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- N
- This edit created a new page (also see list of new pages)
- m
- This is a minor edit
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- This edit was performed by a bot
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14 June 2024
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17:55 | Gemini Man 4 changes history +482 [Itsbazs112 (2×); Midas Magnezone (2×)] | |||
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17:55 (cur | prev) +75 Itsbazs112 talk contribs it turns out gemini man's code was removed in 1.8 | ||||
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17:23 (cur | prev) +41 Midas Magnezone talk contribs Added templates, which should really be Darkius' job | ||||
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17:16 (cur | prev) +96 Midas Magnezone talk contribs Clarity edits | ||||
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16:50 (cur | prev) +265 Itsbazs112 talk contribs updated the 2nd paragraph of behavior explaining why he's not in the game |
17:21 | Template:V1.0 diffhist +34 Midas Magnezone talk contribs Added Gemiini Man |
12:27 | Level Objects diffhist +188 Midas Magnezone talk contribs →Mega Man 11: Updated Fire Wall options and added Fuse Laser Turret numbered options |
02:09 | Pickups diffhist +147 Midas Magnezone talk contribs →Trivia: Fixed spellings and capitalisation.. Updated with better wording and Magic Card info |
13 June 2024
20:41 | Level Objects diffhist +1,752 Midas Magnezone talk contribs →Mega Man Maker: Added a good chunk of missing icons. Still missing a lot though |
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14:23 | Push Block 2 changes history −28 [Midas Magnezone (2×)] | |||
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14:23 (cur | prev) +1 Midas Magnezone talk contribs →Trivia | ||||
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14:22 (cur | prev) −29 Midas Magnezone talk contribs Italicized game names and removed gallery as it is a duplicate is in Asset template |
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11:30 | Pickups 4 changes history +729 [Midas Magnezone (4×)] | |||
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11:30 (cur | prev) +15 Midas Magnezone talk contribs →Gallery: Updated Character Capsules image and caption | ||||
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11:22 (cur | prev) +243 Midas Magnezone talk contribs →Gallery: Added Life, Yashichi, Anti Yashichi, and Drop Suppressor images in Mega Man Maker | ||||
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10:50 (cur | prev) −65 Midas Magnezone talk contribs →List of Pickups: Updated descriptions as per exact wording in game | ||||
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10:22 (cur | prev) +536 Midas Magnezone talk contribs →Gallery: Added descriptions for images and fixed Anti Yashichi spelling |
10:22 | Toad Man diffhist +71 Midas Magnezone talk contribs |
00:26 | Mega Buster diffhist 0 Midas Magnezone talk contribs Switched image from JPG to PNG to account for transparent background |
12 June 2024
12:47 | Level Objects diffhist +90 Midas Magnezone talk contribs →Mega Man Maker: Added two new 1.8 colors for keys and key doors |
12:09 | Weapon Block diffhist +1,286 Midas Magnezone talk contribs Wholesale edits, mostly adding a table for weapons that pass through Weapon Blocks/Barrier and Asset template |
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12:00 | Gravity Hold 3 changes history +6 [Midas Magnezone (3×)] | |||
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12:00 (cur | prev) +26 Midas Magnezone talk contribs Weapons | ||||
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11:59 (cur | prev) −24 Midas Magnezone talk contribs →Glitches: Made more concise and clear | ||||
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06:01 (cur | prev) +4 Midas Magnezone talk contribs |
11:59 | Weapons diffhist +35 Midas Magnezone talk contribs Italicized game names. There should also be line breaks in the columns but I don't have enough patience for that. |
11:33 | Music diffhist +210 Midas Magnezone talk contribs Added line breaks in columns, italicized game names, small edits to trivia and first section |
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07:54 | Plantform 2 changes history +535 [Midas Magnezone (2×)] | |||
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07:54 (cur | prev) +94 Midas Magnezone talk contribs Removed ImageNeeded template and added Bell Ringer GIF to Gallery | ||||
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06:53 (cur | prev) +441 Midas Magnezone talk contribs Lot of edits and additions |
11 June 2024
21:58 | Gravity Hold diffhist +11 Villain Hero talk contribs |
9 June 2024
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13:20 | Mega Buster 2 changes history +125 [Midas Magnezone (2×)] | |||
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13:20 (cur | prev) +34 Midas Magnezone talk contribs Minor clarity edits | ||||
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13:13 (cur | prev) +91 Midas Magnezone talk contribs Minor grammar and formatting fixes. Added clarity to charge shot types |
13:13 | Template:Asset diffhist +123 Midas Magnezone talk contribs Clarified about posting nicknames and buster weapons |
6 June 2024
14:12 | Met diffhist +2,563 Midas Magnezone talk contribs Updated with the three new Mets in 1.8 |
11:21 | Large Health diffhist +180 Midas Magnezone talk contribs |
1 June 2024
23:28 | WreckingPrograms diffhist +41 Johnny Bravo talk contribs Italicized game names and fixed minor grammatical mistakes |
31 May 2024
04:03 | Plant Man diffhist +172 Johnny Bravo talk contribs Added more information on Plant Man's Plant Barrier |
23 May 2024
01:20 | Teleporter diffhist +431 Blue Bummer talk contribs Spelling corrections, elaboration of teleporter function (launching), Galaxy Man note. Removed "Description" header to match format of all other Level Object entries on the Wiki. |
21 May 2024
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N 18:36 | Teleporter 2 changes history +949 [RileyGronlundSuperMario1; DarkiusMC] | |||
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18:36 (cur | prev) +252 DarkiusMC talk contribs | ||||
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18:31 (cur | prev) +697 RileyGronlundSuperMario1 talk contribs Created page with "{{ImageNeeded}} {{Stub}} {{Asset |name=Teleporter |description=Teleports you from one location to another. Now in a rainbow of colours. |category=Level Objects |game=''Mega Man 9'' |version=1.0.0}} '''Teleporters''' are a level object in ''Mega Man Maker'', originating from ''Mega Man 9''. ==Description== Teleporters appear as stacks of rings. Their colour varies depending on the choices of the editor, but they all serve one function: to transport the pl..." |
18:31 | Level Objects diffhist +362 Blue Bummer talk contribs →Mega Man 6: Push Block Color Options, Flip Platform Options |
18:31 | Push Block diffhist +115 Blue Bummer talk contribs Adding image/link |
20 May 2024
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N 19:03 | Plantform 3 changes history +1,641 [DarkiusMC; Blue Bummer (2×)] | |||
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19:03 (cur | prev) +410 Blue Bummer talk contribs Description, additional Interaction added | ||||
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18:06 (cur | prev) +372 DarkiusMC talk contribs | ||||
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18:01 (cur | prev) +859 Blue Bummer talk contribs Created page with " Plantform is a Level Object originating in Mega Man 6 Plant Man's stage and was added to Mega Man Maker in version 1.7.0. Plantform is a platform that has two settings, closed and open. If closed it features no collision and allows the Player, Enemies and mobile Level Objects to fall through it. Once in it's open state the Plantform becomes a ''semi-solid'' platform allowing the Player, Enemies, and Level Objects through it ''from below'' but will..." |
16 May 2024
16:38 | Weapons diffhist +558 Blue Bummer talk contribs →Utilities: adding archetypes |