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  • *If you double jump, then Charge Kick as Bass, you can jump out before the flash.
    476 bytes (78 words) - 04:27, 28 September 2023
  • ...to Buster]], [[Rush Coil|Proto Coil]], [[Proto Jet]] || Sliding, Shield || Double Damage, Proto Strike || [[1.3.0|1.3+]] ...nal double jump. || [[Bass Buster]], [[Treble Boost]] || Dashing || Double Jump || [[1.3.0|1.3+]]
    2 KB (283 words) - 03:16, 6 January 2023
  • ...ription=An invincible slide that hurts enemies. Slide in the air or double jump! ...window at the end of the attack where the player can cancel it out into a jump (indicated by flashing and a sound effect). Normally, Charge Kick only last
    2 KB (301 words) - 14:50, 1 November 2023
  • |description=Can dash and shoot in 7 directions. Optional double jump. ...ashing is kept upon jumping, but this will not be maintained upon a double jump. In addition, this dash cannot enter one-tile gaps that the other character
    4 KB (635 words) - 02:03, 8 January 2024
  • |description=Jump into this powerful magnet to stick to it. It's a feature. (Magnetic Ceiling ...depending on the terrain settings. If Double Jump is allowed for Bass, the jump will be reset and he would be able to use the technique again after droppin
    2 KB (370 words) - 18:17, 6 August 2023
  • |description=Likes to jump and rain death from above. Power gear gives him more firepower. ...special effects, but was captured by Dr. Wily after his completion of the Double Gear and reprogrammed for evil. He now causes mass destruction in the theme
    4 KB (604 words) - 13:52, 1 April 2024
  • * The level introduction screen is now skippable by pressing Jump or Start/Pause. ...at the end of the slide. Mega Man flashes to indicate when you can double jump.
    5 KB (930 words) - 21:14, 26 June 2022
  • ...yer (the second being higher than the first), using his magnetic powers to jump up and stick to the ceiling of a room followed by firing 3 Magnet Missiles ...oku block]] or an [[on off block]]. This will cause him to recalculate his jump distance on the way back pushing him further away.
    3 KB (538 words) - 15:27, 14 February 2024
  • ...right under a ceiling, then hold up and shoot, then mash jump with double jump enabled, you can clip inside.
    3 KB (424 words) - 05:50, 28 December 2022
  • ...uster]], and [[Bass]], who can shoot in seven directions, dash, and double jump. It takes many assets from ''Mega Man 8'', although it differs in some conc ...he ability to shoot in multiple directions, has a dash, an optional Double Jump ability, and the Treble Boost as a utility.
    7 KB (1,022 words) - 02:57, 13 December 2022
  • ...e player will shoot out a projectile akin to the [[Mega Buster]], but with double the normal damage. Uncharged shots cost no weapon energy, making it an obje ...ash. It can also be prematurely ended by the player via either hitting the jump button (can slide out of it, too) or turning the opposite direction.
    2 KB (349 words) - 17:02, 6 December 2023
  • ...remove the slider but allows for additional height in the form of a double jump. During the surf, pressing the cursor key in the opposite direction that th ...jumping out of it requires jumping with it on the air instead of pressing jump+up.
    5 KB (797 words) - 13:58, 4 April 2024
  • ...ing ladders, covering a slightly smaller area instead, but the user cannot jump off until the animation ends. Since it's a fire-based weapon, it can ignite ...rough its animation instead of the usual three. Furthermore, if the player double jumps before the animation ends, another slash will be done without consumi
    2 KB (378 words) - 00:59, 2 February 2024
  • *Jump to the point in front of the player, up to a maximum distance away. ...dodging and hopping over Skull Man's shots. Skull Man will then attempt to jump to the player, which should prompt the player to get out of his way. After
    8 KB (1,364 words) - 15:35, 14 February 2024
  • ...ater''' is an object in ''Mega Man Maker'' that makes the player character jump higher and move slower in midair, and may do the same for other assets. Whe ...h them. Using a jump extension [[Rush Coil]], Proto Coil or Bass' [[Double Jump]] can make you reach tremendous heights if the player is submerged in a suf
    7 KB (1,115 words) - 18:22, 6 August 2023
  • ...ding [[Oil Slider]] underwater along a ceiling, using [[Bass]] with double jump enabled, then jumping, you can clip.
    3 KB (554 words) - 06:23, 28 December 2022
  • |Influences jump distance. |Added double jump ability.
    11 KB (1,422 words) - 02:43, 27 March 2023
  • ...will choose at random: he can choose to walk towards the player character, jump in the direction of the player, or fire a Knight Crusher where the player w *If The Double Boss glitch is used in versions of Mega Man Maker prior to [[1.5.0]] to put
    5 KB (857 words) - 15:22, 29 February 2024
  • ** [[Double Damage]] ([[Proto Man]] exclusive) ** [[Double Jump]] ([[Bass]] exclusive)
    13 KB (2,038 words) - 06:25, 28 December 2022
  • ...malfunction and get stuck in a corner like he does when involved with the Double Boss Glitch. It is currently unknown what causes it in these instances, wit ...en be flying while on the ground requiring the Player Character to have to jump over him and evade abrupt super fast dashes as he attempts to dive bomb whi
    7 KB (1,237 words) - 19:47, 9 March 2024

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