1.9.4: Difference between revisions
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'''1.9.4''' is a minor update for ''[[Mega Man Maker]]'' released on December 12, 2024. It fixed a number of major and minor bugs present in [[1.9.3]]. It is intended to be the last major patch for [[1.9.0]]. | |||
==Changelog== | |||
{|class="mw-collapsible mw-collapsed" data-expandtext="Show" data-collapsetext="Hide" align=center style="background: #BDBDBD; border: 2px solid #111111; -moz-border-radius:7px; width:75%; font-size:11px" | |||
!bgcolor="#BDBDBD" colspan="2" align="center" style="-moz-border-radius:3px;"|Click "Show" to view full patch notes | |||
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|<center>'''<font color="black" style="font-size:14px"">Version 1.9.4 (15/12/2024)</font>'''<br> | |||
'''<big><br>New Water</big>'''</center> | |||
*Aqua Water | |||
'''<center><big>New Decorations<br></big>'''</center> | |||
*Fire Fence (PU) | |||
*Small House | |||
*Big House | |||
*Elec Block | |||
*Background Fence | |||
*Background Chute | |||
*Background Wall | |||
*Background Window | |||
*Wily Panel | |||
*Bubble Waterfall | |||
*Level plate | |||
*Snake Bricks | |||
*Gemini Membrane | |||
*Wily 3 Platform | |||
*Wily Block | |||
*Toad Waterfall | |||
*Drill Rocks | |||
*Toad Bars | |||
*Napalm Waterfall | |||
*Dark 1 Brick | |||
*Gravity Block | |||
*Napalm Tree | |||
*Napalm Tree Stump | |||
*Knight Light Banner | |||
*Knight Banner | |||
*Tomahawk Cactus | |||
*Tomahawk Sign | |||
*Junk Fence | |||
*Spring Frame | |||
*Spring Frame Smaller | |||
*Slash Sign | |||
*Duo Light (Front) | |||
*Duo Light (Back) | |||
*Wily Lab Alert | |||
*Wily Lab Danger | |||
*Jewel Rocks | |||
*Magma Rocks | |||
*Glass Solider | |||
*Coat of Arms | |||
*Blade Pillar | |||
*King Box | |||
'''<center><big>Changes<br></big>'''</center> | |||
*All waters now come with an option to modify the color of back decorations and background.<br> | |||
*Placeable water has been slightly optimized to use less resources.<br> | |||
*Cold Water, Intro Water ''[[Mega Man & Bass|MMB]]'' and Pirate Water visuals have been slightly reworked.<br> | |||
*Boss Suppressor description has been updated to better explain how it ends levels even with bosses which have drops.<br> | |||
*Fire Fence Decoration now has 6 new skins.<br> | |||
- | *Air Goblin Decoration now has an alternate non-solid skin.<br> | ||
*Water Pressure Decoration can now be flipped upside down.<br> | |||
*Ring Pedestal Decoration now has 6 new skins.<br> | |||
*Crystal Block Decoration now has 1 new skin.<br> | |||
*Gravity Magnet can now be flipped upside down.<br> | |||
*Wily 1 Pulley Decoration now has 2 new skins and can now be flipped upside down.<br> | |||
*Wily 1 Vent Decoration now has 3 new skins.<br> | |||
*Shade Chain Decoration now has 3 new skins.<br> | |||
*Shade Chain (Back) Decoration now has 3 new skins.<br> | |||
*Shade Robot Decoration can now be flipped horizontally.<br> | |||
*Clown House Decoration now has 3 new skins.<br> | |||
*Torch Grass (Back) Decoration now has 6 new skins.<br> | |||
*Torch Grass Decoration now has 14 new skins.<br> | |||
*Torch Grass (Tile) Decoration now has 14 new skins.<br> | |||
*Burst Man Platform Bubbles projectiles no longer break until at least above the player feets.<br> | |||
*Burst Man stun animation no longer happens when hit by secondary weakness but only by primary weakness.<br> | |||
*A few flying enemies were not properly moved to the front layer and now are.<br> | |||
*Lift Elevator will now turn back to the last stopped position if the player leaves and comes back to the section.<br> | |||
*Boyorn can now be kicked by Mega Ball Kick.<br> | |||
*Plasma electric projectile now breaks the Floating Bubble.<br> | |||
*Astro Man main projectiles will no longer be destroyed by Acid Barrier.<br> | |||
*Shuppopon as a gimmick no longer jumps on Springs, only on Bouncy Balls.<br> | |||
*When crushed by GB5 Can the player will now phase through and will be able to leave instead of being pushed into the ground.<br> | |||
