Template:Level: Difference between revisions

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Added blank template, made parameter usage more clear
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{{#if:{{{bosses|}}}| {{!}} width=47% style="padding: 3px 4px;"{{!}} '''Bosses:''' {{!!}} {{{bosses}}} }}}}
{{#if:{{{bosses|}}}| {{!}} width=47% style="padding: 3px 4px;"{{!}} '''Bosses:''' {{!!}} {{{bosses}}} }}}}
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{{#if:{{{maps|}}}| {{!}} width=47% style="padding: 3px 4px;"{{!}} '''Bosses:''' {{!!}} {{{bosses}}} }}
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|style="padding: 2px;"|
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|align="center" colspan="2" style="background-color: {{{imagebg|}}}; padding: 2px;"|{{{map|}}}
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The Level template is for displaying information about a level.
The Level template is for displaying information about a level.


==Parameters==
Each parameter is listed below with an explanation of their usage:
Each parameter is listed below with an explanation of their usage:


'''<code>|image=</code>'''
'''<code>|image=</code>'''


An image that showcases the level well.
An image that showcases the level well. Should be scaled to 250 pixels as a standard.


'''<code>|name=</code>'''
'''<code>|name=</code>'''


Name of level.<br>
Name of level. Should also include boss mugshot and creator icon.<br>


'''<code>|caption=</code>'''
'''<code>|caption=</code>'''
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'''<code>|weapons=</code>'''
'''<code>|weapons=</code>'''


A list of all weapons available in the level. Locked weapons should be mentioned as so (e.g. "Metal Blade (locked)").<br>
A list of all weapons available in the level. Locked weapons should include the template <nowiki>{{Locked}}</nowiki> (e.g. "Metal Blade{{Locked}}").<br>


'''<code>|characters=</code>'''
'''<code>|characters=</code>'''
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'''<code>|abilities=</code>'''
'''<code>|abilities=</code>'''


A list of character abilities present in the level.<br>
A list of character abilities present in the level. Set abilities for characters not present should not be included.<br>


'''<code>|bosses=</code>'''
'''<code>|bosses=</code>'''


Bosses that are present in the level. Should ideally specify which ones do or do not end a level, where appropriate.<br>
Bosses that are present in the level. Should a boss end the level, the <nowiki>{{EndBoss}}</nowiki> template should be included. (e.g. "Blast Man{{EndBoss}}") For fights with multiple bosses, they should be formatted as "BossA + BossB + BossC, etc."<br>
 
'''<code>|map=</code>'''
 
A picture of the level's map as seen in the [[Level Builder]]. This should use <nowiki><center style="image-rendering:pixelated;"></nowiki> and be scaled appropriately. For example,<br><code><nowiki><center style="image-rendering:pixelated;">[[File:AuthenticOilManMap.png|110px]]</center></nowiki></code><br>Scale should ideally be double the map's height, though especially compact levels may be triple or quadruple.<br>


{{clr}}
{{clr}}
===Example===
==Example==


{{Level
{{Level
|image=[[File:PiconShade.png]]
|image=[[File:ID 52.png|250px]]
|name=Shade Man's Boss Rush Tower
|name=[[File:QuestionMarkIcon.png|left]][[File:PiconBass.png|right]]Shade Man's Boss Rush Tower
|caption=Shade Man's mugshot after he failed to pay property tax on his tower.
|caption=Doom.
|version=[[1.9.0]]<br>
|version=[[1.9.0]]<br>
|date=October 31, 2304
|date=October 31, 2304
|creator=Shade Man's Architect
|creator=Joe Destruction Co.
|id=-12
|id=312664
|screens=34<br>
|screens=34<br>
|weapons=[[Mega Buster]], [[Elec Beam]], [[Pile Driver]]<br>
|weapons=[[Mega Buster]]<br>[[Pile Driver]]{{Locked}}<br>
|characters=[[Mega Man]]<br>
|characters=[[Mega Man]]<br>
|abilities=Slide<br>
|abilities=Slide<br>
|bosses=[[Shade Man]]<br>
|bosses=[[Shade Man]]<br>[[Ice Man]]<br>[[Yellow Devil]]{{EndBoss}}<br>
|map=[[File:ProtovaniaMap.png|110px]]
}}
 
