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1.9.4 is a minor update for Mega Man Maker released on December 12, 2024. It fixed a number of major and minor bugs present in 1.9.3. It is intended to be the last major patch for 1.9.0.
Changelog
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Version 1.9.4 (15/12/2024) New Water
Aqua Water
New Decorations
Fire Fence (PU)
Small House
Big House
Elec Block
Background Fence
Background Chute
Background Wall
Background Window
Wily Panel
Bubble Waterfall
Level plate
Snake Bricks
Gemini Membrane
Wily 3 Platform
Wily Block
Toad Waterfall
Drill Rocks
Toad Bars
Napalm Waterfall
Dark 1 Brick
Gravity Block
Napalm Tree
Napalm Tree Stump
Knight Light Banner
Knight Banner
Tomahawk Cactus
Tomahawk Sign
Junk Fence
Spring Frame
Spring Frame Smaller
Slash Sign
Duo Light (Front)
Duo Light (Back)
Wily Lab Alert
Wily Lab Danger
Jewel Rocks
Magma Rocks
Glass Solider
Coat of Arms
Blade Pillar
King Box
Changes
All waters now come with an option to modify the color of back decorations and background.
Placeable water has been slightly optimized to use less resources.
Cold Water, Intro Water MMB and Pirate Water visuals have been slightly reworked.
Boss Suppressor description has been updated to better explain how it ends levels even with bosses which have drops.
Fire Fence Decoration now has 6 new skins.
Air Goblin Decoration now has an alternate non-solid skin.
Water Pressure Decoration can now be flipped upside down.
Ring Pedestal Decoration now has 6 new skins.
Crystal Block Decoration now has 1 new skin.
Gravity Magnet can now be flipped upside down.
Wily 1 Pulley Decoration now has 2 new skins and can now be flipped upside down.
Wily 1 Vent Decoration now has 3 new skins.
Shade Chain Decoration now has 3 new skins.
Shade Chain (Back) Decoration now has 3 new skins.
Shade Robot Decoration can now be flipped horizontally.
Clown House Decoration now has 3 new skins.
Torch Grass (Back) Decoration now has 6 new skins.
Torch Grass Decoration now has 14 new skins.
Torch Grass (Tile) Decoration now has 14 new skins.
Burst Man Platform Bubbles projectiles no longer break until at least above the player feets.
Burst Man stun animation no longer happens when hit by secondary weakness but only by primary weakness.
A few flying enemies were not properly moved to the front layer and now are.
Lift Elevator will now turn back to the last stopped position if the player leaves and comes back to the section.
Boyorn can now be kicked by Mega Ball Kick.
Plasma electric projectile now breaks the Floating Bubble.
Astro Man main projectiles will no longer be destroyed by Acid Barrier.
Shuppopon as a gimmick no longer jumps on Springs, only on Bouncy Balls.
When crushed by GB5 Can the player will now phase through and will be able to leave instead of being pushed into the ground.
When placing multiple elements in the builder and they overlap with another object, it will now force the placement of the element if you can place it there.
Astro Zombieg Coffins now cannot damage the player until starting to open.
Waterfall now has an option to continue through other available sections.
Plushies of Punk will now make other Plushies of Punk trigger their attack when attacking them.
Yonbain, Suzak and Fenix, Floating Bubble Generator, Floating Bubble, Burst Man, Tengu Man, Fuse Man, Ice Wave and Ice Wall got either new sound effects or some volume fixes.
Pirate Man will now rise the water at a minimum of two tiles above him even in very long vertical sections.
Fixed Bugs
Ice Wave trails are stopping to shielded enemies.
Enemies spawned by bosses drop items when killed by Slash Claw.
Break Dash Buster shots deal incorrect damage to gimmicks.
Break Dash, Copy Vision and Ice Wall do not allow buster shots when at 0 Weapon Energy.
Jewel Man's jewels can be triggered to activate prior to the fight starting.
Camouflametall's icon changes to life icon when touching a character capsule regardless of if it was a life icon or not to begin with.
Boobeams cause a crash if you kill the first one and then use Gravity Hold or Centaur Flash on them.
Yashichi refills weapon energy for weapons which are currently locked by Weapon Capsules.
Uber Chain can be hit when using Charge Kick, swapping back to Uber Chain while sliding and exiting slide while in contact with a damage source.
Plushie of Duo skin may get stuck between tiles while breaking tiles.
The color of Count Bomb CD Slow is wrong in the builder.
There is an extra space in the name of Shade Chain (Back) Decoration.
Ladder on top of Burst Bubble removes the solidity of Burst Bubble.
Lamper fire projectile is not properly aligned with Lamper when shot.
Entering into a new section is possible even with Flipping Door being closed in the other section, resulting in some clips.
Entering into a new section or starting the level on top of a closed Vertical Flipping Door makes the player phase through it and fall.
A few weapons from 1.9 in the energy modifier menu does not change the color of the weapon bar in the builder.
Dragging Flipping Door in the builder resets them to the default color.
