Small Weapon Energy: Difference between revisions

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Created page with "{{Template:Asset |name=left Small Weapon Energy right |image=250px |caption=Artwork for the Weapon Energy by Capcom. |description=Restores 2 weapon energy. |heals=10 |game=''Appearance in every Mega Man title'' |version=1.0.0 |programmer=WreckingPrograms }} '''Small Weapon Energy''' is an item in the Mega Man Maker. When touched, the item will recover 2 weapon en..."
 
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Weapon Energy is possible to be grabbed by the [[Ring Boomerang]] and [[Hornet Chaser]] and [[Magic Card]].  If grabbed by either of these weapons and cancelled, the position of the health in the level will be stored until the player dies.  Weapon Energy will restore the energy to the currently equipped weapon. If no weapon is selected or the weapon has max energy already, the [[Energy Balancer]] will restore the weapon with the least energy.
Weapon Energy is possible to be grabbed by the [[Ring Boomerang]] and [[Hornet Chaser]] and [[Magic Card]].  If grabbed by either of these weapons and cancelled, the position of the health in the level will be stored until the player dies.  Weapon Energy will restore the energy to the currently equipped weapon. If no weapon is selected or the weapon has max energy already, the [[Energy Balancer]] will restore the weapon with the least energy.
[[Category:Pickups]]

Revision as of 01:24, 2 January 2024

Small Weapon Energy
Artwork for the Weapon Energy by Capcom.
Information
Level Builder
Description: Restores 2 weapon energy.
Game information
Added in version: 1.0.0
Series information
Game of origin: Appearance in every Mega Man title
Development
Programmer(s): WreckingPrograms
{{{sprite}}}


Small Weapon Energy is an item in the Mega Man Maker. When touched, the item will recover 2 weapon energy for the player.

These can be placed in the editor directly or dropped by defeating enemies. Small Weapon Energy is also a possible reward from the ?-Tank. Except for the weapon energy explicitly placed in stages using the editor, they will despawn by themselves a short while after its appearance on the screen.

Weapon Energy is possible to be grabbed by the Ring Boomerang and Hornet Chaser and Magic Card. If grabbed by either of these weapons and cancelled, the position of the health in the level will be stored until the player dies. Weapon Energy will restore the energy to the currently equipped weapon. If no weapon is selected or the weapon has max energy already, the Energy Balancer will restore the weapon with the least energy.