Time Stopper: Difference between revisions
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Once activated, all enemies and objects will be frozen in time, while the user can still move freely. Energy is constantly drained at a rate of 4 units per second, but the weapon can be deactivated by refiring it or switching weapons. [[Weapon Blocks]] marked with Time Stopper will be broken as long as it's active. Against bosses, this weapon will only stop them if it's set as a primary or secondary weakness, with the former also causing them to take damage at a rate of 2 units per second. Deactivating it will trigger their invulnerability frames. | Once activated, all enemies and objects will be frozen in time, while the user can still move freely. Energy is constantly drained at a rate of 4 units per second, but the weapon can be deactivated by refiring it or switching weapons. [[Weapon Blocks]] marked with Time Stopper will be broken as long as it's active. Against bosses, this weapon will only stop them if it's set as a primary or secondary weakness, with the former also causing them to take damage at a rate of 2 units per second. Deactivating it will trigger their invulnerability frames. | ||
If Time Stopper is used on [[Fuse Rail]] , The characters will be able to touch them safely without taking any damage. | |||
[[Category:Weapons]] | [[Category:Weapons]] |
Revision as of 15:48, 8 February 2022
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Artwork for the Time Stopper in Mega Man 2 | ||||||||||||||||||||||||||||||
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Time Stopper is Flash Man's signature weapon, originating from Mega Man 2 and reappearing in Mega Man: Dr. Wily's Revenge and Mega Man: The Wily Wars. It is featured in Mega Man Maker as of version 1.7.0.
Once activated, all enemies and objects will be frozen in time, while the user can still move freely. Energy is constantly drained at a rate of 4 units per second, but the weapon can be deactivated by refiring it or switching weapons. Weapon Blocks marked with Time Stopper will be broken as long as it's active. Against bosses, this weapon will only stop them if it's set as a primary or secondary weakness, with the former also causing them to take damage at a rate of 2 units per second. Deactivating it will trigger their invulnerability frames.
If Time Stopper is used on Fuse Rail , The characters will be able to touch them safely without taking any damage.