Noise Crush: Difference between revisions
Jump to navigation
Jump to search
m Added credit to Aze. |
No edit summary |
||
Line 1: | Line 1: | ||
{{ | {{Asset | ||
|name=[[File:NoiseCrushIcon.png|left]] Noise Crush [[File:NoiseCrushIcon.png|right]] | |name=[[File:NoiseCrushIcon.png|left]] Noise Crush [[File:NoiseCrushIcon.png|right]] | ||
|image=[[File:NoiseCrush.png|250px]] | |image=[[File:NoiseCrush.png|250px]] | ||
Line 8: | Line 8: | ||
|version=[[1.4.0]] | |version=[[1.4.0]] | ||
|programmer=[[WreckingPrograms]] | |programmer=[[WreckingPrograms]] | ||
[[Aze]] | |spriter=[[Aze]] | ||
}} | }} | ||
Noise Crush is [[Shade Man]]'s signature weapon, originating from ''[[Mega Man 7]]''. It is featured in ''[[Mega Man Maker]]'' as of version [[1.4.0]]. | '''Noise Crush''' is [[Shade Man]]'s signature weapon, originating from ''[[Mega Man 7]]''. It is featured in ''[[Mega Man Maker]]'' as of version [[1.4.0]]. | ||
When fired, a slow sound wave is sent forward that will bounce backwards upon hitting solid terrain, up to seven times. If the user touches the wave, they store a charge within themselves, and pressing the attack key in this state will make them shoot a larger, stronger wave that passes through terrain and defeated enemies. Up to two Noise Crushes can be onscreen at a time. | When fired, a slow sound wave is sent forward that will bounce backwards upon hitting solid terrain, up to seven times. If the user touches the wave, they store a charge within themselves, and pressing the attack key in this state will make them shoot a larger, stronger wave that passes through terrain and defeated enemies. Up to two Noise Crushes can be onscreen at a time. |
Revision as of 05:35, 28 February 2022
Noise Crush | ||||||||||||||||||||||||||||||
Artwork for the Noise Crush in Mega Man 7 | ||||||||||||||||||||||||||||||
|
Noise Crush is Shade Man's signature weapon, originating from Mega Man 7. It is featured in Mega Man Maker as of version 1.4.0.
When fired, a slow sound wave is sent forward that will bounce backwards upon hitting solid terrain, up to seven times. If the user touches the wave, they store a charge within themselves, and pressing the attack key in this state will make them shoot a larger, stronger wave that passes through terrain and defeated enemies. Up to two Noise Crushes can be onscreen at a time.
Trivia
- When Noise Crush is used against Shade Man while he's standing, he will absorb the wave and send it back unless it's set as a weakness. This behavior is accurate to how it functioned in Mega Man 7.
- Destroying Dust Blocks, Ice Blocks, or Pole Eggs with an uncharged Noise Crush will reveal it to be made up of four segments.