Roll Swing
Roll Swing | ||||||||||||||||||||||||||||
Artwork of Roll with her broom from Tatsunoko vs. Capcom. | ||||||||||||||||||||||||||||
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The Roll Swing is Roll's signature weapon, first appearing alongside her in Mega Man Powered Up. It is featured in Mega Man Maker as of 1.7.0, though it differs from the original in that it its more closely based off of Zero's Z-Saber combo from the Mega Man X series. This Roll Swing allows the user to perform a close-range slash that can be followed up by two more slashes by continuing to press the attack key. Using it in midair will instead make the user do a spinning slash that covers the area around them. Holding the attack key will allow the weapon to be charged, and releasing it will unleash a stronger slash with greater range on both the ground and midair. It will ignore any armor or shields the enemy has, and each following hit ignores their invulnerability frames. The hit priority is as follows:
Midair slash -> First slash -> Second slash -> Third slash -> Charged slash
Tutorial
Gallery
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Roll Swing as it functions in Mega Man Maker.
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First slash of Roll Swing.
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Second slash of Roll Swing.
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Third slash of Roll Swing.
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Charged Roll Swing while grounded.
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Mid-air slash.
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Mid-air charged slash.
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Slash while on ladder.
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Charged slash while on ladder.