Passing a Flipping Door on Astro Gates does not stop all the Astro Gates properly when set to instant close.
When a Flipping Door is on the edge of a section, they are not closing properly.
Flipping Door with Magic Card interaction is not always saved properly through transitions.
Flipping Door does not appear closed in the builder when set to closed.
Flipping Door may or may not stop water inconsistently.
Flipping Door connected to two sections may crash the game.
Placing Fuse Man on top of Magnetic Coil crashes the game.
Breaking a Super Arm Block with a Plushie of Guts Man crashes the game.
Placing a health or weapon energy modifier on top of shadow and changing the refill animation style crashes the game.
Invisible Ladders are not always drawn properly above tiles.
Animation of the player when activating a Lift Elevator plays way too fast.
Base Tile name has a typo.
Plug Ball is not activating the special interaction with Cold Man and Spring Man.
On/Off Blast Wire are not being red in the builder when Off state is selected.
Burst Man bombs projectiles should not activate Lava Hover automation.
Nitro Man projectiles are not despawning when landing on a top solid.
Player can be trapped in Burst Bubble projectile form Burst Man while being in other stunned states such as having frozen feet, turned into stone, or caught by Cossack claw.
Floating Bubble keeps momentum after transition when pushed by Gori Three Bounce Ball.
Blast Wire does not properly connect to On/Off Switches.
Dying from Fuse Man speed gear may crash the game.
Tengu Man attack may invoke extra Lava Hover automation for Yamarashi or wind effect of Tornado Hold.
Fuse Man projectiles may break under Time Slow effect.
Fuse Man projectiles may continue their animation under Time Slow effect.
Spring Tile and Spring Tile 2 have their preview tile being mixed up.
Flame Blast and Scorch Wheel are unable to unfreeze Lava.
A good number of projectiles does not push Boyorns and Plushies.
Burst Bubble color option is blue when the bubble is purple.
A good number of boss projectiles does not disappear after the said boss is killed.
Cracked Ice Platform inconsistently stops or does not stop water when placed on it at start of level or after a transition.
Lift Elevator sound effect may play forever when getting off-section.
Floating Bubble does not break when meeting spikes below it.
Fuse Man may go off-section with a teleport and kill himself.
Floating Spikes are visible during a transition but should be invisible.
Sunrays are crashing the games when active with Section Wide Liquid set to water.
Commando Base Column part of the sprite is the wrong color.
Wood Man Grass' second skin is not working properly in game.
Plushie of Punk may not bounce to the right direction.
A few plushies are off-centered when pressing play.
When copying a Shadow the preview are always of the black color even if the Shadow copied was a different color.
Saving a level with a Shadow using the default blue as a color reverts the color to black on load.
Effects icons on the top left of the screen are visible while on the pause menu.
Colors of Petit Devil may be wrong when the player has Acid Barrier activated.
Placing Lava above a Tile with a Ladder on it hides the Ladder behind lava making it look like the Lava is going through the Tile.
Standing on Lift Elevator while doing a transition makes the player stutter after the transition ends.
Burst Man intro is not working properly when the screens scroll to him vertically.
Inconsistently the Lift Elevator may kill the player when moving up.
Placing Invisible Tiles connected of different colors replace the different colored tiles by the first color from the far left.
Shupponpon animation keeps going when the game is frozen by collecting pickups.
Shupponpon may softlock when placing a Super Arm Block near the entrance of the Shuppopon Side Door.
Shupponpon may get killed when placing a Super Arm Block near the entrance of the Shupponpon Side Door instead of destroying the block.
Shupponpon may fly across the screen very fast to the left in the air after the player is killed.
When Tel Tel is active with Snow Weather, Lava may appear unfrozen when shot by a Fire Weapon for a few frames even if it stays frozen with solid attributes.
Destroying a tile with a Plushie of Duo or with Napalm Drill may recreate a solid of a tile that is overlapped with a Ladder.
Dragging a Turbo Crate may give unexpected results when in the builder.
Plushies are not properly deactivated out of sections when in the 3 nearest tiles of the current section.
Moving a screen with Water in the builder may leave Water on the previous screen location.
Burst Water disappears during transition on the previous screen.
Activation of the Lift Elevator removes Acid Barrier from the player.
Decorations on the top of the screen are disappearing during transitions.
Scorch Wheel does not affect Blast crates properly.
Air Goblin description says it cannot be placed on spikes but it can.
Burn Spike (Alt) has a wrong description.
When a section has multiple bosses, it is possible to get out of the section after killing one boss if you are against the section transition when killing the said boss.
When Uber Chain is active, it makes the player invulnerable to Tel Tel ground heat even if it is not the active weapon.
All the Adapters sprites look wrong when the player is inked by Octone.
Animation of an Upward-Facing Burst bubble with blue skin has a frame with the wrong color.
Mobile Block may teleport quickly from last position to start position after a screen transition.
Nitro Man Wheel causes lags when the ground is top solid because it never gets destroyed.
