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  • ...ey are in the correct folder. As of version [[1.7.5]] there are 46 example levels. ...vels were created by the development team, although there are a handful of levels that were added from contest and community event winners.
    4 KB (516 words) - 01:53, 10 September 2023
  • '''Art Levels''' are a level type in ''Mega Man Maker'' where the whole point is to creat Art levels are usually large and require the player to look on [https://megamaker.webm
    3 KB (443 words) - 20:26, 11 August 2022

Page text matches

  • '''Art Levels''' are a level type in ''Mega Man Maker'' where the whole point is to creat Art levels are usually large and require the player to look on [https://megamaker.webm
    3 KB (443 words) - 20:26, 11 August 2022
  • ...ually taking damage to walk on spikes or cross red lasers. Sometimes these levels involve calculating which enemies do less damage so you have enough health ...ity of players don't like, or don't understand the concept of damage boost levels and give them downvotes.
    1 KB (176 words) - 17:13, 22 July 2021
  • ...puzzle.png|thumb|right|Escape from Space Station puzzle from the [[Example Levels]]]] ==Notable Puzzle Levels==
    3 KB (402 words) - 23:35, 29 April 2022
  • ...fied the server's API to include a total death count and a death count for levels. ! User !! Type of Levels
    2 KB (351 words) - 04:09, 7 December 2022
  • ...beat EVERY level in Mega Man Maker and has currently beaten around 19,000 levels in total! (a little over 10% of the entire game). ! User !! Types of levels
    2 KB (278 words) - 06:20, 26 July 2021
  • ...ey are in the correct folder. As of version [[1.7.5]] there are 46 example levels. ...vels were created by the development team, although there are a handful of levels that were added from contest and community event winners.
    4 KB (516 words) - 01:53, 10 September 2023
  • ..., instant deaths, and a much higher skill level than regular ''Mega Man'' levels. Although kaizo levels are thought to be really hard, they come in a few different varieties.
    2 KB (257 words) - 19:08, 1 November 2021
  • ===Example levels===
    1 KB (150 words) - 07:23, 18 June 2022
  • ...95 also made two [[Example Levels]] for version [[1.1.0]] that adapted two levels from ''[[Mega Man Powered Up]]'' to ''Mega Man Maker'' to celebrate the upd |+ style="text-align:left"| [[Example Levels]]
    1 KB (189 words) - 09:41, 18 December 2021
  • ...nline''' feature of ''[[Mega Man Maker]]'' allows players to play uploaded levels that have been created in the [[Level Builder]]. ...its creator before it can be uploaded. A user can upload no more than 100 levels.
    6 KB (974 words) - 02:14, 22 October 2022
  • ...r difficulty however the level type is greatly different than kaizo; kaizo levels are often about tight maneuvers and weapon knowledge where Spring Man Tech ...ou can no longer see Mega Man on screen. Although you cannot see Mega Man, levels still exist with using sound cues from a [[Key]], [[Yaishichi]] or other it
    1 KB (245 words) - 18:03, 29 July 2021
  • '''Timed Levels''' are a level type in Mega Man Maker that are based around either forcing Timed levels have changed in their implementations through the versions.
    2 KB (387 words) - 19:39, 3 January 2023
  • ...ing ''Mega Man Maker'' levels. They are also notorious for their [[Kaizo]] levels.
    1 KB (147 words) - 14:29, 16 October 2022
  • ...sisted WreckingPrograms in Shine and Nado's teaser videos by designing the levels. Some of the modifications to weapons from the six NES games were suggested ===Example levels===
    2 KB (361 words) - 02:23, 4 July 2022
  • ...made various YouTube gameplays of levels in ''Mega Man Maker'', including levels made by him or other users. After 1.6.0's release, DoctorLumen helped with
    1 KB (175 words) - 02:54, 6 August 2023
  • ===Example levels===
    2 KB (310 words) - 05:38, 25 June 2022
  • ===Example levels===
    2 KB (291 words) - 05:22, 25 November 2022
  • ===[[Example Levels]]===
    2 KB (324 words) - 17:43, 5 December 2022
  • ...t was finished in January 23, 2020. She made some [[Example Levels|example levels]] for [[1.6.0]], including her collaboration in [[Developer Challenges]]. ===[[Example levels]]===
    3 KB (451 words) - 09:24, 18 December 2021
  • *Loading levels from version 1.4 with a boss in them, then messing around with their settin
    460 bytes (70 words) - 04:40, 28 September 2023

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