Napalm Man

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Napalm Man
Artwork of Napalm Man from Rockman Complete Works
Information
Level Builder
Description: Jumps, then either shoots 3 missiles forward, or lobs explosives upwards.
Category: Boss
Game information
HP: 28
Damage: 5 (contact)

4 (Napalm Bomb) 5 (missile)

Added in version: 1.0.0
Series information
Game of origin: Mega Man 5
Other appearances: Mega Man IV
Development
Programmer(s): WreckingPrograms
{{{sprite}}}

DWN-039 Napalm Man is one of the 8 Robot Masters from Mega Man 5 that is featured in Mega Man Maker as of version 1.0.0. Napalm Man uses his signature weapon, The Napalm Bomb in combat.

He was built by Dr. Wily to protect weapon factory during Mega Man 5 events. He later came back during Mega Man IV events but was once again beaten.

Behavior

Napalm Man can choose one of two attacks at random, either firing two Napalm Bombs in the air which arc towards the player's position when they were fired, or firing three missiles horizontally. After each attack Napalm Man does a large jump towards the player, and will then repeat the pattern.

Unlike in Mega Man 5, Napalm Man can no longer have his AI manipulated to use a specific attack. For example, if you were close to Napalm Man, he would only fire his two Napalm Bombs, if you were far away from Napalm Man, he would only fire the three missiles. In Mega Man Maker, this was unintentionally changed, causing Napalm Man to choose either the Napalm Bombs or missiles attack randomly, but the developers decided to keep the change, as it likely made Napalm Man's AI less exploitable and predictable.

Glitches

  • If Napalm Man lands on Mega Man 6 Springs while in his "jump state", he will remain stuck in his "jump state", unable to move or fight back, until he lands on something resembling solid ground again.

Trivia

  • Napalm Man is part of a rumor that Mega Man 5 was never released in Vietnam, due to a war involving Napalm Bombs and his stage being based on Vietnam jungles.

Gallery