Crystal Eye: Difference between revisions

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It allows the user to shoot a large crystal that splits into three smaller orbs upon hitting solid terrain or an enemy. One orb flies backwards from the point of impact, while the other two fly off at a 60 degree angle. They will continue to bounce off of floors and walls for three seconds before despawning. While only one Crystal Eye can be onscreen normally, it can be refired once it splits, meaning there is no limit to how many smaller pieces can be onscreen. Enemy shields will deflect it as expected, but reflective objects will not unless it's shot at point-blank.
It allows the user to shoot a large crystal that splits into three smaller orbs upon hitting solid terrain or an enemy. One orb flies backwards from the point of impact, while the other two fly off at a 60 degree angle. They will continue to bounce off of floors and walls for three seconds before despawning. While only one Crystal Eye can be onscreen normally, it can be refired once it splits, meaning there is no limit to how many smaller pieces can be onscreen. Enemy shields will deflect it as expected, but reflective objects will not unless it's shot at point-blank.
==Bugs==
*As [[1.8.0]], when the player shots on the wall, the game crash.


[[Category:Weapons]]
[[Category:Weapons]]

Revision as of 18:56, 28 November 2022

Crystal Eye
Artwork for the Crystal Eye in Mega Man 5
Information
Level Builder
Description: Large expensive crystal that splits off into three bouncing shots.
Game information
Damage: 3
Added in version: 1.3.0
Series information
Game of origin: Mega Man 5
Other appearances: Mega Man IV
Development
Programmer(s): WreckingPrograms
{{{sprite}}}

Crystal Eye is Crystal Man's signature weapon, originating from Mega Man 5 and reappearing in Mega Man: IV. It is featured in Mega Man Maker as of version 1.3.0.

It allows the user to shoot a large crystal that splits into three smaller orbs upon hitting solid terrain or an enemy. One orb flies backwards from the point of impact, while the other two fly off at a 60 degree angle. They will continue to bounce off of floors and walls for three seconds before despawning. While only one Crystal Eye can be onscreen normally, it can be refired once it splits, meaning there is no limit to how many smaller pieces can be onscreen. Enemy shields will deflect it as expected, but reflective objects will not unless it's shot at point-blank.

Bugs

  • As 1.8.0, when the player shots on the wall, the game crash.