Fuse Laser Crawler: Difference between revisions

From MegaManMaker Wiki
Jump to navigation Jump to search
adding gallery and fuse laser related gif
Updates
Line 1: Line 1:
{{Incomplete|More info about Fuse Laser Spawner and Fuse Laser Exit}}
{{Asset
{{Asset
|name=[[File:FuseLaserCrawlerIcon.png|left]] Fuse Laser Crawler-Turret [[File:FuseLaserTurretIcon.png|right]]
|name=[[File:FuseLaserCrawlerIcon.png|left]] Fuse Laser Crawler/Turret [[File:FuseLaserTurretIcon.png|right]]
|image=[[File:FuseCrawler.gif |150px]]
|image=[[File:FuseCrawler.gif |150px]]
|caption=A gif of a Fuse Laser Crawler in action
|caption=A GIF of a Fuse Laser Crawler in action
|description=Shoots laser when in contact with Fuse Rail or S.Thunder. (Fuse Laser Crawler)<br>Shoots a laser periodically.Sometimes electronics need a kick. (Fuse Laser Turret)
|description=Shoots laser when in contact with Fuse Rail or [[Scramble Thunder|S.Thunder]]. (Fuse Laser Crawler)<br>Shoots a laser periodically.Sometimes electronics need a kick. (Fuse Laser Turret)
|aka=Elec Crosser
|damage=3 (contact)<br>3 (laser)
|damage=3 (contact)<br>3 (laser)
|game=''[[Mega Man 11]]''
|game=''[[Mega Man 11]]''
|space=1x1
|layer={{Layer|5}}
|options=[[File:FuseLaserBaseSpawnerAngle0.png]] [[File:FuseLaserBaseSpawnerAngle1.png]] [[File:FuseLaserBaseSpawnerAngle2.png]] [[File:FuseLaserBaseSpawnerAngle3.png]] [[File:FuseLaserBaseSpawnerAngle4.png]] [[File:FuseLaserBaseSpawnerAngle5.png]] [[File:FuseLaserBaseSpawnerAngle6.png]] [[File:FuseLaserBaseSpawnerAngle7.png]] (Fuse Laser Crawler)
[[File:UpArrow.png]] [[File:LeftArrow.png]] [[File:DownArrow.png]] [[File:RightArrow.png]] <br> [[File:FuserLaserTurretDelayTimerBuilder1To9Options.png]] <br> [[File:FuserLaserTurretShotTimerBuilder0To9Options.png]] (Fuse Laser Turret)
|version=[[1.7.0]] (Fuse Laser Crawler)<br>[[1.8.0]] (Fuse Laser Turret)
|version=[[1.7.0]] (Fuse Laser Crawler)<br>[[1.8.0]] (Fuse Laser Turret)
|programmer=[[Meka]]
|programmer=[[Meka]]
Line 12: Line 16:
}}
}}
'''Fuse Laser Crawlers''' are [[Level Objects|level objects]] originating from [[Fuse Man]]'s stage in ''[[Mega Man 11]]''. They are featured in ''[[Mega Man Maker]]'' as of version [[1.7.0]].  This level object will crawl along a floor, wall, or ceiling in any direction. If it walks over a [[Fuse Rail]] it will shoot a laser the full distance available for it in a section.  
'''Fuse Laser Crawlers''' are [[Level Objects|level objects]] originating from [[Fuse Man]]'s stage in ''[[Mega Man 11]]''. They are featured in ''[[Mega Man Maker]]'' as of version [[1.7.0]].  This level object will crawl along a floor, wall, or ceiling in any direction. If it walks over a [[Fuse Rail]] it will shoot a laser the full distance available for it in a section.  


== Fuse Laser Turrets ==
== Fuse Laser Turrets ==


'''Fuse Laser Turrets''' are an asset added in version [[1.8.0]]. They are stationary versions of a Fuse Laser Crawler with options as to how often it shoots (from 1 to 9) and how long the laser stays active (from 0 to 9 with 0 being never active).  Fuse Laser Turrets are not affected by gravity. When in contact with a Fuse Rail Fuse Laser Turrets are always active regardless of the options set for them.
'''Fuse Laser Turrets''' are an asset added in version [[1.8.0]]. They are stationary versions of a Fuse Laser Crawler with options as to how often it shoots (from 1 to 9) and how long the laser stays active (from 0 to 9 with 0 being never active).  Fuse Laser Turrets are not affected by gravity. When in contact with a Fuse Rail Fuse Laser Turrets are always active regardless of the options set for them.


