Difference between revisions of "Gemini Man"

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m (VERYVERY minor grammar fix, i used however right after i used however, sounds very inconvenient i should say)
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|description=
|description=
|hp=28
|hp=28
|damage=
|damage=3 (buster shot)<br>6 (contact damage, Gemini Laser)
|category=[[Boss]]
|category=[[Boss]]
|game=''[[Mega Man 3]]''
|game=''[[Mega Man 3]]''
|appears=''[[Mega Man III]]''
|appears=''[[Mega Man III]]''
|version=[[1.0.0]] (Unfinished/Scrapped)
|version=[[1.0.0]] (unfinished/scrapped)
|programmer=Renhoek (for Make a Good Mega Man Level 2)
|programmer=Renhoek (for ''Make a Good Mega Man Level 2'')<br>
[[WreckingPrograms]] (port, unfinished)
[[WreckingPrograms]] (port, unfinished)
}}
}}
'''DLWN-019/DRWN-019/DWN-019 Gemini Man''' is one of the 8 Robot Masters from ''[[Mega Man 3]]'' that goes unused in ''[[Mega Man Maker]]'' since version [[1.0.0]]. He was built by both Dr. Light and Dr. Wily. He was one of 8 Robot Masters assigned to travel to different mining planets to gather [[Energy Element]]s and other materials to finish building the peace-keeping robot Gamma. Gemini Man is capable of creating holographic copies of himself, and uses that power to confuse and overwhelm his opponents as he attacks them. He also uses his signature weapon, the [[Gemini Laser]] to fight.
'''DLWN-019/DRWN-019/DWN-019 Gemini Man''' is one of the eight Robot Masters from ''[[Mega Man 3]]'' in ''[[Mega Man Maker]]''. Although Gemini Man has been in the game's files since version [[1.0.0]], as of version [[1.8.5.2]], he is not selectable in-game by normal means.


He later comes back during the events of ''[[Mega Man III]]'', where he and 3 other Robot Masters from ''Mega Man 3'' are fighting Mega Man once again, and once again losing.
Gemini Man was built by both Dr. Light and Dr. Wily. He was one of eight Robot Masters assigned to travel to different mining planets to gather [[Energy Element]]s and other materials to finish building the peace-keeping robot Gamma. Gemini Man is capable of creating holographic copies of himself, and uses that power to confuse and overwhelm his opponents as he attacks them. He also uses his signature weapon, the [[Gemini Laser]] to fight.
 
He later comes back during the events of ''[[Mega Man III]]'', where he and three other Robot Masters from ''Mega Man 3'' once again fight [[Mega Man]] but lose.


==Behavior==
==Behavior==
Gemini Man exists in ''Mega Man Maker'' but is unobtainable through normal means. He can only be obtained by hacking the Recents or Favorites section to include him. Although he has a proper entity thumbnail and level profile, in actuality he is nothing more than an invisible 1x1 entity with boss options, and the level intro for levels including him is simply the "?" intro (which normally appears when playing a level that uses a [[Party Ball]] or an Energy Element instead of a Robot Master, or multiple bosses). If he exists within a level, attempting to play said level will simply cause the game to crash with a Code Error.
Gemini Man exists in ''Mega Man Maker'' but is unobtainable through normal means. He can only be obtained by hacking the Recents or Favorites section to include him. Although he has a proper entity thumbnail and level profile, in actuality he is nothing more than an invisible 1x1 entity with boss options, and the level intro for levels including him is simply the "?" intro (which normally appears when playing a level that uses a [[Party Ball]] or an Energy Element instead of a Robot Master, or multiple bosses). If he exists within a level, attempting to play said level will simply cause the game to crash with a Code Error.


