Bunby Tank DX: Difference between revisions

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Bunby Tank DX's projectiles are unable to move through solid walls, disappearing if they collide with one. The missiles can be destroyed by the player, or reflected, although the fact that the missiles are shot in two can make it hard to reflect the missile back to the Bunby Tank DX.
Bunby Tank DX's projectiles are unable to move through solid walls, disappearing if they collide with one. The missiles can be destroyed by the player, or reflected, although the fact that the missiles are shot in two can make it hard to reflect the missile back to the Bunby Tank DX.


[[Category:Enemies]] [[Category:Flying enemies]]
[[Category:Enemies]] [[Category:Flying enemies]] [[Category:Mega Man 8 Assets]]

Revision as of 05:32, 15 May 2023

Bunby Tank DX
Information
Level Builder
Description: Fires missiles. If the torso is destroyed, the head pops off.
Category: Enemies
Game information
Alternate name(s): Blader Tank DX
HP: 4 (Bunby Tank)
3 (Bunby Top)
1 (missile)
Damage: 3 (contact)
2 (missile)
Added in version: 1.5.0
Series information
Game of origin: Mega Man 8
Development
Programmer(s): WreckingPrograms
Spriter(s): Aze (initial version)
Zedicon
Sound effect creator(s): littlelamp100 (firing missiles)
{{{sprite}}}

Bunby Tank DX is an enemy that originates from Mega Man 8 and was added to Mega Man Maker in 1.5.0. It moves back and forth, firing a pair of missiles every-so-often if the player character is close enough to it. This enemy is an upgrade of the Bunby Tank from Mega Man 7.

Similarly to the in-game enemies Crazy Razy and Pukapucker, destroying Bunby Tank DX's body will not defeat the enemy, instead causing the head to fly off on its own. The head, however, is shown to have less health than the body, and if destroyed first, will defeat the entire Bunby Tank.

When the body is destroyed, the head will fly slowly to the position of the player character to hurt it by colliding with it. While doing the flying move, it will try to do it in a parabolical way, so whenever a trajectory is finished, the Bunby Head will fly over the player's position to dive on it.

Bunby Tank DX's projectiles are unable to move through solid walls, disappearing if they collide with one. The missiles can be destroyed by the player, or reflected, although the fact that the missiles are shot in two can make it hard to reflect the missile back to the Bunby Tank DX.