*When placing multiple elements in the builder and they overlap with another object, it will now force the placement of the element if you can place it there.<br> | |||
*Astro Zombieg Coffins now cannot damage the player until starting to open.<br> | |||
*Waterfall now has an option to continue through other available sections.<br> | |||
*Plushies of Punk will now make other Plushies of Punk trigger their attack when attacking them.<br> | |||
*Yonbain, Suzak and Fenix, Floating Bubble Generator, Floating Bubble, Burst Man, Tengu Man, Fuse Man, Ice Wave and Ice Wall got either new sound effects or some volume fixes.<br> | |||
*Pirate Man will now rise the water at a minimum of two tiles above him even in very long vertical sections.<br> | |||
'''<center><big>Fixed Bugs<br></big>'''</center> | |||
*Ice Wave trails are stopping to shielded enemies.<br> | |||
*Enemies spawned by bosses drop items when killed by Slash Claw.<br> | |||
*Break Dash Buster shots deal incorrect damage to gimmicks.<br> | |||
*Break Dash, Copy Vision and Ice Wall do not allow buster shots when at 0 Weapon Energy.<br> | |||
*[[Jewel Man]]'s jewels can be triggered to activate prior to the fight starting.<br> | |||
*Camouflametall's icon changes to life icon when touching a character capsule regardless of if it was a life icon or not to begin with.<br> | |||
*Boobeams cause a crash if you kill the first one and then use Gravity Hold or Centaur Flash on them.<br> | |||
*Yashichi refills weapon energy for weapons which are currently locked by Weapon Capsules.<br> | |||
*Uber Chain can be hit when using Charge Kick, swapping back to Uber Chain while sliding and exiting slide while in contact with a damage source.<br> | |||
*Plushie of Duo skin may get stuck between tiles while breaking tiles.<br> | |||
*The color of Count Bomb CD Slow is wrong in the builder.<br> | |||
*There is an extra space in the name of Shade Chain (Back) Decoration.<br> | |||
*Ladder on top of Burst Bubble removes the solidity of Burst Bubble.<br> | |||
*Lamper fire projectile is not properly aligned with Lamper when shot.<br> | |||
*Entering into a new section is possible even with Flipping Door being closed in the other section, resulting in some clips.<br> | |||
*Entering into a new section or starting the level on top of a closed Vertical Flipping Door makes the player phase through it and fall.<br> | |||
*A few weapons from 1.<br>9 in the energy modifier menu does not change the color of the weapon bar in the builder.<br> | |||
*Dragging Flipping Door in the builder resets them to the default color.<br> | |||
*Passing a Flipping Door on Astro Gates does not stop all the Astro Gates properly when set to instant close.<br> | |||
*When a Flipping Door is on the edge of a section, they are not closing properly.<br> | |||
*Flipping Door with Magic Card interaction is not always saved properly through transitions.<br> | |||
*Flipping Door does not appear closed in the builder when set to closed.<br> | |||
*Flipping Door may or may not stop water inconsistently.<br> | |||
*Flipping Door connected to two sections may crash the game.<br> | |||
*Placing Fuse Man on top of Magnetic Coil crashes the game.<br> | |||
*Breaking a Super Arm Block with a Plushie of Guts Man crashes the game.<br> | |||
*Placing a health or weapon energy modifier on top of shadow and changing the refill animation style crashes the game.<br> | |||
*Invisible Ladders are not always drawn properly above tiles.<br> | |||
*Animation of the player when activating a Lift Elevator plays way too fast.<br> | |||
*Base Tile name has a typo.<br> | |||
*Plug Ball is not activating the special interaction with Cold Man and Spring Man.<br> | |||
*On/Off Blast Wire are not being red in the builder when Off state is selected.<br> | |||
*Burst Man bombs projectiles should not activate Lava Hover automation.<br> | |||
*Nitro Man projectiles are not despawning when landing on a top solid.<br> | |||
