Magnetic Ceiling: Difference between revisions
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A ceiling magnet that's only active if the switch is blue/red. (On/Off Switch Magnetic Ceiling)<br> | A ceiling magnet that's only active if the switch is blue/red. (On/Off Switch Magnetic Ceiling)<br> | ||
|version=[[1.7.5]] | |version=[[1.7.5]] | ||
|category==[[Level Objects]] | |||
|programmer=[[WreckingPrograms]] | |programmer=[[WreckingPrograms]] | ||
|spriter=[[E-Clare]]<br>[[WreckingPrograms]] | |spriter=[[LF222]]<br>[[E-Clare]]<br>[[WreckingPrograms]] | ||
}} | }} | ||
'''Magnetic Ceiling''' is a solid [[level object]] introduced in version [[1.7.5]] that attracts the player to it if the latter touches its bottom. It has north and south borders and a magnetic structure in the middle parts. | |||
If the player is attached to a Magnetic Ceiling, they can jump to fall from it. The player can slide under a Magnetic Ceiling or perform similar movements depending on the terrain settings. If [[Double Jump]] is enabled for [[Bass]], the jump will be reset and Bass is able to use the technique again after dropping off. | |||
Aside from the main Magnetic Ceiling, there are three variants: one that is a Magnetic Conveyor and two that respond to the [[On/Off Switch]] and [[On/Off Searchy]]. As its name implies, the Magnetic Conveyor pulls the character to the left or right. Similarly to the [[Conveyor Belt]] and [[Moving Cog]], when the [[player]] is detected by Searchy's light sensor, a Magnetic Conveyor switches directions. The two switch variants depend on the switch setting. Regardless of whether they are active the middle magnet parts are always solid. | |||
Aside from the main Magnetic Ceiling, there are three variants: one that is a Magnetic Conveyor and two that respond to the [[On/Off Switch]]. As its name implies, the Magnetic Conveyor pulls the character to | |||
==Trivia== | ==Trivia== | ||
* The level objects were inspired by a patched bug that happened with [[Bouncy Ball]]s and ceilings where | * The level objects were inspired by a patched bug that happened with [[Bouncy Ball]]s and ceilings where Bouncy Balls put at the left of a ceiling piece of terrain made the player stick to the ceiling. When it was fixed in [[1.7.4|1.7.4.1]] some users wanted the feature back in some way, so [[WreckingPrograms]] added these items in 1.7.5. | ||
* There were multiple draft ideas for the Magnetic Ceiling done by [[LF222]] and [[E-Clare]]. They were repurposed for the conveyor and On/Off variants. | * There were multiple draft ideas for the Magnetic Ceiling done by [[LF222]] and [[E-Clare]]. They were repurposed for the conveyor and On/Off variants. | ||
* Magnetic Ceiling and other level objects have been compared to a similar level object in Glue Man's stage in ''Mega Man Unlimited''. This object is like the conveyor variant. | * Magnetic Ceiling and other level objects have been compared to a similar level object in Glue Man's stage in ''Mega Man Unlimited''. This object is like the conveyor variant. |
Revision as of 12:33, 12 June 2024
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Magnetic Ceiling | ||||||||||||||||||||||||||||
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Magnetic Ceiling is a solid level object introduced in version 1.7.5 that attracts the player to it if the latter touches its bottom. It has north and south borders and a magnetic structure in the middle parts.
If the player is attached to a Magnetic Ceiling, they can jump to fall from it. The player can slide under a Magnetic Ceiling or perform similar movements depending on the terrain settings. If Double Jump is enabled for Bass, the jump will be reset and Bass is able to use the technique again after dropping off.
Aside from the main Magnetic Ceiling, there are three variants: one that is a Magnetic Conveyor and two that respond to the On/Off Switch and On/Off Searchy. As its name implies, the Magnetic Conveyor pulls the character to the left or right. Similarly to the Conveyor Belt and Moving Cog, when the player is detected by Searchy's light sensor, a Magnetic Conveyor switches directions. The two switch variants depend on the switch setting. Regardless of whether they are active the middle magnet parts are always solid.
Trivia
- The level objects were inspired by a patched bug that happened with Bouncy Balls and ceilings where Bouncy Balls put at the left of a ceiling piece of terrain made the player stick to the ceiling. When it was fixed in 1.7.4.1 some users wanted the feature back in some way, so WreckingPrograms added these items in 1.7.5.
- There were multiple draft ideas for the Magnetic Ceiling done by LF222 and E-Clare. They were repurposed for the conveyor and On/Off variants.
- Magnetic Ceiling and other level objects have been compared to a similar level object in Glue Man's stage in Mega Man Unlimited. This object is like the conveyor variant.
- This is the last feature to be programmed by WreckingPrograms.