Rush Coil: Difference between revisions

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Even if Proto Man has the Proto Strike function enabled, he uses uncharged Proto Buster projectiles.
Even if Proto Man has the Proto Strike function enabled, he uses uncharged Proto Buster projectiles.


[[Category:Weapons]] [[Category:Character-exclusive weapons]]
[[Category:Weapons]] [[Category:Character-exclusive weapons]] [[Category:Utility weapons]]

Revision as of 01:13, 9 January 2023

Rush Coil
Artwork for the Rush Coil from Mega Man 7
Information
Level Builder
Description: Use Rush as your personal spring and get to higher ground.
Game information
Damage: 1(buster shot)
Added in version: 1.0.0
Series information
Game of origin: Mega Man 3
Other appearances: Mega Man 4

Mega Man 5 Mega Man 7 Mega Man 9 Mega Man 10 Mega Man 11

Development
Programmer(s): WreckingPrograms
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Rush Coil is a Special Weapon originating from Mega Man 3. It is featured in Mega Man Maker as of version 1.0.0. This weapon is exclusive to Mega Man.

When used, Rush is summoned to the area in front of the player. While he's present, the user can fire basic buster shots. Jumping on him will cause him to launch a spring from his back that boosts the user up seven tiles by default. If bounced on underwater, they can go as high as seventeen tiles instead. If Rush is left idle for three seconds, he will teleport away automatically. Rush cannot be successfully summoned within two tiles of a wall, or if the user if at least four tiles above the area where he would land.


Proto Coil

Proto Coil
Sprite of Proto Coil from Mega Man 9 and Mega Man 10.
Information
Level Builder
Description: Like the Rush Coil, but you don't need to take it for a walk.
Game information
Damage: 1(buster shot)
Added in version: 1.3.0
Series information
Game of origin: Mega Man 9
Other appearances: Mega Man 10
Development
Programmer(s): WreckingPrograms
{{{sprite}}}

Proto Coil is Proto Man's version of the Rush Coil, and as such can only be used by him. It is featured in Mega Man Maker as of version 1.3.0.

When attempting to spawn it too close to a wall, it will despawn rather than teleport away. Besides this, it is functionally identical to Rush Coil.

Even if Proto Man has the Proto Strike function enabled, he uses uncharged Proto Buster projectiles.