==Interactions==
==Interactions==
Line 24: Line 26:
* Fuse Lasers can trigger the [[On/Off Switch]]
* Fuse Lasers can trigger the [[On/Off Switch]]
* Fuse Lasers can trigger the [[Water Level Changer]]
* Fuse Lasers can trigger the [[Water Level Changer]]
* [[Top Spin]] can be used by the Player to harmlessly bounce upon dormant Crawlers and Turrets ( feature added in MMM version [[1.7.4]].)
* [[Top Spin]] can be used by the Player to harmlessly bounce upon dormant Crawlers and Turrets (feature added in version [[1.7.4]])
* Kicking ''Crawlers'' while using [[Mega Ball]] can cause them to change walking direction, while kicking ''Turrets'' can cause them to temporarily short circuit
* Kicking ''Crawlers'' while using [[Mega Ball]] can cause them to change walking direction, while kicking ''Turrets'' can cause them to temporarily short circuit, briefly producing a Fuse Laser
* The yellow variant of the [[Bell Ringer]] [[Level Objects|Object]] can activate Fuse Lasers when striking it's bell
* The yellow variant of the [[Bell Ringer]] [[Level Objects|Object]] can activate Fuse Lasers when striking its bell


==Gallery==
==Gallery==
<gallery>
<gallery>
BellRingerYellow.gif|A yellow [[Bell Ringer]] activating '''Fuse Laser Turrets''', [[Ring Platform]]s and [[Coil Platform]]s
BellRingerYellow.gif|A yellow [[Bell Ringer]] activating Fuse Laser Turrets, [[Ring Platform]]s and [[Coil Platform]]s
File:BellRingerYellowFuseLaserCrawler.gif|A yellow [[Bell Ringer]] activating Fuse Laser Crawlers
</gallery>
</gallery>


[[Category:Level objects]] [[Category:Mega Man 11 Assets]]
[[Category:Level objects]] [[Category:Mega Man 11 Assets]]

Revision as of 19:05, 24 March 2025

This article is missing important information to be considered complete.
You can expand on it by adding content to this page.
Reason: More info about Fuse Laser Spawner and Fuse Laser Exit
Fuse Laser Crawler/Turret
A GIF of a Fuse Laser Crawler in action
Information
Level Builder
Description: Shoots laser when in contact with Fuse Rail or S.Thunder. (Fuse Laser Crawler)
Shoots a laser periodically.Sometimes electronics need a kick. (Fuse Laser Turret)
Builder space: 1x1
Layer: 5 - Main elements
Builder options: (Fuse Laser Crawler)



(Fuse Laser Turret)

Game information
Damage: 3 (contact)
3 (laser)
Added in version: 1.7.0 (Fuse Laser Crawler)
1.8.0 (Fuse Laser Turret)
Series information
Game of origin: Mega Man 11
Development
Programmer(s): Meka
Spriter(s): FakeVirus
{{{sprite}}}

Fuse Laser Crawlers are level objects originating from Fuse Man's stage in Mega Man 11. They are featured in Mega Man Maker as of version 1.7.0. This level object will crawl along a floor, wall, or ceiling in any direction. If it walks over a Fuse Rail it will shoot a laser the full distance available for it in a section.

Fuse Laser Turrets

Fuse Laser Turrets are an asset added in version 1.8.0. They are stationary versions of a Fuse Laser Crawler with options as to how often it shoots (from 1 to 9) and how long the laser stays active (from 0 to 9 with 0 being never active). Fuse Laser Turrets are not affected by gravity. When in contact with a Fuse Rail Fuse Laser Turrets are always active regardless of the options set for them.

Interactions

  • Fuse Lasers can activate Fuse Crossers and Fuse Xtenders
  • Fuse Lasers shot by both Crawlers and Turrets can destroy Scramble Thunder Weapon Blocks
  • Fuse Lasers can trigger the On/Off Switch
  • Fuse Lasers can trigger the Water Level Changer
  • Top Spin can be used by the Player to harmlessly bounce upon dormant Crawlers and Turrets (feature added in version 1.7.4)
  • Kicking Crawlers while using Mega Ball can cause them to change walking direction, while kicking Turrets can cause them to temporarily short circuit, briefly producing a Fuse Laser
  • The yellow variant of the Bell Ringer Object can activate Fuse Lasers when striking its bell

Gallery