Energy Balancer: Difference between revisions
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[[File:EnergyBalancer.png|thumb|right|Official artwork of the Energy Balancer]] | [[File:EnergyBalancer.png|thumb|right|Official artwork of the Energy Balancer]] | ||
The Energy Balancer is an item that allows the [[player character]] to | The Energy Balancer is an item that allows the [[player character]] to fill the energy of a [[Weapons|Special Weapon]] when collecting a [[Pickups|Weapon Energy]] pickup ''but'' while having a weapon ''currently equipped'' that requires ''no energy''. This device allows the filling of the most exhausted weapon energy gauge in a player's arsenal without having to equip that weapon first, although if the player prefers to fill a ''specific weapon'', that specific weapon needs to be equipped. | ||
In the official games, this object was introduced in ''[[Mega Man 6]]'' as an object given by [[Proto Man]] in a secret area (located in Tomahawk Man's stage). It reappears in ''[[Mega Man 7]]'', being obtainable by using Rush Search (located in [[Shade Man]]'s stage) or buying it from Auto. Further games would include this item either by default or in a shop. | In the official games, this object was introduced in ''[[Mega Man 6]]'' as an object given by [[Proto Man]] in a secret area (located in Tomahawk Man's stage). It reappears in ''[[Mega Man 7]]'', being obtainable by using Rush Search (located in [[Shade Man]]'s stage) or buying it from Auto. Further games would include this item either by default or in a shop. | ||
This asset was introduced in ''[[Mega Man Maker]]'' in [[1.1.2]]. It is active by default and cannot be disabled. | This asset was introduced in ''[[Mega Man Maker]]'' in [[1.1.2]]. It is active by default and cannot be disabled. |
Latest revision as of 16:47, 22 July 2023
The Energy Balancer is an item that allows the player character to fill the energy of a Special Weapon when collecting a Weapon Energy pickup but while having a weapon currently equipped that requires no energy. This device allows the filling of the most exhausted weapon energy gauge in a player's arsenal without having to equip that weapon first, although if the player prefers to fill a specific weapon, that specific weapon needs to be equipped.
In the official games, this object was introduced in Mega Man 6 as an object given by Proto Man in a secret area (located in Tomahawk Man's stage). It reappears in Mega Man 7, being obtainable by using Rush Search (located in Shade Man's stage) or buying it from Auto. Further games would include this item either by default or in a shop.
This asset was introduced in Mega Man Maker in 1.1.2. It is active by default and cannot be disabled.