Magnetic Ceiling: Difference between revisions

From MegaManMaker Wiki
Jump to navigation Jump to search
mNo edit summary
Many clarity and grammar edits
Line 9: Line 9:
A ceiling magnet that's only active if the switch is blue/red. (On/Off Switch Magnetic Ceiling)<br>
A ceiling magnet that's only active if the switch is blue/red. (On/Off Switch Magnetic Ceiling)<br>
|version=[[1.7.5]]
|version=[[1.7.5]]
|category==[[Level Objects]]
|programmer=[[WreckingPrograms]]
|programmer=[[WreckingPrograms]]
|spriter=[[E-Clare]]<br>[[WreckingPrograms]]
|spriter=[[LF222]]<br>[[E-Clare]]<br>[[WreckingPrograms]]
}}
}}
'''Magnetic Ceiling''' is a solid [[level object]] introduced in version [[1.7.5]] that attracts the player to it if the latter touches its bottom. It has north and south borders and a magnetic structure in the middle parts.


'''Magnetic Ceiling''' is a solid level object that attracts the player to it if the latter touches its bottom. It is a level object introduced in version 1.7.5. It has a north and south borders and a magnetic structure in the middle parts.
If the player is attached to a Magnetic Ceiling, they can jump to fall from it. The player can slide under a Magnetic Ceiling or perform similar movements depending on the terrain settings. If [[Double Jump]] is enabled for [[Bass]], the jump will be reset and Bass is able to use the technique again after dropping off.


If the player is under a Magnetic Ceiling piece, they can jump to fall from it. The player can be under them as a slide or similar movements depending on the terrain settings. If Double Jump is allowed for Bass, the jump will be reset and he would be able to use the technique again after dropping off.
Aside from the main Magnetic Ceiling, there are three variants: one that is a Magnetic Conveyor and two that respond to the [[On/Off Switch]] and [[On/Off Searchy]]. As its name implies, the Magnetic Conveyor pulls the character to the left or right. Similarly to the [[Conveyor Belt]] and [[Moving Cog]], when the [[player]] is detected by Searchy's light sensor, a Magnetic Conveyor switches directions. The two switch variants depend on the switch setting. Regardless of whether they are active the middle magnet parts are always solid.
 
Aside from the main Magnetic Ceiling, there are three variants: one that is a Magnetic Conveyor and two that respond to the [[On/Off Switch]]. As its name implies, the Magnetic Conveyor pulls the character to a set direction. Similarly to the [[Conveyor Belt]] or [[Moving Cog]], being detected by Searchy's light sensor can make them switch directions. The two switch variants depend on the switch setting. Regardless of whether they are active the middle magnet parts are always solid.


==Trivia==
==Trivia==
* The level objects were inspired by a patched bug that happened with [[Bouncy Ball]]s and ceilings where the Bouncy Balls put at the left of a ceiling piece of terrain made the player stick to the ceiling. When it was fixed in [[1.7.4|1.7.4.1]] some users wanted the feature back in some way, so WreckingPrograms added these items in 1.7.5.
* The level objects were inspired by a patched bug that happened with [[Bouncy Ball]]s and ceilings where Bouncy Balls put at the left of a ceiling piece of terrain made the player stick to the ceiling. When it was fixed in [[1.7.4|1.7.4.1]] some users wanted the feature back in some way, so [[WreckingPrograms]] added these items in 1.7.5.
* There were multiple draft ideas for the Magnetic Ceiling done by [[LF222]] and [[E-Clare]]. They were repurposed for the conveyor and On/Off variants.
* There were multiple draft ideas for the Magnetic Ceiling done by [[LF222]] and [[E-Clare]]. They were repurposed for the conveyor and On/Off variants.
* Magnetic Ceiling and other level objects have been compared to a similar level object in Glue Man's stage in ''Mega Man Unlimited''. This object is like the conveyor variant.
* Magnetic Ceiling and other level objects have been compared to a similar level object in Glue Man's stage in ''Mega Man Unlimited''. This object is like the conveyor variant.

Revision as of 12:33, 12 June 2024

This article needs an image or multiple images.
Once suitable images are added to the appropriate section(s), remove this notice.
Image(s) needed: Unknown
This article is a stub.
The content is too short and incomplete to warrant its own page. You can expand on it by adding content to this page.
Reason: Unknown
Magnetic Ceiling
Information
Level Builder
Description: Jump into this powerful magnet to stick to it. It's a feature. (Magnetic Ceiling)

A magnet that automatically moves you along the ceiling. (Magnetic Ceiling Conveyor)
A ceiling magnet that's only active if the switch is blue/red. (On/Off Switch Magnetic Ceiling)

Category: =Level Objects
Game information
Added in version: 1.7.5
Series information
Development
Programmer(s): WreckingPrograms
Spriter(s): LF222
E-Clare
WreckingPrograms
{{{sprite}}}

Magnetic Ceiling is a solid level object introduced in version 1.7.5 that attracts the player to it if the latter touches its bottom. It has north and south borders and a magnetic structure in the middle parts.

If the player is attached to a Magnetic Ceiling, they can jump to fall from it. The player can slide under a Magnetic Ceiling or perform similar movements depending on the terrain settings. If Double Jump is enabled for Bass, the jump will be reset and Bass is able to use the technique again after dropping off.

Aside from the main Magnetic Ceiling, there are three variants: one that is a Magnetic Conveyor and two that respond to the On/Off Switch and On/Off Searchy. As its name implies, the Magnetic Conveyor pulls the character to the left or right. Similarly to the Conveyor Belt and Moving Cog, when the player is detected by Searchy's light sensor, a Magnetic Conveyor switches directions. The two switch variants depend on the switch setting. Regardless of whether they are active the middle magnet parts are always solid.

Trivia

  • The level objects were inspired by a patched bug that happened with Bouncy Balls and ceilings where Bouncy Balls put at the left of a ceiling piece of terrain made the player stick to the ceiling. When it was fixed in 1.7.4.1 some users wanted the feature back in some way, so WreckingPrograms added these items in 1.7.5.
  • There were multiple draft ideas for the Magnetic Ceiling done by LF222 and E-Clare. They were repurposed for the conveyor and On/Off variants.
  • Magnetic Ceiling and other level objects have been compared to a similar level object in Glue Man's stage in Mega Man Unlimited. This object is like the conveyor variant.
  • This is the last feature to be programmed by WreckingPrograms.