*Player can be trapped in Burst Bubble projectile form Burst Man while being in other stunned states such as having frozen feet, turned into stone, or caught by Cossack claw.<br> | |||
*Floating Bubble keeps momentum after transition when pushed by Gori Three Bounce Ball.<br> | |||
*Blast Wire does not properly connect to On/Off Switches.<br> | |||
*Dying from Fuse Man speed gear may crash the game.<br> | |||
*Tengu Man attack may invoke extra Lava Hover automation for Yamarashi or wind effect of Tornado Hold.<br> | |||
*Fuse Man projectiles may break under Time Slow effect.<br> | |||
*Fuse Man projectiles may continue their animation under Time Slow effect.<br> | |||
*Spring Tile and Spring Tile 2 have their preview tile being mixed up.<br> | |||
*Flame Blast and Scorch Wheel are unable to unfreeze Lava.<br> | |||
*A good number of projectiles does not push Boyorns and Plushies.<br> | |||
*Burst Bubble color option is blue when the bubble is purple.<br> | |||
*A good number of boss projectiles does not disappear after the said boss is killed.<br> | |||
*Cracked Ice Platform inconsistently stops or does not stop water when placed on it at start of level or after a transition.<br> | |||
- | *Lift Elevator sound effect may play forever when getting off-section.<br> | ||
*Floating Bubble does not break when meeting spikes below it.<br> | |||
- | *Fuse Man may go off-section with a teleport and kill himself.<br> | ||
*Floating Spikes are visible during a transition but should be invisible.<br> | |||
*Sunrays are crashing the games when active with Section Wide Liquid set to water.<br> | |||
*Commando Base Column part of the sprite is the wrong color.<br> | |||
*Wood Man Grass' second skin is not working properly in game.<br> | |||
*Plushie of Punk may not bounce to the right direction.<br> | |||
- | *A few plushies are off-centered when pressing play.<br> | ||
*When copying a Shadow the preview are always of the black color even if the Shadow copied was a different color.<br> | |||
*Saving a level with a Shadow using the default blue as a color reverts the color to black on load.<br> | |||
*Effects icons on the top left of the screen are visible while on the pause menu.<br> | |||
*Colors of Petit Devil may be wrong when the player has Acid Barrier activated.<br> | |||
*Placing Lava above a Tile with a Ladder on it hides the Ladder behind lava making it look like the Lava is going through the Tile.<br> | |||
*Standing on Lift Elevator while doing a transition makes the player stutter after the transition ends.<br> | |||
*Burst Man intro is not working properly when the screens scroll to him vertically.<br> | |||
*Inconsistently the Lift Elevator may kill the player when moving up.<br> | |||
*Placing Invisible Tiles connected of different colors replace the different colored tiles by the first color from the far left.<br> | |||
*Shupponpon animation keeps going when the game is frozen by collecting pickups.<br> | |||
*Shupponpon may softlock when placing a Super Arm Block near the entrance of the Shuppopon Side Door.<br> | |||
*Shupponpon may get killed when placing a Super Arm Block near the entrance of the Shupponpon Side Door instead of destroying the block.<br> | |||
*Shupponpon may fly across the screen very fast to the left in the air after the player is killed.<br> | |||
*When Tel Tel is active with Snow Weather, Lava may appear unfrozen when shot by a Fire Weapon for a few frames even if it stays frozen with solid attributes.<br> | |||
*Destroying a tile with a Plushie of Duo or with Napalm Drill may recreate a solid of a tile that is overlapped with a Ladder.<br> | |||
*Dragging a Turbo Crate may give unexpected results when in the builder.<br> | |||
*Plushies are not properly deactivated out of sections when in the 3 nearest tiles of the current section.<br> | |||
*Moving a screen with Water in the builder may leave Water on the previous screen location.<br> | |||
*Burst Water disappears during transition on the previous screen.<br> | |||
*Activation of the Lift Elevator removes Acid Barrier from the player.<br> | |||
