Super Adaptor: Difference between revisions
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*Super Adaptor combines the flight properties of [[Jet Adaptor]] with the powerful punch of [[Power Adaptor]], and it's also the basis for [[Bass]]'s [[Treble Boost]]. | *Super Adaptor combines the flight properties of [[Jet Adaptor]] with the powerful punch of [[Power Adaptor]], and it's also the basis for [[Bass]]'s [[Treble Boost]]. | ||
[[Category:Weapons]] [[Category:Character-exclusive weapons]] | [[Category:Weapons]] [[Category:Character-exclusive weapons]] [[Category:Mega Man 7 Assets]] |
Revision as of 02:00, 23 April 2023
Super Adaptor | ||||||||||||||||||||||||||||
Artwork of the Super Adaptor from Mega Man 7 | ||||||||||||||||||||||||||||
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Super Adaptor is a Special Weapon originating from Mega Man 7. It is featured in Mega Man Maker as of version 1.4.0. This weapon is exclusive to Mega Man.
When equipped, the user automatically changes into Super Adaptor form without the need to fuse into Rush. While in this form, sliding is disabled, and they can shoot up to three basic buster shots. If the attack key is held, they can charge up to unleash a rocket fist that homes in on the nearest enemy, returning to the user once it hits something. The fist can pass through shielded enemies, and is capable of destroying all Spine-type enemies. Only one rocket fist can be sent out at a time, and if there are no potential targets onscreen, it will instead travel eight tiles forward. A boost jump is also possible if the user presses the jump key while airborne, and this extra jump reaches three tiles upward and four tiles forward.
Trivia
- If the user switches to Super Adaptor while they are sliding, a unique sliding sprite is shown to have been made for it.
- Super Adaptor combines the flight properties of Jet Adaptor with the powerful punch of Power Adaptor, and it's also the basis for Bass's Treble Boost.