Spark Shock: Difference between revisions
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It lets the user shoot up to 2 slow electric balls, which will stun enemies for 4 seconds while dealing a small amount of damage during that period (up to 3.96 units of damage). Shots will pass through an enemy if it's already stunned, and switching weapons will set them free. Since it's an electric-based weapon, it can power Fuse Crossers/Xtenders, deactivate Fire Met Spawners, and trigger [[Spring Man]]'s electromagnetism. | It lets the user shoot up to 2 slow electric balls, which will stun enemies for 4 seconds while dealing a small amount of damage during that period (up to 3.96 units of damage). Shots will pass through an enemy if it's already stunned, and switching weapons will set them free. Since it's an electric-based weapon, it can power Fuse Crossers/Xtenders, deactivate Fire Met Spawners, and trigger [[Spring Man]]'s electromagnetism. | ||
[[Category:Weapons]] | [[Category:Weapons]] |
Revision as of 02:15, 8 March 2022
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Artwork for the Spark Shock in Mega Man 3 | ||||||||||||||||||||||||||||||
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Spark Shock is Spark Man's signature weapon, originating from Mega Man 3 and reappearing in Mega Man: III and Mega Man: The Wily Wars. It is featured in Mega Man Maker as of version 1.7.0.
It lets the user shoot up to 2 slow electric balls, which will stun enemies for 4 seconds while dealing a small amount of damage during that period (up to 3.96 units of damage). Shots will pass through an enemy if it's already stunned, and switching weapons will set them free. Since it's an electric-based weapon, it can power Fuse Crossers/Xtenders, deactivate Fire Met Spawners, and trigger Spring Man's electromagnetism.