*Decorations on the top of the screen are disappearing during transitions.<br> | |||
*Scorch Wheel does not affect Blast crates properly.<br> | |||
*Air Goblin description says it cannot be placed on spikes but it can.<br> | |||
*Burn Spike (Alt) has a wrong description.<br> | |||
*When a section has multiple bosses, it is possible to get out of the section after killing one boss if you are against the section transition when killing the said boss.<br> | |||
*When Uber Chain is active, it makes the player invulnerable to Tel Tel ground heat even if it is not the active weapon.<br> | |||
*All the Adapters sprites look wrong when the player is inked by Octone.<br> | |||
- | *Animation of an Upward-Facing Burst bubble with blue skin has a frame with the wrong color.<br> | ||
*Mobile Block may teleport quickly from last position to start position after a screen transition.<br> | |||
*Nitro Man Wheel causes lags when the ground is top solid because it never gets destroyed.<br> | |||
*Tengu Man and Burst Man got a few frames badly cropped resulting in some missing pixels.<br> | |||
*Tengu Man Yamarashi attack hitting the player will cause Bouncy Balls on the wall to not properly bounce off the player horizontally.<br> | |||
*When hovering the categories with the menu open to bosses, the text description display may not work properly.<br> | |||
*If Tengu Man Tornado Hold attack is cancelled for any reason, Tengu Man still kicks in the air and damages the player even if the player is far away.<br> | |||
*The animation of the blue Invisible Platform is not working properly.<br> | |||
*Stacking a few Burst Water on the same horizontal position makes burst water less buoyant.<br> | |||
*Needle Plate Decoration when set to green color disappears during transitions.<br> | |||
*Suzak and Fenix fire projectiles may get stuck inside tiles.<br> | |||
*Some Shadows when copied are not properly showing the selected skin in the preview.<br> | |||
- | *Intro Bush Decoration is not auto-tiling properly when set 1 tile away vertically.<br> | ||
*Intro Bush Decoration connected through multiple sections disappears when getting to the next section on the right.<br> | |||
*Splash Woman tridents and fishes are not being recolored properly by Burst Water.<br> | |||
*Shupponpon sometimes dies when landing on Bouncy Balls.<br> | |||
*Nitro Man special animation sometimes does not work properly even if there are enough tiles on the ground for him to slide.<br> | |||
*Fuse Man on Speed Gear doing his stomp attack kills itself by going into Lava.<br> | |||
*Astro Zombieg properties are not being reset properly on screen transitions.<br> | |||
*Astro Zombieg head animation should fall in front of the body and the arm should fall on the back of the body.<br> | |||
*Water Pressure Decoration is drawn behind Shadows.<br> | |||
*Depending on the graphic card the screen may flash for 1 frame when activating Acid Barrier.<br> | |||
*Blast Wire Fuse visual may sometimes be offset and not properly placed on the wire while moving.<br> | |||
*Entering the Pause Menu when coming from a teleporter during Burst Man intro may clip Brust Man into ground and kill itself.<br> | |||
*Certain weapons with Time Stop effects are not working properly on Burst Man projectiles.<br> | |||
*Finishing the level may despawn Uranus Platforms out of view.<br> | |||
*Finishing the level may despawn Tornado Rain out of view.<br> | |||
*Frost Background visual contains a white wrong pixel.<br> | |||
*Magma Beam from the Magma Beam Generator when going upward is not visible from inside the generator when spawned.<br> | |||
*Brain break is not supposed to jump against the wall in his first phase before being in his break state.<br> | |||
*Bokazurah cannot be lifted properly by Lava Hover automation.<br> | |||
*Blocky parts should not be crushable by blocks.<br> | |||
*Magic Background with Bell Ringer inside does not spawn the Bell Ringer properly.<br> | |||
*Sea Mine falling on Section Wide Liquid in water state crashes the game.<br> | |||
