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  • ...This is a trait carried over from Mega Man 4, though unlike that game the level victory animation will still play out as normal.
    2 KB (378 words) - 02:47, 29 April 2024
  • ...be made out of sulfuric acid, Bubble Lead lowers Chemical Solution's acid level instead of raising it.
    2 KB (353 words) - 00:16, 18 April 2024
  • Taketento can be set to face either left or right in the [[Level Builder]].
    2 KB (379 words) - 06:14, 10 May 2023
  • ...ly stop once the player touches the ground or switches weapons, so certain level objects and enemies such as [[Magfly]] and [[Fans]] can be used to keep the
    2 KB (395 words) - 14:02, 1 November 2023
  • * The [[Gravity Field]] Level Object can have it's gravity settings reversed back and forth using Gravity
    2 KB (389 words) - 14:42, 1 November 2023
  • *If multiple Spring Men are placed in a level, they will fail to perform their jumps correctly and get stuck in walls.
    2 KB (322 words) - 04:44, 28 September 2023
  • ===Example levels=== !scope="col"|Level name
    3 KB (335 words) - 03:37, 10 August 2022
  • *Better performances when the level uses a lot of backgrounds. *Dynamo Conveyors may crash the games when on edge of screens at start of the level.
    5 KB (768 words) - 12:54, 6 June 2024
  • ...s. He said that his original vision for the game of "creating an intuitive level editor featuring content from all main-line ''Mega Man'' titles" was comple ...ags to choose from to search for levels. They can also signal a level, for example if it was stolen, obscene or unbeatable. In addition, players could upload
    14 KB (2,085 words) - 23:04, 5 June 2024
  • ...ton Joe]] and [[Colton]] to better match how much space they occupy in the Level Builder.
    2 KB (369 words) - 18:44, 29 December 2022
  • ...selected to be the colours orange or red within ''[[Mega Man Maker]]'''s [[Level Builder]].
    2 KB (419 words) - 01:59, 23 January 2024
  • ...This can be bypassed by the player using Top Man's weakness as set by the level.
    2 KB (398 words) - 15:25, 14 February 2024
  • The general strategy is to attack Cut Man from ground level while he is either running towards the player, posing, or preparing to thro Cut Man will jump if he touches the sides of any solid Level Objects that are capable of movement. These include Push Blocks, Lift Platf
    7 KB (1,313 words) - 14:34, 30 January 2024
  • ...e of breaking some early levels, as they expected the Footholders in their level to be at their starting positions when the player enters a room, leading to
    3 KB (487 words) - 14:18, 4 June 2024
  • ...tiple bosses with the maximum of 10 active at once and a total of 200 in a level. Bosses are loaded in first from top to bottom, then left to right. ...Mega Man 11'' and 5 other [[Assets|assets]] related to bosses and ending a level in the Boss category for a total of 56 assets. The first six NES games have
    19 KB (2,753 words) - 06:36, 27 December 2023
  • ...he [[Flash Stopper]] to rush buy it before the enemy fully spawns into the level. Otherwise, its behaviour is to shoot a stream of fireballs in a pattern un
    3 KB (468 words) - 01:44, 17 October 2023
  • ...weapons from each set of games as well as an assortment of [[Enemies]], [[Level Objects]], and [[Tilesets]] from the games. ==== Level Objects ====
    18 KB (3,046 words) - 10:38, 7 June 2024
  • *If a platform or other moving level object gets under and touches Shade Man while he's flying, he will stick to *If Shade Man lands on a [[Push Block]] or other similar level object that prevents him from reaching the location he's meant to be when h
    7 KB (1,237 words) - 19:47, 9 March 2024
  • In the level settings menu, Mega Man has two settings specific to him - Charge Shot and
    3 KB (532 words) - 02:02, 8 January 2024
  • As Crash Man's Crash Bomber sticks to walls, ceilings, or certain [[Level Objects]], in some non-traditional arenas, the player can use these to hide
    3 KB (559 words) - 14:50, 30 January 2024

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