Bell Ringer: Difference between revisions
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The enemy itself is a hammer-wielding robot near a bell. Once the bell is rung by the robot, [[Level Objects|level objects]] attached to the enemy will automatically be triggered. It is stationary as it was in ''Mega Man & Bass'' instead of entering and leaving doors like it did in Clown Man's stage. | The enemy itself is a hammer-wielding robot near a bell. Once the bell is rung by the robot, [[Level Objects|level objects]] attached to the enemy will automatically be triggered. It is stationary as it was in ''Mega Man & Bass'' instead of entering and leaving doors like it did in Clown Man's stage. | ||
There are six variations of Bell Ringer, each affecting different level objects: | |||
* <u>Magenta</u> - rotates [[Rotating Spike Block|Rotating Spike Blocks]], as it did in Mega Man & Bass, | |||
* <u>Orange</u> - extends [[Hornet Roll|Hornet Rolls]] and momentarily pauses [[Fire Wall|Fire Walls]], | |||
* <u>Yellow</u> - activates [[Fuse Laser Crawler|Fuse Laser Crawlers/Turrets]] and [[Ring Platform|Ring/Coil Platforms]], | |||
* <u>Green</u> - flips [[Spike Platform|Spike Platforms]] and [[Flip Platform|Flip Platforms]], | |||
* <u>Blue</u> - increases the [[Water Level Changer|water level]] and strength of the [[Rain]], | |||
* <u>Pink</u> - rotates [[Punch Block|Punch Blocks]] and opens/closes [[Plantform|Plantforms]]. | |||
The interval between each ring can be set between 2 and 9 seconds. | |||
[[Category:Level objects]] | [[Category:Level objects]] |
Revision as of 11:28, 27 November 2022
This article contains content in an upcoming update. The contents of this article may change as the update approaches and more information is revealed. Do not add information unless it has been publicly revealed in the announcement channels or by a reliable source (i.e. the developers). Refer to the guidelines about upcoming content when contributing to this page. |
Bell Ringer | ||||||||||||||||||||||||||||||
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The Bell Ringer is an enemy from Mega Man 8 and Mega Man & Bass, originating from Clown Man's stage and Magic Man's stage. It will be featured in Mega Man Maker in version 1.8.0.
The enemy itself is a hammer-wielding robot near a bell. Once the bell is rung by the robot, level objects attached to the enemy will automatically be triggered. It is stationary as it was in Mega Man & Bass instead of entering and leaving doors like it did in Clown Man's stage.
There are six variations of Bell Ringer, each affecting different level objects:
- Magenta - rotates Rotating Spike Blocks, as it did in Mega Man & Bass,
- Orange - extends Hornet Rolls and momentarily pauses Fire Walls,
- Yellow - activates Fuse Laser Crawlers/Turrets and Ring/Coil Platforms,
- Green - flips Spike Platforms and Flip Platforms,
- Blue - increases the water level and strength of the Rain,
- Pink - rotates Punch Blocks and opens/closes Plantforms.
The interval between each ring can be set between 2 and 9 seconds.