<code>
<nowiki>
{{Level</nowiki><br><nowiki>
|image=[[File:ID 52.png|250px]]</nowiki><br><nowiki>
|name=[[File:QuestionMarkIcon.png|left]][[File:PiconBass.png|right]]Shade Man's Boss Rush Tower</nowiki><br><nowiki>
|caption=Doom.</nowiki><br><nowiki>
|version=[[1.9.0]]</nowiki><br><nowiki>
|date=October 31, 2304</nowiki><br><nowiki>
|creator=Joe Destruction Co.</nowiki><br><nowiki>
|id=312664</nowiki><br><nowiki>
|screens=34</nowiki><br><nowiki>
|weapons=[[Mega Buster]]<br>[[Pile Driver]]{{Locked}}</nowiki><br><nowiki>
|characters=[[Mega Man]]</nowiki><br><nowiki>
|abilities=Slide</nowiki><br><nowiki>
|bosses=[[Shade Man]]<br>[[Ice Man]]<br>[[Yellow Devil]]{{EndBoss}}</nowiki><br><nowiki>
|map=[[File:ProtovaniaMap.png|110px]]</nowiki><br><nowiki>
}}
}}
</nowiki>
</code>


{{clr}}
{{clr}}
===Blank===
==Blank==


{{Level
{{Level
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|abilities=<br>
|abilities=<br>
|bosses=<br>
|bosses=<br>
|map=<br>
}}<br>
}}<br>
</code>
</code>


<noinclude>[[Category:Templates]] [[Category:Wiki Template]]</noinclude>
<noinclude>[[Category:Templates]] [[Category:Wiki Template]]</noinclude>

Latest revision as of 20:47, 7 December 2024

Level
Information


The Level template is for displaying information about a level.

Parameters

Each parameter is listed below with an explanation of their usage:

|image=

An image that showcases the level well. Should be scaled to 250 pixels as a standard.

|name=

Name of level. Should also include boss mugshot and creator icon.

|caption=

Caption of image.

|version=

Version of Mega Man Maker that the level was uploaded in. (For example levels, the version it was added.)

|date=

Date uploaded (For non-Example Levels)

|creator=

Creator(s) of the level.

|id=

Level ID (For non-Example Levels)

|screens=

How many screens the level takes up, as shown in the editor.

|weapons=

A list of all weapons available in the level. Locked weapons should include the template {{Locked}} (e.g. "Metal Blade").

|characters=

A list of all characters available in the level.

|abilities=

A list of character abilities present in the level. Set abilities for characters not present should not be included.

|bosses=

Bosses that are present in the level. Should a boss end the level, the {{EndBoss}} template should be included. (e.g. "Blast Man") For fights with multiple bosses, they should be formatted as "BossA + BossB + BossC, etc."

|map=

A picture of the level's map as seen in the Level Builder. This should use <center style="image-rendering:pixelated;"> and be scaled appropriately. For example,
<center style="image-rendering:pixelated;">[[File:AuthenticOilManMap.png|110px]]</center>
Scale should ideally be double the map's height, though especially compact levels may be triple or quadruple.


Example

Shade Man's Boss Rush Tower
Doom.
Information
Added in version: 1.9.0
Date Uploaded: October 31, 2304
Creator(s): Joe Destruction Co.
Level ID: 312664
Screens: 34
Available Weapons: Mega Buster
Pile Driver
Available Characters: Mega Man
Active Abilities: Slide
Bosses: Shade Man
Ice Man
Yellow Devil


{{Level
|image=[[File:ID 52.png|250px]]
|name=[[File:QuestionMarkIcon.png|left]][[File:PiconBass.png|right]]Shade Man's Boss Rush Tower
|caption=Doom.
|version=[[1.9.0]]
|date=October 31, 2304
|creator=Joe Destruction Co.
|id=312664
|screens=34
|weapons=[[Mega Buster]]<br>[[Pile Driver]]{{Locked}}
|characters=[[Mega Man]]
|abilities=Slide
|bosses=[[Shade Man]]<br>[[Ice Man]]<br>[[Yellow Devil]]{{EndBoss}}
|map=[[File:ProtovaniaMap.png|110px]]
}}


Blank

Information


{{Level
|image=
|name=
|caption=
|version=
|date=
|creator=
|id=
|screens=
|weapons=
|characters=
|abilities=
|bosses=
|map=
}}