Despite this, special setups allow a level with Gemini Man to be played. However, he spawns as an invisible solid object instead of an actual boss. This is due to Gemini Man having a now non-existent boss ID, being 9. Gemini Man himself still exists in the game as a fully functioning boss ported from ''Make a Good Mega Man Level 2''. Due to not being updated since 1.0.0, Gemini Man's code structure is not made with multiple bosses in mind.
Despite this, special setups allow a level with Gemini Man to be played and he still exists in the game as a fully functioning boss. However, he spawns as an invisible solid object instead of an actual boss. This is due to Gemini Man having a now non-existent boss ID, being 9. Due to not being updated since 1.0.0, Gemini Man's code structure is not made with multiple bosses in mind.


==Trivia==
==Trivia==
*Gemini Man was cut due to technical issues; his AI did not work well with customized terrain.
*Gemini Man was cut due to technical issues; his AI did not work well with customized terrain.
**Additionally, Gemini Man was ported to ''Mega Man Maker'' from his code in ''Make a Good Mega Man Level 2''.
*Gemini Man was ported to ''Mega Man Maker'' from his code in ''Make a Good Mega Man Level 2''.
*As an April Fools announcement in 2022, it was made to look like [[Goldstorm]] under the alias of Major Issues was leaking the boss, but [[Luigi]] confirmed it was a joke and that his unused code was unchanged.
*As an April Fools announcement in 2022, it was made to look like [[Goldstorm]] under the alias of Major Issues was leaking the boss, but [[Luigi]] confirmed it was a joke and that his unused code was unchanged.



Revision as of 17:15, 14 June 2024

Gemini Man
GeminiManCW.png
Artwork of Gemini Man from Rockman Complete Works
Information
Game information
Category: Boss
HP: 28
Damage: 3 (buster shot)
6 (contact damage, Gemini Laser)
Added in version: 1.0.0 (unfinished/scrapped)
Series information
Game of origin: Mega Man 3
Other appearances: Mega Man III
Development
Programmer(s): Renhoek (for Make a Good Mega Man Level 2)

WreckingPrograms (port, unfinished)

DLWN-019/DRWN-019/DWN-019 Gemini Man is one of the eight Robot Masters from Mega Man 3 in Mega Man Maker. Although Gemini Man has been in the game's files since version 1.0.0, as of version 1.8.5.2, he is not selectable in-game by normal means.

Gemini Man was built by both Dr. Light and Dr. Wily. He was one of eight Robot Masters assigned to travel to different mining planets to gather Energy Elements and other materials to finish building the peace-keeping robot Gamma. Gemini Man is capable of creating holographic copies of himself, and uses that power to confuse and overwhelm his opponents as he attacks them. He also uses his signature weapon, the Gemini Laser to fight.

He later comes back during the events of Mega Man III, where he and three other Robot Masters from Mega Man 3 once again fight Mega Man but lose.

Behavior

Gemini Man exists in Mega Man Maker but is unobtainable through normal means. He can only be obtained by hacking the Recents or Favorites section to include him. Although he has a proper entity thumbnail and level profile, in actuality he is nothing more than an invisible 1x1 entity with boss options, and the level intro for levels including him is simply the "?" intro (which normally appears when playing a level that uses a Party Ball or an Energy Element instead of a Robot Master, or multiple bosses). If he exists within a level, attempting to play said level will simply cause the game to crash with a Code Error.

Despite this, special setups allow a level with Gemini Man to be played and he still exists in the game as a fully functioning boss. However, he spawns as an invisible solid object instead of an actual boss. This is due to Gemini Man having a now non-existent boss ID, being 9. Due to not being updated since 1.0.0, Gemini Man's code structure is not made with multiple bosses in mind.

Trivia

  • Gemini Man was cut due to technical issues; his AI did not work well with customized terrain.
  • Gemini Man was ported to Mega Man Maker from his code in Make a Good Mega Man Level 2.
  • As an April Fools announcement in 2022, it was made to look like Goldstorm under the alias of Major Issues was leaking the boss, but Luigi confirmed it was a joke and that his unused code was unchanged.

Gallery