples of assets that will melt Ice Barrier are the following... * Ice Barrier is one of a few assets to be renamed in an update. it was named Ice Wall in 1.7.0, but due to that
    2 KB (259 words) - 00:24, 18 April 2024
  • ...an III Assets]] [[Category:Mega Man IV Assets]] [[Category:Mega Man & Bass Assets]]
    6 KB (926 words) - 21:52, 17 April 2024
  • [[Category:Enemies]] [[Category:Mega Man 11 Assets]]
    531 bytes (66 words) - 13:39, 17 April 2024
  • ...heir [[Mega Man 10]] versions. However, some modifications made to certain assets that make a reappearance in Mega Man IV have been implemented into Mega Man Due to 1.8.0 featuring content from every Game Boy Game, several extra assets from Mega Man IV were included.
    3 KB (451 words) - 17:38, 16 December 2022
  • ...character was ascending or falling respectively. It can also bounce other assets such as [[Push Block]]s. [[Category:Level objects]] [[Category:Mega Man 11 Assets]]
    2 KB (273 words) - 00:21, 18 April 2024
  • [[Category:Level objects]] [[Category:Mega Man 1 Assets]]
    538 bytes (73 words) - 18:15, 6 August 2023
  • ...Nature enemies]] [[Category:Mega Man 8 Assets]] [[Category:Mega Man & Bass Assets]]
    2 KB (255 words) - 00:45, 2 February 2024
  • [[Category:Enemies]] [[Category:Mega Man 1 Assets]]
    665 bytes (95 words) - 22:32, 19 April 2023
  • [[Category:Mega Man & Bass Assets]]
    630 bytes (94 words) - 23:21, 16 October 2023
  • '''Spikes''' are placeable assets in ''[[Mega Man Maker|Mega Man Maker's]]'' [[Level Builder]]. They appear i [[Category:Assets]]
    2 KB (354 words) - 03:27, 30 March 2024
  • ...tester for Mega Man Maker. She has also helped with flavor text, aesthetic assets and helped with programming. She entered the team during 1.0.0's developmen ...mmed assets from the ground up for Mega Man Maker and implemented skins of assets such as level objects, especially many tilesets and backgrounds for 1.5.0 a
    3 KB (489 words) - 06:18, 4 October 2022
  • Tilesets are a category of placeable [[assets]] in ''[[Mega Man Maker]]'''s [[Level Builder]]. They are static, solid obj [[Category:Assets]]
    2 KB (328 words) - 19:07, 6 January 2023
  • ...r]] for ''[[Mega Man Maker]]''. He has made various concept art images for assets that originally did not have them.
    651 bytes (96 words) - 21:31, 28 April 2022
  • [[Category:Level objects]] [[Category:Mega Man V Assets]]
    590 bytes (93 words) - 18:19, 6 August 2023
  • [[Category:Bosses]] [[Category:Robot Masters]] [[Category:Mega Man 10 Assets]] [[Category:Upcoming content]]
    614 bytes (79 words) - 23:54, 23 April 2024
  • [[Category:Level objects]] [[Category:Mega Man 10 Assets]]
    814 bytes (120 words) - 00:24, 18 April 2024
  • ...egory:Robot Masters]] [[Category:Fortress Bosses]] [[Category:Mega Man III Assets]]
    775 bytes (121 words) - 02:44, 29 April 2024
  • [[Category:Original Assets]]
    758 bytes (116 words) - 18:42, 25 September 2023

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