Colton: Difference between revisions

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{{Asset
{{Asset
|image=
|image=[[File:Colton.png|250px]]
|caption=
|caption=Artwork of a Colton from ''[[Mega Man 6]]''
|category=[[Enemies]]
|description=Fires a bullet forward then waits for it to go out of sight before repeating.
|hp=6
|damage=4 (contact)<br>3 (bullet)
|game=''[[Mega Man 6]]''
|game=''[[Mega Man 6]]''
|version=[[1.0.0]]
|version=[[1.0.0]]
|programmer=[[WreckingPrograms]]
|programmer=[[WreckingPrograms]]
}}
}}
"Colton" is a cowboy themed enemy who first appeared in ''[[Mega Man 6]]''.
'''Colton''' is a green cowboy robot with a revolver type cannon on one arm. They are [[enemies]] that originate from ''[[Mega Man 6]]'' in Tomahawk Man's stage, that later re-appear in the fourth [[Dr. Wily|Mr. X]] stage. They have been an enemy in ''[[Mega Man Maker]]'' since Version [[1.0.0]].


Coltons shoot from their revolver arm a bullet projectile that is released one shot at a time, firing again when the projectile disappears from on screen.
Colton shoots a slow horizontal moving bullet from its revolver cannon, that can pass through walls. Once a bullet leaves the screen, despawns, or is deflected by either [[Shine]] or [[Proto Man]]'s shield, it will shoot another bullet. Since a deflected bullet is no longer classified as an enemy projectile, the Colton will behave as if it did not shoot that bullet even if it is not despawned. If the player travels past a Colton horizontally, the enemy will turn to face towards the player and fire another bullet, once its previously fired bullet is despawned or deflected.


Colton bullet projectiles can destroy the [[Dust Block]] level object.
As Colton fires another bullet whenever his previous bullet despawns, and his bullets can despawn when they travel off-screen, placing Colton closer to the edge of a screen will cause him to fire more rapidly. Colton's firing rate can also potentially fluctuate in rooms with smooth horizontal scrolling, depending on how close the player scrolls the enemy to the edge of the screen.
 
==Trivia==
*Colton's HP (6) is a reference to a colt-revolver, which has six chambers.


[[Category:Enemies]]
[[Category:Enemies]]

Revision as of 13:42, 6 October 2022

Colton
Artwork of a Colton from Mega Man 6
Information
Level Builder
Description: Fires a bullet forward then waits for it to go out of sight before repeating.
Game information
HP: 6
Damage: 4 (contact)
3 (bullet)
Added in version: 1.0.0
Series information
Game of origin: Mega Man 6
Development
Programmer(s): WreckingPrograms
{{{sprite}}}

Colton is a green cowboy robot with a revolver type cannon on one arm. They are enemies that originate from Mega Man 6 in Tomahawk Man's stage, that later re-appear in the fourth Mr. X stage. They have been an enemy in Mega Man Maker since Version 1.0.0.

Colton shoots a slow horizontal moving bullet from its revolver cannon, that can pass through walls. Once a bullet leaves the screen, despawns, or is deflected by either Shine or Proto Man's shield, it will shoot another bullet. Since a deflected bullet is no longer classified as an enemy projectile, the Colton will behave as if it did not shoot that bullet even if it is not despawned. If the player travels past a Colton horizontally, the enemy will turn to face towards the player and fire another bullet, once its previously fired bullet is despawned or deflected.

As Colton fires another bullet whenever his previous bullet despawns, and his bullets can despawn when they travel off-screen, placing Colton closer to the edge of a screen will cause him to fire more rapidly. Colton's firing rate can also potentially fluctuate in rooms with smooth horizontal scrolling, depending on how close the player scrolls the enemy to the edge of the screen.

Trivia

  • Colton's HP (6) is a reference to a colt-revolver, which has six chambers.