*MM1 statues are able to cover Lava or Invisible spikes and hide them.<br> | |||
*Small Tube Decorations are in the far back layer but sometimes appear in front of close back layer elements.<br> | |||
*Tengu Man and Pirate Man may softlock during their intro when landing on a moving platform.<br> | |||
*Bounce Man may softlock during its intro when landing on a conveyor.<br> | |||
*Crunchran does not chase the player properly if he keeps jumping.<br> | |||
*The player may stutter when at the end of quicksand before falling, alternating between stand and jump sprite while also playing the landing sound effect multiple times.<br> | |||
*Screens in builder may sometimes stay as active even with no more assets inside of it.<br> | |||
*Section Wide Liquids are not resetting properly to their position after the player dies or reset twice.<br> | |||
*Small weapon energy pickups has a missing period in the description.<br> | |||
*Biribaree has a typo in its description.<br> | |||
*Electric Shock has a typo in its description.<br> | |||
*Boobeam on rails may not be considered as bosses properly after a transition.<br> | |||
*Boobeam rails have a small part of its sprite having the wrong blue.<br> | |||
*Lava Hover may fall through Lava when frozen and turned into a solid.<br> | |||
*Star Crash occasionally loses its low gravity effect after taking a teleporter.<br> | |||
*It is possible to not lose any ammo with a Tengu dash if both inputs are pressed at the same time.<br> | |||
*Climbing down a ladder with a solid above and a Bouncy Ball in front of the player may clip the player.<br> | |||
*The player is no longer able to Top Spin on Kamikamin Chest.<br> | |||
*MM11 Breakable Block does not sink properly in lava anymore.<br> | |||
*If a Plushie gets destroyed when on top of an Astro Button, the Astro Button can no longer be pressed.<br> | |||
*Killing two bosses at the same time with a screen nuke weapon may crash the game depending on what weapons it unlocks.<br> | |||
*A few backgrounds have transparency but are not set as transparent to be placeable on the second background layer.<br> | |||
*Corocoro animation does not stop when under Time Stop effect.<br> | |||
*Corocoro animation does not slow down when under Time Slow effect.<br> | |||
*Romper and Electric Generator do not flash white when hit by a player projectile.<br> | |||
*Bubble Man shot does not disappear when it gets killed.<br> | |||
*Splash Woman trident attack when out of water may all be launched in the same time when under the Time Slow effect.<br> | |||
*Lifting a Plushie with Super Arm does not remove the connection between the Plushie and the Water Hover or Lava Hover.<br> | |||
*When a Teleporter is placed above a decoration, changing the color of the other Teleporter does not change the color of the first Teleporter.<br> | |||
*The builder will ask you if you want to recover the backup every time the backup is loaded.<br> | |||
*Twin Roader is not properly falling to chase the player anymore.<br> | |||
*Dragging Plasma in the Builder may give unexpected results.<br> | |||
*Ring platforms may disappear after being used depending on how the player enters into the section.<br> | |||
*Jewel Man's Jewels flash when time is stopped.<br> | |||
*Jewel Man's Jewels are not affected by Time Slow when it's a weakness while rotating.<br> | |||
*Slash Claw does not affect Brain Break in his default state.<br> | |||
[[Category:Version history]] | |||
[[Category:Version |
Revision as of 07:57, 22 December 2024
This article contains content that was added in a recent version. The contents of this article may change as more information is added. |
1.9.4 is a minor update for Mega Man Maker released on December 12, 2024. It fixed a number of major and minor bugs present in 1.9.3. It is intended to be the last major patch for 1.9.0.
Changelog
Click "Show" to view full patch notes | |
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New Water
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