Tengu Man and Burst Man got a few frames badly cropped resulting in some missing pixels.
Tengu Man Yamarashi attack hitting the player will cause Bouncy Balls on the wall to not properly bounce off the player horizontally.
When hovering the categories with the menu open to bosses, the text description display may not work properly.
If Tengu Man Tornado Hold attack is cancelled for any reason, Tengu Man still kicks in the air and damages the player even if the player is far away.
The animation of the blue Invisible Platform is not working properly.
Stacking a few Burst Water on the same horizontal position makes burst water less buoyant.
Needle Plate Decoration when set to green color disappears during transitions.
Suzak and Fenix fire projectiles may get stuck inside tiles.
Some Shadows when copied are not properly showing the selected skin in the preview.
Intro Bush Decoration is not auto-tiling properly when set 1 tile away vertically.
Intro Bush Decoration connected through multiple sections disappears when getting to the next section on the right.
Splash Woman tridents and fishes are not being recolored properly by Burst Water.
Shupponpon sometimes dies when landing on Bouncy Balls.
Nitro Man special animation sometimes does not work properly even if there are enough tiles on the ground for him to slide.
Fuse Man on Speed Gear doing his stomp attack kills itself by going into Lava.
Astro Zombieg properties are not being reset properly on screen transitions.
Astro Zombieg head animation should fall in front of the body and the arm should fall on the back of the body.
Water Pressure Decoration is drawn behind Shadows.
Depending on the graphic card the screen may flash for 1 frame when activating Acid Barrier.
Blast Wire Fuse visual may sometimes be offset and not properly placed on the wire while moving.
Entering the Pause Menu when coming from a teleporter during Burst Man intro may clip Brust Man into ground and kill itself.
Certain weapons with Time Stop effects are not working properly on Burst Man projectiles.
Finishing the level may despawn Uranus Platforms out of view.
Finishing the level may despawn Tornado Rain out of view.
Frost Background visual contains a white wrong pixel.
Magma Beam from the Magma Beam Generator when going upward is not visible from inside the generator when spawned.
Brain break is not supposed to jump against the wall in his first phase before being in his break state.
Bokazurah cannot be lifted properly by Lava Hover automation.
Blocky parts should not be crushable by blocks.
Magic Background with Bell Ringer inside does not spawn the Bell Ringer properly.
Sea Mine falling on Section Wide Liquid in water state crashes the game.
MM1 statues are able to cover Lava or Invisible spikes and hide them.
Small Tube Decorations are in the far back layer but sometimes appear in front of close back layer elements.
Tengu Man and Pirate Man may softlock during their intro when landing on a moving platform.
Bounce Man may softlock during its intro when landing on a conveyor.
Crunchran does not chase the player properly if he keeps jumping.
The player may stutter when at the end of quicksand before falling, alternating between stand and jump sprite while also playing the landing sound effect multiple times.
Screens in builder may sometimes stay as active even with no more assets inside of it.
Section Wide Liquids are not resetting properly to their position after the player dies or reset twice.
Small weapon energy pickups has a missing period in the description.
Biribaree has a typo in its description.
Electric Shock has a typo in its description.
Boobeam on rails may not be considered as bosses properly after a transition.
Boobeam rails have a small part of its sprite having the wrong blue.
Lava Hover may fall through Lava when frozen and turned into a solid.
Star Crash occasionally loses its low gravity effect after taking a teleporter.
It is possible to not lose any ammo with a Tengu dash if both inputs are pressed at the same time.
Climbing down a ladder with a solid above and a Bouncy Ball in front of the player may clip the player.
The player is no longer able to Top Spin on Kamikamin Chest.
MM11 Breakable Block does not sink properly in lava anymore.
If a Plushie gets destroyed when on top of an Astro Button, the Astro Button can no longer be pressed.
Killing two bosses at the same time with a screen nuke weapon may crash the game depending on what weapons it unlocks.
A few backgrounds have transparency but are not set as transparent to be placeable on the second background layer.
Corocoro animation does not stop when under Time Stop effect.
Corocoro animation does not slow down when under Time Slow effect.
Romper and Electric Generator do not flash white when hit by a player projectile.
Bubble Man shot does not disappear when it gets killed.
Splash Woman trident attack when out of water may all be launched in the same time when under the Time Slow effect.
Lifting a Plushie with Super Arm does not remove the connection between the Plushie and the Water Hover or Lava Hover.
When a Teleporter is placed above a decoration, changing the color of the other Teleporter does not change the color of the first Teleporter.
The builder will ask you if you want to recover the backup every time the backup is loaded.
Twin Roader is not properly falling to chase the player anymore.
Dragging Plasma in the Builder may give unexpected results.
Ring platforms may disappear after being used depending on how the player enters into the section.
Jewel Man's Jewels flash when time is stopped.
Jewel Man's Jewels are not affected by Time Slow when it's a weakness while rotating.
Slash Claw does not affect Brain Break in his default state.