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  • |caption=Official artwork of Spring Man from ''[[Mega Man 7]]'' |description=Bounces around, shoots spiky springs and fires spring fists. Likes electricity.
    6 KB (1,062 words) - 19:44, 9 March 2024
  • [[File:Springmantech.png|thumb|right|A Spring Man Tech setup with 4 Spring men]] ...ker]] where the level is a long flat connected segment with at least one [[Spring Man]] pulling you with it's electro magnetic attack.
    1 KB (245 words) - 18:03, 29 July 2021

Page text matches

  • [[File:Springmantech.png|thumb|right|A Spring Man Tech setup with 4 Spring men]] ...ker]] where the level is a long flat connected segment with at least one [[Spring Man]] pulling you with it's electro magnetic attack.
    1 KB (245 words) - 18:03, 29 July 2021
  • *[[Spring Man]] *Spring BG
    2 KB (343 words) - 08:28, 1 September 2021
  • ...t with electricity. The magnetic coil has a similar pull to a magnetized [[Spring Man]] with electricity, although weaker. The benefit of this object over Spring Man is the instant nature of the coil. When used with an [[on/off|On/Off Sw
    993 bytes (152 words) - 21:56, 18 April 2023
  • Wild Coil is [[Spring Man]]'s signature weapon, originating from ''[[Mega Man 7]]''. It is featur It enables the user to throw two spring projectiles on both sides that bounce along the floor and ceiling, despawni
    2 KB (261 words) - 02:05, 23 January 2024
  • |caption=Official artwork of Spring Man from ''[[Mega Man 7]]'' |description=Bounces around, shoots spiky springs and fires spring fists. Likes electricity.
    6 KB (1,062 words) - 19:44, 9 March 2024
  • ...ear into the sky if there is no ceiling above it. This only happens if the spring is one or more blocks higher vertically; if they are on the same level as o **However, if [[Time Slow]] is active and a Power Muscler slams down on a [[spring]] higher than its starting position, it will not be launched the extra heig
    2 KB (360 words) - 01:46, 17 October 2023
  • |[[Spring Man]] |Spring Tile
    3 KB (379 words) - 16:25, 22 October 2022
  • ...on in the same way it happens when the player character is bouncing over a Spring. If the player character touches it from the sides, the Bouncy Ball sends t
    2 KB (273 words) - 00:21, 18 April 2024
  • ...ey travel in the opposite horizontal direction . They can also bounce on [[Spring|Springs]] if they manage to land on one. Komasaburo's top projectiles can n *If a Top falls over a Spring three times lower than the terrain, it disappears before being bounced.
    2 KB (309 words) - 04:18, 15 December 2023
  • *Spring Man's gets stuck in midair after his fist attack if you reflect other proje *Spring Man's arm links stay around after he dies.
    2 KB (306 words) - 04:34, 28 September 2023
  • |description=Use Rush as your personal spring and get to higher ground. ...ser can fire basic buster shots. Jumping on him will cause him to launch a spring from his back that boosts the user up seven tiles by default. If bounced on
    2 KB (380 words) - 02:29, 8 January 2024
  • |Spring BG |Spring Man lent Wily a hand while designing this background.
    3 KB (476 words) - 18:30, 6 August 2023
  • * When [[Spring Man]] is magnetized he can pull you laterally through and off ladders. * [[Black Hole Bomb]] can suck up Spring Man's arms when shot.
    3 KB (502 words) - 17:02, 3 August 2021
  • ...ck is a [[Level Objects|Level Object]] first appearing in [[Mega Man 7]] [[Spring Man]]'s stage and was added to [[Mega Man Maker]] in version [[1.4.0]].
    1 KB (230 words) - 02:14, 23 January 2024
  • ...f the Giant Springer is approached by the player, its head will constantly spring up until the player is no longer near it. While in this state, it will not
    2 KB (254 words) - 21:55, 17 April 2024
  • * Touching a [[Spring|spring]] while sliding under a ceiling can cause clipping.
    3 KB (554 words) - 06:23, 28 December 2022
  • ...osser]]s and Xtenders, deactivate [[Met|Fire Met Spawners]], and trigger [[Spring Man]]'s electromagnetism.
    2 KB (248 words) - 00:17, 18 April 2024
  • ...power Fuse Crossers/Xtenders, deactivate Fire Met Spawners, and trigger [[Spring Man]]'s electromagnetism.
    2 KB (245 words) - 15:46, 19 April 2024
  • ...r]]/Xtenders, deactivate [[Met#Fire Met|Fire Met]] Spawners, and trigger [[Spring Man]]'s electromagnetism.
    2 KB (269 words) - 01:05, 2 February 2024
  • ...nemies can also be carried on Tango's back, and they will not cause him to spring up. If Tango is left idle for three seconds, or if the player tries to summ
    2 KB (256 words) - 00:15, 18 April 2024

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