Spring Man Tech: Difference between revisions

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[[File:Springmantech.png|thumb|right|A Spring Man Tech setup with 4 Spring men]]
[[File:Springmantech.png|thumb|right|A Spring Man Tech setup with four Spring Man]]


'''Spring Man Tech''' is a level type in [[Mega Man Maker]] where the level is a long flat connected segment with at least one [[Spring Man]] pulling you with it's electro magnetic attack.  
'''Spring Man Tech''' is a level type in ''[[Mega Man Maker]]'' where the level is a long flat connected segment with at least one [[Spring Man]] pulling the [[player]] towards itself with its electromagnetic attack. Spring Man is unique in that his electromagnetic attack that pulls the player closer will compound with the more Spring Men that are in an electrocuted state.   
Spring Man is unique in that his Electro Magnetic attack that pulls you closer will compound with the more Spring Men you have in an electrocuted state.   
 
Spring Man Tech levels are often associated with [[kaizo]] levels because of their difficulty; however, the level type differs greatly from kaizo: kaizo levels are often about tight maneuvers and weapon knowledge whereas Spring Man Tech are about speed and reflexes.


Spring Man Tech levels are often associated with '''[[Kaizo]]''' because of their difficulty however the level type is greatly different than kaizo; kaizo levels are often about tight maneuvers and weapon knowledge where Spring Man Tech are about speed and reflexes.
 
==Setup==
==Setup==
The setup for a Spring Man Tech is to start the level with 1 or more spring men starting on an electric surface. Mega Man would then go into a teleporter which would lead the player a different screen on the same X axis as the bosses although far away.  
The setup for a Spring Man Tech is to start the level with one or more Spring Man starting on an electric surface. The [[player]] will then enter a [[teleporter]] which would lead the [[player]] to a different screen on the same x-axis as the [[bosses]] although far away.  
So long as all the screens are connected with no hard transitions, the spring man setup will work consistently to pull Mega Man the entirety of the level.  
 
As long as all the screens are connected with no hard transitions, the Spring Man setup will work consistently to pull the [[player]] the entirety of the level.
 
Once there are more than six Spring Man active, tthe player can no longer been seen on screen. Levels often utilize sound cues from a [[Key]], [[Yashichi]] or other items to inform the player to perform jump, slide, dash, use a [[weapon]], or perform other actions.
 
Spring Man Tech levels can also be built using the [[Magnetic Coil]] added in version [[1.8.0]].


==Trivia==
==Trivia==
- The first Spring Man level is currently Unknown.<br />
* The first Spring Man level is currently unknown.
- Once you have more than 6 spring men you can no longer see Mega Man on screen. Although you cannot see Mega Man, levels still exist with using sound cues from a [[Key]], [[Yashichi]] or other items. 


[[Category:Level Types]]
[[Category:Level Types]]

Latest revision as of 10:26, 1 September 2024

A Spring Man Tech setup with four Spring Man

Spring Man Tech is a level type in Mega Man Maker where the level is a long flat connected segment with at least one Spring Man pulling the player towards itself with its electromagnetic attack. Spring Man is unique in that his electromagnetic attack that pulls the player closer will compound with the more Spring Men that are in an electrocuted state.

Spring Man Tech levels are often associated with kaizo levels because of their difficulty; however, the level type differs greatly from kaizo: kaizo levels are often about tight maneuvers and weapon knowledge whereas Spring Man Tech are about speed and reflexes.

Setup

The setup for a Spring Man Tech is to start the level with one or more Spring Man starting on an electric surface. The player will then enter a teleporter which would lead the player to a different screen on the same x-axis as the bosses although far away.

As long as all the screens are connected with no hard transitions, the Spring Man setup will work consistently to pull the player the entirety of the level.

Once there are more than six Spring Man active, tthe player can no longer been seen on screen. Levels often utilize sound cues from a Key, Yashichi or other items to inform the player to perform jump, slide, dash, use a weapon, or perform other actions.

Spring Man Tech levels can also be built using the Magnetic Coil added in version 1.8.0.

Trivia

  • The first Spring Man level is currently unknown.